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Icon Atomic
Atomic

Utilize the power of nuclear energy, rearranging the atomic structure of yourself, your allies, and your enemies at will. This power allows you to split atoms, trigger thermochemical explosions, and burn enemies under intense, radiation pressure, causing incredible amounts of destruction. You can utilize the manipulation of matter at the atomic level to transmute into fortified metal, reorganizing your atomic structure to protect you and your allies in your tank role and harnessing the power of the basic units of matter to lay waste to your enemies in the damage role.

Access to Atomic powers will be available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Daybreak Cash, 600 Marketplace Cash or 600 Loyalty Points.
Specializing in Tanking abilities, Atomic is the game's 14th power set.



Power Description Details
Dodge

Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.
While dodging, ranged attacks are deflected.

Innate
Vulnerable to Interrupt
Cooldown: 0.15s

Block

Press the Block button plus to reduce damage from incoming attacks.

You gain the following benefits while blocking:

Innate
Vulnerable to Block Breaker

Breakout

Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.
It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.

Innate
Power Cost: 100

Damage Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Damage Role:

  • +10% Damage

Role

Tank Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Tank Role:

Taunt : When you use a super power, your opponents attack you instead of your allies.
Atomic Combo: All Atomic Combos cost less power and deal reduced damage.
Player versus Player

Role
Level: 10

Quark-Gluon Aura

Quark-Gluon Aura is activated by using your Atomic Combo abilities.

Tank Role: While your Quark-Gluon Aura is active, you gain +15% Control Resistance, +25% Damage Absorption while not blocking, and your attacks Heal you for and amount equal to 2% of your max Health.

Interaction

Atomic Combos

Tap the Melee Attack or Ranged Attack button after any Atomic Combo ability to gain a bonus effect.

Atomic Combo abilities include:

Interaction

Irradiate

Blast your target with harmful radiation, damaging it over time.

Power Interactions : Dazes enemies making them vulnerable to dazing effects.

Level: 1
Cooldown: 0.5s
Power Cost: 100

Anti-Matter Bomb

Launch a ball of nuclear energy at your target, damaging it and nearby enemies.

Power Interactions : Dazed enemies take additional damage

Level: 3
Cooldown: 0.5s
Power Cost: 100

Beta Surge

Blast your enemies with a wave of radioactive energy, damaging them.

Atomic Combo : Tap Range : Beta Flood
Continue blasting enemies with waves of radioactive energy, damaging them. Each additional attack grants you a Molecular Charge.
The second Beta Flood will refresh your Quark-Gluon Aura if it is already active.
Power Interactions : Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate.
Enemies take additional damage while your Quark-Gluon Aura is active.
Tank Role : Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 40% of your max Dominance.

Atomic Combo
Level: 5
Cooldown: 2.7s
Power Cost: 200

Density

Increase your molecular density and transmute your body into extremely fortified metal for a short time, allowing you to absorb incoming damage.

Tank Role : +10% Control Resistance.

Usable While Controlled
Shield
Level: 7
Cooldown: 18s
Power Cost: 200

Fracture

Force your atoms to move at near light speed, allowing you to pass through people and objects while lunging and uppercutting your target, damaging and knocking it down.

Power Interactions : Dazed enemies take additional damage.

Level: 9
Cooldown: 3s
Power Cost: 200

Atomic Blast

Create a concussive blast of nuclear energy in front of you, dealing heavy damage to enemies.

Level: 11
Cooldown: 0.5s
Supercharge Cost: 5000

Atom Splitter

Create a localized nuclear implosion that changes the atomic composition of nearby enemies, damaging and bringing them to you.

Atomic Combo : Tap Melee : Atom Fragmentation
Continue causing localized implosions, damaging nearby enemies. Each additional attack grants you a Molecular Charge.
The first Atomic Fragmentation will pull enemies to you while the second will refresh your Quark-Gluon Aura if it is already active.
Power Interactions : Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate.
Enemies take additional damage while your Quark-Gluon Aura is active.
Tank Role : Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 40% of your max Dominance. Enemies may become stunned.

Atomic Combo
Level: 13
Cooldown: 3.7s
Power Cost: 200

Electron Flare

Create a localized explosion of free electrons, damaging and knocking down nearby enemies. Your body continues to radiate energy for a short time, damaging nearby enemies.

Power Interactions : Dazed enemies take additional damage.
Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used.

Level: 15
Cooldown: 12s
Power Cost: 200

Particle Beam

Shoot your target with a heavy beam of energized particles, damaging it.

Power Interactions : Dazed enemies take additional damage.
Tank Role : Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.

Priority Taunt
Level: 16
Cooldown: 0.5s
Power Cost: 100

Energize

Push your Nuclear Pressure and Molecular Charges to the limit, immediately healing yourself.

Power Interactions : Activates your Quark-Gluon Aura or refreshes it if it is already active.

Usable While Controlled
Level: 17
Cooldown: 0.5s
Supercharge Cost: 5000

Unleash Antimatter

Burst with a positronic force to deal damage and stun nearby enemies.

Supercharge Generator
Level: 18
Cooldown: 6s
Power Cost: 200

Proton Remedy

Regenerate your damaged tissue by focusing on your own subatomic structure, healing yourself over time.

Power Interactions : Recovery time is sped up if you have Molecular Charges or if your Quark-Gluon Aura is active when this is used.
Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used.

Usable While Controlled
Level: 19
Cooldown: 12s
Power Cost: 300

Atom-Powered Assault

Harness the power of nuclear energy, increasing your weapon attacks for a short time.

Power Interactions : Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used.

Weapon Buff
Level: 20
Cooldown: 12s
Power Cost: 300

Neutron Bomb

Launch an explosive energy bomb at your enemies, damaging them.

Atomic Combo : Tap Range : Neutron Explosion
Continue launching energy bombs, damaging your target and nearby enemies. Each additional attack grants you a Molecular Charge.
The second Neutron Explosion will refresh your Quark-Gluon Aura if it is already active.
Power Interactions : Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate.
Enemies take additional damage while your Quark-Gluon Aura is active.
Tank Role : Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 40% of your max Dominance.

Atomic Combo
Level: 21
Cooldown: 2.7s
Power Cost: 200

Radiation Shower

Create a wave of radiation to blanket your target and nearby enemies, damaging them.

Power Interactions : Dazes enemies making them vulnerable to dazing effects.

Level: 22
Cooldown: 3s
Power Cost: 100

Radiation Burn

Shoot your target with concentrated gamma-rays to create a chain reaction of explosions at nearby enemies, dealing damage over time and knocking them down.

Level: 23
Cooldown: 2s
Supercharge Cost: 10000

Nuclear Burst

Blast your target with an explosive ball of energy, damaging it. Enemies near your target are also damaged.

Atomic Combo : Tap Range : Nuclear Blast
Continue bombarding enemies with explosive energy balls, damaging them. Each additional attack grants you a Molecular Charge.
The second Nuclear Blast will refresh your Quark-Gluon Aura if it is already active.
Power Interactions : Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate.
Enemies take additional damage while your Quark-Gluon Aura is active.
Tank Role : Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 40% of your max Dominance.

Atomic Combo
Level: 24
Cooldown: 2.7s
Power Cost: 100

Geiger Beam

Blast your target with a concentrated energy beam, damaging it.
If the target is below 35% health, the attack deals extra damage.

Vulnerable to Interrupt
Level: 25
Cooldown: 4.4s
Power Cost: 200

Neutrino Blast

Create many small but dangerous explosions to heal yourself and gain immunity against control effects for a short time.

Power Interactions : Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used.
Tank Role : Provides immunity to control effects and removes control debuffs for you and up to seven group members.

Usable While Controlled
Group Breakout
Level: 26
Cooldown: 18s
Power Cost: 200

Ionizing Eruption

Create a luminous atomic burst with a powerful shock wave, damaging your target. Enemies near your target may be knocked down.

Power Interactions : Dazes enemies making them vulnerable to dazing effects.

Level: 27
Cooldown: 3s
Power Cost: 200

Atomic Reorganization

Change the atomic composition of enemies in front of you, damaging and instantly bringing them to you.

Level: 28
Cooldown: 0.5s
Power Cost: 100

Thermochemical Explosion

Create a localized nuclear explosion, damaging enemies in front of you.

Atomic Combo : Tap Melee : Thermochemical Detonation
Continue causing localized explosions, damaging enemies in front of you. Each additional attack grants you a Molecular Charge. The second Thermochemical Detonation will refresh your Quark-Gluon Aura if it is already active.
Power Interactions : Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate.
Enemies take additional damage while your Quark-Gluon Aura is active.
Tank Role : Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 40% of your max Dominance.

Atomic Combo
Level: 29
Cooldown: 2.75s
Power Cost: 200

Geiger Blast

Create a small exothermic reaction that will damage nearby enemies.

Power Interactions : Dazed enemies take additional damage.

Level: 30
Cooldown: 3s
Power Cost: 300

Mass Density

Force yours and up to seven group members' bodies to transmute into heavy metal, causing incoming damage to be absorbed.

Tank Role : Enemies attacking group members not in Tank Role are detaunted and compelled to seek other targets. You and up to 7 group members gain +10% Control Resistance.

Usable While Controlled
Shield
Level: 30
Cooldown: 60s
Supercharge Cost: 5000

Power Interactions[]

Interaction Powers
Dazes enemies

Ionizing Eruption, Irradiate, Radiation Shower
Iconic : Gag Glove
Consumable : Dazing Device

Additional damage to Dazed enemies

Anti-Matter Bomb, Electron Flare, Fracture, Geiger Blast, Particle Beam

Adds a Nuclear Pressure stack

Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion

Grants a Molecular Charge

Atomic Combos : Atomic Fragmentation, Beta Flood, Neutron Explosion, Nuclear Blast, Thermochemical Detonation

Activates Quark-Gluon Aura after
3 Nuclear Pressure stacks and
6 Molecular Charges
Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion
Activates Quark-Gluon Aura after
1 Nuclear Pressure stack and
Molecular Charges
Atom-Powered Assault, Electron Flare, Neutrino Blast, Proton Remedy
Activates Quark-Gluon Aura Energize

Gallery[]

Videos[]

Trivia[]

  • A 2009 CES Demo video contained a clip of an Atomic player character.
  • Atomic was one of the Powers in the Alpha version of DC Universe Online.
  • Atomic was mentioned in the April 2013 Developer Webcast as being a different power set than Quantum.
  • It was announced at SOE live in August 2014 that Atomic will be a new healer power set around early 2015. It has been stated that its name and animations maybe different to in game animations already live.
  • The Creative Director posted in June 2015 that Atomic would be the next Tank power set.
  • Atomic powers are currently used by many NPCs including OMACs, Shady Nightclub Thugs, Chemoids, Chemo and Metallo.
  • Green Radiation and Toxic Barrels are found throughout the game.
  • Atomic is the first power set with two Advanced Mechanics.
  • Atomic has been murky green and black since Alpha, but was released 5 years later in an orange, black and yellow form for players, inspired by Firestorm and Neutron.
  • Original ingame animations are now themed after Radiation, Nuclear Biohazard and Kryptonite effects, but are still in the Atomic category.

External Links[]

See also[]

v · e · d
Powers
Tank Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u)
Controller Mental - Gadgets - Light - Quantum - Munitions
Healer Nature - Sorcery - Electricity - Celestial - Water
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