Keep your allies alive with Divine Blessings or Unholy Rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies. Access to Celestial powers is included in the Sons of TrigonDLC. Specializing in Healing abilities, Celestial is the game's eleventh power.
Wield divine powers to restrain and overwhelm your enemies and to soothe the wounds of your allies! Specializing in this tree grants +5%Critical Attack Damage and +2%Critical Healing Chance
Healing Role : In the Healing role, all health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.
Blast your target with divinity, dealing damage and knocking it down.
Combo: Tap Melee: CleansedHaunt Corrupted: Blast enemies with diabolism, dealing damage and causing them to panic. Damage Role : Increases all damage by 35% until the hit counter resets.
Instantly restore Health to you and the most injured group member.
Combo: Tap Melee, Tap Range: CleansedCurse Corrupted: Instantly restores Health to you and the most injured group member. Your target will take damage each time you are healed by super powers in the next 6 seconds. Damage Role : Increases all damage by 35% until the hit counter resets.
Judicially deal enemies divine justice, damaging and knocking them down.
Combo: Tap Melee, Hold Melee: CleansedBlight Corrupted: Condemn enemies with dark magic, damaging and knocking them down. Also increases your critical healing magnitude by 5% for a short time. Healer Role: Heals you and up to 3 nearby group members. Damage Role : Increases all damage by 35% until the hit counter resets.
Punish your target with a beam of holy justice, damaging and stunning it.
Combo: Tap Melee, Tap Range: CleansedWither Corrupted: Punish your target with a beam of dark fury, damaging and stunning it. The beam leaves an aura, dealing damage to nearby enemies. Power Interactions: Purifies your target causing their attacks to heal a small amount. Damage Role : Increases all damage by 35% until the hit counter resets.
Sacrifice your own protection to help nearby allies with healing over time, power over time, and protective shields while taunting enemies to attack you. If you are knocked out while taunting, your sacrifice will heal nearby allies over time.
Imbue yours and up to 3 group members' weapon attacks with sacred power, increasing the chance to cause more damage.
Combo: Tap Range, Hold Range: CleansedMalediction Corrupted: Imbue yours and up to 3 group members' weapon attacks with dark power, increasing the chance to cause more damage. You and up to 7 group members receive healing equal to a portion of the damage dealt to enemies from your weapon attacks or Celestial combos. Damage Role : Increases all damage by 40% until the hit counter resets. Buffs: +10%Critical Attack & Ability Chance
Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down.
Combo: Tap Melee, Hold Melee: CleansedConsume Soul Corrupted: Bombard nearby enemies with an explosion of dark energy, dealing damage over time and knocking them down. Damage Role : Increases all damage by 45% until the hit counter resets.
Create glyphs of virtuous light that deal damage to enemies or heal allies depending on your role.
Combo: Tap Melee, Tap Range, Hold Melee: CleansedPlague Power Interactions: Purifies enemies causing their attacks to heal a small amount. Damage Role : Increases all damage by 50% until the hit counter resets. Corrupted: Create glyphs of corrupted light that deal damage to enemies or heal allies depending on your role. Enemies that have touched the light of the glyph will spread purification to other enemies they get near.
Healing Role : In the healing role, all health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.
Call on spirits of the dead to haunt your target, dealing damage over time and stunning it.
Combo: Tap Melee: CorruptedSmite Cleansed: Call upon cleansed spirits to seek out your enemies, dealing damage over time and stunning them. Damage Role : Increases all damage by 35% until the hit counter resets.
Curse your enemy, causing it to damage itself when attacking others. When the enemy is knocked out, you are healed over time.
Combo: Tap Melee, Tap Range: CorruptedRenew Cleansed: Cause your target to damage itself when attacking others. When the enemy is knocked out, you and up to 3 group members are healed over time. Damage Role : Increases all damage by 35% until the hit counter resets.
Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies. Increases critical healing chance by 5% for a short time.
Combo: Tap Melee, Hold Range: CorruptedAdmonish Cleansed: Create a divine energy explosion at your feet, dealing damage over time and knocking down nearby enemies. Increases your critical healing chance by 5% for a short time and heals you and up to 7 group members over time. Damage Role : Increases all damage by 35% until the hit counter resets.
Cause your target and other nearby enemies to writhe in agony from a dark energy. Withered opponents take damage over time and are stunned.
Combo: Tap Melee, Tap Range: CorruptedRetribution Cleansed: Bring your target and other nearby enemies to their knees, dealing damage over time and stunning them. Purifies enemies causing their attacks to heal a small amount. Damage Role : Increases all damage by 35% until the hit counter resets.
Create a cursed totem that damages all nearby enemies and heals you and nearby allies over time. Enemies that are knocked out while in the idol's influence explode and deal damage to other nearby enemies.
Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt.
Combo: Tap Range, Hold Range: CorruptedBenediction Cleansed: Condemn your target with a beam of divine energy, dealing damage over time and stunning it. You and up to 7 group members receive healing over time equal to a portion of the damage dealt. Damage Role : Increases all damage by 40% until the hit counter resets.
Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, dealing heavy damage to nearby enemies.
Combo: Tap Melee, Hold Melee: CorruptedBlessing Cleansed: Mark your target for judgment dealing damage over time and stunning it. Marked enemies explode when knocked out, healing you and up to 3 group members, and dealing heavy damage to nearby enemies. Damage Role : Increases all damage by 45% until the hit counter resets.
Feed on the soul of your target, dealing damage over time, stunning, and pulling it toward you.
Combo: Tap Melee, Hold Melee: CorruptedWrath of the Presence Cleansed: Purge spirits from nearby enemies, dealing heavy damage, pulling them toward you, and knocking them down. Healer Role: Soul consumption or freeing souls restores health over time to you and nearby allies. Damage Role : Increases all damage by 45% until the hit counter resets.
Conjure a devastating beam of dark energy to eviscerate your target, damaging and knocking it down. Enemies at 35% health or below will take additional damage.
Infect your target with a disease, dealing damage over time. When a diseased enemy is knocked out, the disease spreads to nearby enemies.
Combo: Tap Melee, Tap Range, Hold Melee: CorruptedDivine Light Cleansed: Syphon the corruption from your target, dealing damage over time. When a recently syphoned enemy is knocked out, the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location. Damage Role : Increases all damage by 50% until the hit counter resets.
Make a pact with wicked forces, increasing your super power damage by 35% for a short time.
Damage Role : Increases all damage by 50% until the hit counter resets. Buffs: +35% Might
250
Trivia
Most Celestial Combos require more complex Combos than Light and Rage to activate a power.
Each Celestial Combo can only activate a single power in the opposite tree.
Powers in the Blessed Tree are Golden for both factions.
Powers in the Cursed Tree are Purple for both factions.
The combo version of each power changes to match the first skill used, for instance, a combo starting with a power from the Blessed skill will cause the combo from the Cursed skill tree's power to have the same design, and vice-and-versa, meaning every single skill with a combo in Celestial has 2 kinds of animation, one corrupted and one cleansed.
Similar to Light, the color of weapon attacks change for each faction, being golden for Heroes and dark-purple and black for Villains.