DC Universe Online Wiki
Register
Advertisement
Icon Celestial
Celestial

Keep your allies alive with Divine Blessings or Unholy Rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies. Use Celestial to Destroy your enemy's or heal your allies. Shape the power of Darkness & Light into your hands. To access Celestial powers it is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Daybreak Cash, 600 Marketplace Cash or 600 Loyalty Points.

Specializing in Healing abilities, Celestial is the game's eleventh power.

Heros are more focused on the Divine side of Celestial. Villains on the other hand are more focused on the Corrupted side of Celestial.

Power Description Details
Dodge

Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.
While dodging, ranged attacks are deflected.

Innate
Vulnerable to Interrupt
Cooldown: 0.15s

Block

Press the Block button plus to reduce damage from incoming attacks.

You gain the following benefits while blocking:

Innate
Vulnerable to Block Breaker

Breakout

Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.
It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.

Innate
Power Cost: 100

Damage Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Damage Role:

  • +10% Damage

Role

Healer Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Healer Role:

Role

Celestial Combos

Tap or Hold the Melee Attack or Ranged Attack button after any Celestial Combos ability to gain a bonus effect.

Celestial Combo abilities include:

Smite

Blast enemies with divinity, dealing damage.

Power Interactions : Purified enemies take additional damage.

Combo: Tap Melee: Cleansed Haunt

Corrupted: Blast enemies with diabolism, dealing damage.

Level: 1
Cooldown: 1.5s
Power Cost: 100

Retribution

Punish your target and nearby enemies with a beam of holy justice, damaging it.

Power Interactions : Purifies enemies, making them vulnerable to purification effects.

Combo: Tap Melee, Tap Range: Cleansed Wither

Corrupted: Punish your target and nearby enemies with a beam of dark fury, damaging it. The beam leaves an aura on your target, dealing damage to nearby enemies.

Level: 3
Cooldown: 1.5s
Power Cost: 100

Renew

Instantly restore Health to you and the most injured group member.

Combo: Tap Melee, Tap Range: Cleansed Curse

Corrupted: Instantly restores Health to you and the most injured group member. Your target will take damage each time you are healed by super powers in the next 6 seconds.

Priority Heal
Level: 5
Cooldown: 0.5s
Power Cost: 250

Blight

Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies.

Power Interactions : Purified enemies take additional damage.

Combo: Tap Melee, Hold Range: Corrupted Admonish

Cleansed: Create a divine energy explosion at your feet, dealing damage over time to nearby enemies. While in Healer Role, decreases damage dealt, but heals you and up to 7 group members over time.

Level: 7
Cooldown: 3s
Power Cost: 200

Haunt

Call on spirits of the dead to haunt your enemies, dealing damage over time.

Power Interactions : Purified enemies take additional damage.

Combo: Tap Melee: Corrupted Smite

Cleansed: Call upon cleansed spirits to seek out your enemies, dealing damage over time.

Level: 9
Cooldown: 1.5s
Power Cost: 100

Sacrifice

Sacrifice your own protection to help nearby allies with healing over time and protective shields while taunting enemies to attack you.
If you are knocked out while taunting, your sacrifice will heal nearby allies over time. This taunt is weaker than standard Tank Role taunts

Usable While Controlled
Level: 11
Cooldown: 30s
Supercharge Cost: 10000

Admonish

Judicially deal enemies divine justice, damaging and knocking them down.

Power Interactions : Purified enemies take additional damage.
Healer Role : Decreases the damage dealt, but heals you and up to three nearby group members.

Combo: Tap Melee, Hold Range: Cleansed Blight

Corrupted: Condemn enemies with dark magic, damaging them.

Level: 13
Cooldown: 3s
Power Cost: 300

Wither

Cause your target and other nearby enemies agony from a dark energy. Withered opponents take damage over time.

Power Interactions : Purified enemies take additional damage.

Combo: Tap Melee, Tap Range: Corrupted Retribution

Cleansed: Torment your target and other nearby enemies with righteous energy, dealing damage over time.

Level: 15
Cooldown: 1.5s
Power Cost: 100

Malediction

Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt.

Healer Role : Decreases the damage dealt, but increases the total healing.

Combo: Tap Range, Hold Range: Corrupted Benediction

Cleansed: Condemn your target with a beam of divine energy, dealing damage over time. You and up to 7 group members receive healing over time equal to a portion of the damage dealt.

Level: 16
Cooldown: 11.2s
Power Cost: 200

Life Drain

Drain the life force from nearby enemies, dealing damage over time and stunning them. Every second you and up to seven group members gain healing equal to a portion of the damage dealt by Life Drain, capped at a percentage of your Dominance and Restoration.

Usable While Controlled
Level: 17
Cooldown: 30s
Supercharge Cost: 5000

Sacred Light

Summon a holy light to blind enemies, dealing damage and stunning them.

Power Interactions : Purifies enemies, making them vulnerable to purification effects.

Supercharge Generator
Level: 18
Cooldown: 6s
Power Cost: 200

Blessing

Envelop yourself in a protective shield that prevents damage.

Healer Role : Also envelops the three most injured group members with a protective shield that prevents damage.

Combo: Tap Melee, Hold Melee: Cleansed Death Mark

Corrupted: Envelop yourself in a protective shield that prevents damage. When the shield is depleted it explodes, damaging nearby enemies.

Usable While Controlled
Shield
Level: 19
Cooldown: 18s
Power Cost: 300

Anoint

Through the power of divine words, increase the damage of your weapon attacks for a short time.

Weapon Buff
Level: 20
Cooldown: 12s
Power Cost: 300

Consume Soul

Feed on the soul of your target, dealing damage over time and pulling it toward you.

Power Interactions : Purified enemies take additional damage.
Healer Role : Soul consumption or freeing souls restores health over time to you and nearby allies.

Combo: Tap Melee, Hold Melee: Corrupted Wrath of the Presence

Cleansed: Purge spirits from nearby enemies, dealing damage and pulling them toward you.

Level: 21
Cooldown: 1.5s
Power Cost: 300

Wrath of the Presence

Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down.

Power Interactions : Purified enemies take additional damage.

Combo: Tap Melee, Hold Melee: Cleansed Consume Soul

Corrupted: Bombard nearby enemies with an explosion of dark energy, dealing damage over time.

Level: 22
Cooldown: 1.5s
Power Cost: 200

Consecrated Ground

Create a glyph that prevents most incoming damage to you and your allies while standing within the area of effect.

Level: 23
Cooldown: 60s
Supercharge Cost: 10000

Death Mark

Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, healing you and dealing damage to nearby enemies.

Healer Role : Decreases the damage dealt, but increases the total healing.

Combo: Tap Melee, Hold Melee: Corrupted Blessing

Cleansed: Mark your target for judgment dealing damage over time. Marked enemies explode when knocked out, healing you and up to 3 group members, and dealing damage to nearby enemies.

Level: 24
Cooldown: 6s
Power Cost: 200

Defile

Conjure a devastating beam of dark energy to eviscerate your target, damaging it over time.
Enemies at 35% health or below will take additional damage.

Vulnerable to Interrupt
Level: 25
Cooldown: 4.4s
Power Cost: 200

Curse

Curse your enemy, causing it to damage itself when attacking others.
When the enemy is knocked out, you are healed over time.

Combo: Tap Melee, Tap Range: Corrupted Renew

Cleansed: Cause your target to damage itself when attacking others.
When the enemy is knocked out, you and up to 3 group members are healed over time.

Level: 26
Cooldown: 0.5s
Power Cost: 200

Guardian's Light

Become bathed in a sanctified light, pushing enemies away from you and healing you and up to 7 group members. Group members below 50% health will be healed more quickly.

Vulnerable to Interrupt
Level: 27
Cooldown: 15s
Power Cost: 450

Benediction

Imbue your attacks with sacred power. Every two seconds, you receive healing equal to a portion of your damage dealt to enemies, capped at a percentage of your Dominance and Restoration.

Combo: Tap Range, Hold Range: Cleansed Malediction

Corrupted: Imbue your attacks with dark power. Every second, you and up to 7 group members receive healing equal to a portion of your damage dealt to enemies, capped at a percentage of your Dominance and Restoration.

Level: 28
Cooldown: 12s
Power Cost: 200

Divine Light

Create glyphs of virtuous light that deal damage to enemies.

Power Interactions : Purifies enemies, making them vulnerable to purification effects.Combo: Tap Melee, Tap Range, Hold Melee: Cleansed Plague

Corrupted: Create glyphs of corrupted light that deal damage to enemies.
Enemies that have touched the light of the glyph will spread purification to other enemies they get near.

Level: 29
Cooldown: 12s
Power Cost: 300

Virtuous Light

Create glyphs of virtuous light that heal allies.

Power Interactions : Purifies enemies, making them vulnerable to purification effects.Combo: Tap Melee, Tap Range, Hold Melee: Cleansed Plague

Corrupted: Create glyphs of corrupted light that damage enemies and heal allies.
Enemies that have touched the light of the glyph will spread purification to other enemies they get near.

Level: 29
Cooldown: 12s
Power Cost: 450

Plague

Infect your target with a disease, dealing damage over time.
When a diseased enemy is knocked out, the disease spreads to nearby enemies.

Power Interactions : Purified enemies take additional damage.

Combo: Tap Melee, Tap Range, Hold Melee: Corrupted Divine Light

Cleansed: Siphon the corruption from your target, dealing damage over time.
When a recently siphoned enemy is knocked out, the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location.

Level: 30
Cooldown: 6s
Power Cost: 300

Cursed Idol

Create a cursed totem that damages nearby enemies.
Enemies that are knocked out while in the idol's influence explode and deal damage to other nearby enemies.

Healer Role : heals you and nearby allies over time.

Usable While Controlled
Level: 30
Cooldown: 30s
Supercharge Cost: 5000

Celestial Power Interactions[]

Interaction Powers
Purifies enemies

Divine Light, Retribution, Sacred Light, Virtuous Light

Causes enemies to spread Purification to other enemies

Celestial Combo: Corrupted Divine Light, Corrupted Virtuous Light

Additional damage to Purified enemies

Admonish, Blight, Consume Soul, Haunt, Plague, Smite, Wither, Wrath of the Presence

Celestial Combos[]

Blessed Combos[]

Power Cleansed Combo
Smite Haunt Tap Melee
Renew Curse Tap Melee, Tap Range
Admonish Blight Tap Melee, Hold Range
Retribution Wither Tap Melee, Tap Range
Benediction Malediction Tap Range, Hold Range
Blessing Death Mark Tap Melee, Hold Melee
Wrath of the Presence Consume Soul Tap Melee, Hold Melee
Divine Light Plague Tap Melee, Tap Range, Hold Melee

Cursed Combos[]

Power Corrupted Combo
Haunt Smite Tap Melee
Curse Renew Tap Melee, Tap Range
Blight Admonish Tap Melee, Hold Range
Wither Retribution Tap Melee, Tap Range
Malediction Benediction Tap Range, Hold Range
Death Mark Blessing Tap Melee, Hold Melee
Consume Soul Wrath of the Presence Tap Melee, Hold Melee
Plague Divine Light Tap Melee, Tap Range, Hold Melee

Trivia[]

  • Most Celestial Combos require more complex Combos than Light and Rage to activate a power.
  • Each Celestial Combo can only activate a single power in the opposite tree.
  • Powers in the Blessed Tree are Golden for both factions.
  • Powers in the Cursed Tree are Purple for both factions.
  • The combo version of each power changes to match the first skill used, for instance, a combo starting with a power from the Blessed skill will cause the combo from the Cursed skill tree's power to have the same design, and vice-and-versa, meaning every single skill with a combo in Celestial has 2 kinds of animation, one corrupted and one cleansed.
  • Similar to Light, the color of weapon attacks change for each faction, being golden for Heroes and dark-purple and black for Villains.
  • Some Celestial powers are themed after Felix Faust.
  • Before March 31st, 2015, access to Celestial powers was included in the Sons of Trigon DLC pack. Previous owners of the DLC will retain access to the power.
  • Some boss encounters in DC Universe Online content utilise Celestial abilities as some of their mechanics. For example, Vampire Lord in the JLD: Darkness Rising operation has several mechanics inspired by various Corrupted abilities that Celestial has.

Gallery[]

External Links[]

See also[]

v · e · d
Powers
Tank Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u)
Controller Mental - Gadgets - Light - Quantum - Munitions
Healer Nature - Sorcery - Electricity - Celestial - Water
Advertisement