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Celestial

Keep your allies alive with Divine Blessings or Unholy Rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies.
Access to Celestial powers is included in the Sons of Trigon DLC. Specializing in Healing abilities, Celestial is the game's eleventh power.


Blessed

Wield divine powers to restrain and overwhelm your enemies and to soothe the wounds of your allies!
Specializing in this tree grants +5% Critical Attack Damage and +2% Critical Healing Chance

Healing Role : In the Healing role, all health restoration and damage prevention effects you trigger are increased by 65%.

Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.

Power Description Cast
Tier 1
Smite

Blast your target with divinity, dealing damage and knocking it down.

Combo: Tap Melee: Cleansed Haunt
Corrupted: Blast enemies with diabolism, dealing damage and causing them to panic.
Damage Role : Increases all damage by 35% until the hit counter resets.

200

Tier 2
Renew

Instantly restore Health to you and the most injured group member.

Combo: Tap Melee, Tap Range: Cleansed Curse
Corrupted: Instantly restores Health to you and the most injured group member. Your target will take damage each time you are healed by super powers in the next 6 seconds.
Damage Role : Increases all damage by 35% until the hit counter resets.

225

Admonish

Judicially deal enemies divine justice, damaging and knocking them down.

Combo: Tap Melee, Hold Melee: Cleansed Blight
Corrupted: Condemn enemies with dark magic, damaging and knocking them down. Also increases your critical healing magnitude by 5% for a short time.
Healer Role: Heals you and up to 3 nearby group members.
Damage Role : Increases all damage by 35% until the hit counter resets.

285

Retribution

Punish your target with a beam of holy justice, damaging and stunning it.

Combo: Tap Melee, Tap Range: Cleansed Wither
Corrupted: Punish your target with a beam of dark fury, damaging and stunning it. The beam leaves an aura, dealing damage to nearby enemies.
Power Interactions: Purifies your target causing their attacks to heal a small amount.
Damage Role : Increases all damage by 35% until the hit counter resets.

200

Tier 3 [Required level 8]
Sacrifice

Sacrifice your own protection to help nearby allies with healing over time, power over time, and protective shields while taunting enemies to attack you.
If you are knocked out while taunting, your sacrifice will heal nearby allies over time.

50% Supercharge Cost : Usable While Controlled

Benediction

Imbue yours and up to 3 group members' weapon attacks with sacred power, increasing the chance to cause more damage.

Combo: Tap Range, Hold Range: Cleansed Malediction
Corrupted: Imbue yours and up to 3 group members' weapon attacks with dark power, increasing the chance to cause more damage.
You and up to 7 group members receive healing equal to a portion of the damage dealt to enemies from your weapon attacks or Celestial combos
Damage Role : Increases all damage by 40% until the hit counter resets.
Buffs: +10% Critical Attack & Ability Chance

125

Consecrated Ground

Create a glyph that prevents most incoming damage to you and your allies while standing within the area of effect.

50% Supercharge Cost

Tier 4 [Required level 12]
Blessing

Envelop yourself and the 3 most injured group members in a protective shield that prevents damage.

Combo: Tap Melee, Hold Melee: Cleansed Death Mark
Corrupted: Envelop yourself and the most injured group member in a protective shield that prevents damage.
When the shields are depleted they explode, damaging nearby enemies.
Usable While Controlled
Damage Role : Increases all damage by 45% until the hit counter resets.

270

Wrath of the Presence

Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down.

Combo: Tap Melee, Hold Melee: Cleansed Consume Soul
Corrupted: Bombard nearby enemies with an explosion of dark energy, dealing damage over time and knocking them down.
Damage Role : Increases all damage by 45% until the hit counter resets.

300

Tier 5 [Required level 16]
Guardian's Light

Become bathed in a sanctified light, pushing enemies away from you and healing you and up to 7 group members.

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets.

340

Divine Light

Create glyphs of virtuous light that deal damage to enemies or heal allies depending on your role.

Combo: Tap Melee, Tap Range, Hold Melee: Cleansed Plague
Power Interactions: Purifies enemies causing their attacks to heal a small amount.
Damage Role : Increases all damage by 50% until the hit counter resets.
Corrupted: Create glyphs of corrupted light that deal damage to enemies or heal allies depending on your role.
Enemies that have touched the light of the glyph will spread purification to other enemies they get near.

450 / 325 Healer Role

Anoint

Through the power over divine words, increase Precision and Restoration for yourself and up to 3 group members.

Damage Role : Increases all damage by 50% until the hit counter resets.
Buffs: +15% Precision and +270 Restoration

125

Cursed

Command dark powers to restrain and overwhelm your enemies and to mend the wounds of your allies!
Specializing in this tree grants +1% Critical Attack Chance and +5% Critical Healing Magnitude.

Healing Role : In the healing role, all health restoration and damage prevention effects you trigger are increased by 65%.

Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.

Power Description Cast
Tier 1
Haunt

Call on spirits of the dead to haunt your target, dealing damage over time and stunning it.

Combo: Tap Melee: Corrupted Smite
Cleansed: Call upon cleansed spirits to seek out your enemies, dealing damage over time and stunning them.
Damage Role : Increases all damage by 35% until the hit counter resets.

200

Tier 2
Curse

Curse your enemy, causing it to damage itself when attacking others.
When the enemy is knocked out, you are healed over time.

Combo: Tap Melee, Tap Range: Corrupted Renew
Cleansed: Cause your target to damage itself when attacking others.
When the enemy is knocked out, you and up to 3 group members are healed over time. 
Damage Role : Increases all damage by 35% until the hit counter resets.

200

Blight

Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies.
Increases critical healing chance by 5% for a short time.

Combo: Tap Melee, Hold Range: Corrupted Admonish
Cleansed: Create a divine energy explosion at your feet, dealing damage over time and knocking down nearby enemies. Increases your critical healing chance by 5% for a short time and heals you and up to 7 group members over time.
Damage Role : Increases all damage by 35% until the hit counter resets.

275

Wither

Cause your target and other nearby enemies to writhe in agony from a dark energy. Withered opponents take damage over time and are stunned.

Combo: Tap Melee, Tap Range: Corrupted Retribution
Cleansed: Bring your target and other nearby enemies to their knees, dealing damage over time and stunning them.
Purifies enemies causing their attacks to heal a small amount.
Damage Role : Increases all damage by 35% until the hit counter resets.

250

Tier 3 [Required level 8]
Cursed Idol

Create a cursed totem that damages all nearby enemies and heals you and nearby allies over time.
Enemies that are knocked out while in the idol's influence explode and deal damage to other nearby enemies.

25% Supercharge Cost

Malediction

Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt.

Combo: Tap Range, Hold Range: Corrupted Benediction
Cleansed: Condemn your target with a beam of divine energy, dealing damage over time and stunning it.
You and up to 7 group members receive healing over time equal to a portion of the damage dealt. 
Damage Role : Increases all damage by 40% until the hit counter resets.

300

Life Drain

Drain the life force from nearby enemies, dealing damage over time and stunning them.
You and up to 7 group members gain healing over time.

35% Supercharge Cost

Tier 4 [Required level 12]
Death Mark

Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, dealing heavy damage to nearby enemies.

Combo: Tap Melee, Hold Melee: Corrupted Blessing
Cleansed: Mark your target for judgment dealing damage over time and stunning it. Marked enemies explode when knocked out, healing you and up to 3 group members, and dealing heavy damage to nearby enemies.
Damage Role : Increases all damage by 45% until the hit counter resets.

300

Consume Soul

Feed on the soul of your target, dealing damage over time, stunning, and pulling it toward you.

Combo: Tap Melee, Hold Melee: Corrupted Wrath of the Presence
Cleansed: Purge spirits from nearby enemies, dealing heavy damage, pulling them toward you, and knocking them down.
Healer Role: Soul consumption or freeing souls restores health over time to you and nearby allies.
Damage Role : Increases all damage by 45% until the hit counter resets.

250

Tier 5 [Required level 16]
Defile

Conjure a devastating beam of dark energy to eviscerate your target, damaging and knocking it down. 
Enemies at 35% health or below will take additional damage.

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets.

350

Plague

Infect your target with a disease, dealing damage over time.
When a diseased enemy is knocked out, the disease spreads to nearby enemies.

Combo: Tap Melee, Tap Range, Hold Melee: Corrupted Divine Light
Cleansed: Syphon the corruption from your target, dealing damage over time.
When a recently syphoned enemy is knocked out, the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location.
Damage Role : Increases all damage by 50% until the hit counter resets.

450

Dark Pact

Make a pact with wicked forces, increasing your super power damage by 35% for a short time.

Damage Role : Increases all damage by 50% until the hit counter resets.
Buffs: +35% Might

250

Trivia

  • Most Celestial Combos require more complex Combos than Light and Rage to activate a power.
  • Each Celestial Combo can only activate a single power in the opposite tree.
  • Powers in the Blessed Tree are Golden for both factions.
  • Powers in the Cursed Tree are Purple for both factions.
  • The combo version of each power changes to match the first skill used, for instance, a combo starting with a power from the Blessed skill will cause the combo from the Cursed skill tree's power to have the same design, and vice-and-versa, meaning every single skill with a combo in Celestial has 2 kinds of animation, one corrupted and one cleansed.
  • Similar to Light, the color of weapon attacks change for each faction, being golden for Heroes and dark-purple and black for Villains.

Gallery

See Also

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