Chemical barrels are found in almost all alerts and secret bases. They offer a short-term boost depending on the type of barrel and respawn at regular intervals. Different barrels use different colour schemes and symbols to make them easy to recognize.
Barrel effects are activated by breaking them using a ranged or melee attack, area effect damage or weaponization. They only have 15 health, except for LexCorp barrels, which have 150 health. They will affect only allies or only enemies (depending on the type of barrel) of the player who triggers them, other than fear gas containers, HIVE crates and yellow barrels which harm both sides.
They can be triggered by various NPC enemies by accident, in which case they will work against the player and their group.
Players may choose to carry barrels without breaking them, saving them for an upcoming fight. If they are left on the ground for too long, however, they will despawn and return to their original position.
Common BarrelsEditThese are the most common barrels found in almost all alerts and bases.
Known as Plasma Barrel in combat messages. Provide instant area of effect knockback and damage. Stacked red barrels will explode simultaneously, amplifying the effect.
Known as Restoration Barrel in combat messages. Possibly the most valuable of all, they provide an area effect regeneration aura (indicated by pulsing orange waves) which restores health, power and a small amount of supercharge. The healing and power restoration effects are increased by Restoration and Vitalization, making them much more effective if used by a healer or controller rather than the tank or damage.
An orange barrel restores 40 power 13 times at 0 Vitalization, barring critical restores. It takes eight barrels to refill an empty supercharge.
The effect of multiple orange barrels stack.
Blue BarrelsEditKnown as Liquid Nitrogen Tank in combat messages. Causes a localized blizzard which lasts a few seconds and will instantly encase all enemies in a sphere of ice, although stronger enemies may break out immediately and some bosses are completely unaffected. The freezing does no actual damage by itself, although being hit directly by the barrel does. Encased enemies could be held and used to hit other opponents. Damage from melee attacks are reduced, but ranged attacks do not seem to be affected.
Green BarrelsEditKnown as Toxic Waste Drum in combat messages. Found near the Ellsworth Memorial Hospital, Lair of the Spectre, Hall of Doom and en-masse inside Ace Chemicals, they will poison an area (indicated by pulsing green waves) dealing a percentage of enemies' maximum health in damage as well as applying a damage-over-time effect. They are extremely effective (as far as barrels go) on bosses. Oddly, their damage could be reduced by block and affects inanimate objects.
A version of the toxic barrels, also called Toxic Waste Drum, could be found in Bludhaven and one of the STAR Labs facilities. Visually, they have a different shade of green and lacks the biohazard symbol. They work similarly except the area of effect seems to be smaller. Although, the Bludhaven barrel does not really expense a green pulse, it will explode and ground surface and first explosion spreads upon. After the explosion, the barrel will work like the ice power, Wintry Tempest, which ice pikes appear rising from underground, instead it will not appear ice pikes, but a similar effect of green explosion like before, but now smaller, it makes a squirty toxic sound.
These are uniquely tied in with the zones they are found in, making them less widespread.
Known as Cyclone Barrel in combat messages. Found in some STAR Labs and Tech related zones, these will create a gravity vortex within an area, launching enemies and objects caught within.
Oddly, there are a few white barrels which has the effect of blue barrels as mentioned above.
Purple BarrelsEditLexCorp, including the Kent farm in Smallville where Doomsday is kept. It works similarly to a red barrel.
Another type of a visually identical barrel could be found in the Stryker's Island Penitentiary (Alert) and releases a gas which will instantly cause enemies to choke and become stunned.
Fear Gas ContainersEdit
Exclusive to Scarecrow's territory inside Arkham Asylum, they will stun allies and enemies alike, making them the only barrels that can directly harm the player's group other than HIVE crates mentioned below.
Gorilla Fuel CellsEdit
Known as Nitro Barrel in combat messages. Found in Gorilla Grodd's territory, these red fuel cells behave very similarly to red explosive barrels.
Yellow BarrelsEditWatchtower Containment Facility. They do continuous damage to enemies in an area, similar to toxic barrels. They damage allies along with enemies.
Black BarrelsEditStryker's Island Penitentiary (Alert) and there is one in the Watchtower Containment Facility. They open a temporary black hole that sucks everything to the spot of the barrel's destruction.
HIVE Munition CrateEditH.I.V.E. They work similarly to red barrels, but has a larger knockback, and could damage players within range, including the player that attacked with it.
Water BombsEditsummer event. They cause a water explosion, knocking back and damaging targets.
Their color is very similar to the Blue Barrels, but there is no symbol to be found.
Sometimes when going through Magic-themed areas players will encounter special crystals which have identical function to barrels of the same color.
Topaz crystals are found in Mannheim's Chinese Theater, and acts like orange barrels.
Ruby crystals are found in Hall of Doom Armory alert, and acts like red barrels.
Quartz crystals are found in the Brainiac Harvester Ship, and acts like white barrels.
Sapphire, emerald and black onyx crystals (as well as all the above types) are found in the Sentinels of Magic Base (Midtown), and acts like blue, green and black barrels respectively.
- Barrel-Matic Orange Barrel Generator generates a Orange Barrel
- Barrel-Matic Purple Barrel Generator generates a Purple Barrel
- Barrel-Matic Oil Barrel Generator generates an explosive oil barrel trap.