Keep your allies alive with Divine Blessings or Unholy Rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies. Access to Celestial powers is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Station Cash or 600 Marketplace Cash.
Specializing in Healing abilities, Celestial is the game's eleventh power.
Blessed
Wield divine powers to restrain and overwhelm your enemies and to soothe the wounds of your allies!
Specializing in this tree grants +5% Critical Attack Damage and +2% Critical Healing Chance
Healing Role : In the Healing role, all Health restoration and damage prevention effects you trigger are increased by 65%.
Damage Role : Celestial Combos begin inflicting and become vulnerable to counter mechanics when they are performed in succession and damage enemies.
Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.
Power | Description | Cost |
---|---|---|
Tier 1 | ||
Smite |
Blast your target with divinity, dealing damage and knocking it down. |
200 |
Tier 2 | ||
Renew |
Instantly restore Health to you and the most injured group member. |
250 |
Admonish |
Judicially deal enemies divine justice, damaging and knocking them down. |
285 |
Retribution |
Punish your target with a beam of holy justice, damaging and stunning it. |
275 |
Tier 3 [Required level 8] | ||
Sacrifice |
Sacrifice your own protection to help nearby allies with healing over time, power over time, and protective shields while taunting enemies to attack you. |
50% SC |
Benediction |
Imbue yours and up to 3 group members' weapon attacks with sacred power, increasing the chance to cause more damage. |
125 |
Consecrated Ground |
Create a glyph that prevents most incoming damage to you and your allies while standing within the area of effect. |
50% SC |
Tier 4 [Required level 12] | ||
Blessing |
Envelop yourself and the 3 most injured group members in a protective shield that prevents damage. |
270 |
Wrath of the Presence |
Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down. |
300 |
Tier 5 [Required level 16] | ||
Guardian's Light |
Become bathed in a sanctified light, pushing enemies away from you and healing you and up to 7 group members. |
340 |
Divine Light |
Create glyphs of virtuous light that deal damage to enemies or heal allies depending on your role. |
300 / 325 Healer Role |
Anoint |
Through the power over divine words, increase Precision and Restoration for yourself and up to 3 group members. |
125 |
Cursed
Command dark powers to restrain and overwhelm your enemies and to mend the wounds of your allies!
Specializing in this tree grants +1% Critical Attack Chance and +5% Critical Healing Magnitude.
Healing Role : In the healing role, all Health restoration and damage prevention effects you trigger are increased by 65%.
Damage Role : Celestial Combos begin inflicting and become vulnerable to counter mechanics when they are performed in succession and damage enemies.
Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.
Power | Description | Cost |
---|---|---|
Tier 1 | ||
Haunt |
Call on spirits of the dead to haunt your target, dealing damage over time and stunning it. |
200 |
Tier 2 | ||
Curse |
Curse your enemy, causing it to damage itself when attacking others. |
200 |
Blight |
Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies. |
275 |
Wither |
Cause your target and other nearby enemies to writhe in agony from a dark energy. Withered opponents take damage over time and are stunned. |
250 |
Tier 3 [Required level 8] | ||
Cursed Idol |
Create a cursed totem that damages all nearby enemies and heals you and nearby allies over time. |
25% SC |
Malediction |
Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt. |
300 |
Life Drain |
Drain the life force from nearby enemies, dealing damage over time and stunning them. |
35% SC |
Tier 4 [Required level 12] | ||
Death Mark |
Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, dealing heavy damage to nearby enemies. |
300 |
Consume Soul |
Feed on the soul of your target, dealing damage over time, stunning, and pulling it toward you. |
250 |
Tier 5 [Required level 16] | ||
Defile |
Conjure a devastating beam of dark energy to eviscerate your target, damaging and knocking it down. |
350 |
Plague |
Infect your target with a disease, dealing damage over time. |
300 |
Dark Pact |
Make a pact with wicked forces, increasing your super power damage by 45% for a short time. |
125 |
Celestial Power Interactions
Interaction | Powers |
---|---|
Panics opponents | Celestial Combo: Corrupted Smite |
Purifies enemies causing their attacks to heal a small amount | Divine Light, Retribution Celestial Combo: Cleansed Wither |
Causes enemies to spread Purification to other enemies | Celestial Combo: Corrupted Divine Light |
Regenerates Power if cast after a multi-input Celestial Combo | Admonish, Benediction, Blessing, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Malediction, Plague, Renew, Retribution, Smite, Wither, Wrath of the Presence |
Causes increased damage if cast after a multi-input Celestial Combo | Admonish, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Plague, Retribution, Smite, Wither, Wrath of the Presence |
Damages enemies near your target if cast after a multi-input Celestial Combo | Consume Soul, Haunt, Retribution, Smite |
Deals increased damage while using multi-input Celestial Combos | Cursed Idol, Divine Light |
Celestial Combos
Blessed Combos
Power | Cleansed | Combo |
---|---|---|
Smite | Haunt | Tap Melee |
Renew | Curse | Tap Melee, Tap Range |
Admonish | Blight | Tap Melee, Hold Range |
Retribution | Wither | Tap Melee, Tap Range |
Benediction | Malediction | Tap Range, Hold Range |
Blessing | Death Mark | Tap Melee, Hold Melee |
Wrath of the Presence | Consume Soul | Tap Melee, Hold Melee |
Divine Light | Plague | Tap Melee, Tap Range, Hold Melee |
Cursed Combos
Power | Corrupted | Combo |
---|---|---|
Haunt | Smite | Tap Melee |
Curse | Renew | Tap Melee, Tap Range |
Blight | Admonish | Tap Melee, Hold Range |
Wither | Retribution | Tap Melee, Tap Range |
Malediction | Benediction | Tap Range, Hold Range |
Death Mark | Blessing | Tap Melee, Hold Melee |
Consume Soul | Wrath of the Presence | Tap Melee, Hold Melee |
Plague | Divine Light | Tap Melee, Tap Range, Hold Melee |
Trivia
- Most Celestial Combos require more complex Combos than Light and Rage to activate a power.
- Each Celestial Combo can only activate a single power in the opposite tree.
- Powers in the Blessed Tree are Golden for both factions.
- Powers in the Cursed Tree are Purple for both factions.
- The combo version of each power changes to match the first skill used, for instance, a combo starting with a power from the Blessed skill will cause the combo from the Cursed skill tree's power to have the same design, and vice-and-versa, meaning every single skill with a combo in Celestial has 2 kinds of animation, one corrupted and one cleansed.
- Similar to Light, the color of weapon attacks change for each faction, being golden for Heroes and dark-purple and black for Villains.
- Some Celestial powers are themed after Felix Faust.
- Prior to March 31st, 2015, access to Celestial powers was included in the Sons of Trigon DLC pack. Previous owners of the DLC will retain access to the power.
Gallery
See Also
v · e · d Powers
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Tank | Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u) |
Controller | Mental - Gadgets - Light - Quantum - Munitions |
Healer | Nature - Sorcery - Electricity - Celestial - Water |