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Icon Celestial
Celestial

Keep your allies alive with Divine Blessings or Unholy Rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies. Access to Celestial powers is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Station Cash or 600 Marketplace Cash.

Specializing in Healing abilities, Celestial is the game's eleventh power.


Blessed

Wield divine powers to restrain and overwhelm your enemies and to soothe the wounds of your allies!
Specializing in this tree grants +5% Critical Attack Damage and +2% Critical Healing Chance

Healing Role : In the Healing role, all Health restoration and damage prevention effects you trigger are increased by 65%.
Damage Role : Celestial Combos begin inflicting and become vulnerable to counter mechanics when they are performed in succession and damage enemies.

Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.

Power Description Cost
Tier 1
Smite

Blast your target with divinity, dealing damage and knocking it down.

Combo: Tap Melee: Cleansed Haunt

Damage Role : Restores power, causes increased damage and hits enemies near your target when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Corrupted: Blast enemies with diabolism, dealing damage and causing them to panic.

200

Tier 2
Renew

Instantly restore Health to you and the most injured group member.

Combo: Tap Melee, Tap Range: Cleansed Curse

Priority Heal
Damage Role : Restores power when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Corrupted: Instantly restores Health to you and the most injured group member. Your target will take damage each time you are healed by super powers in the next 6 seconds.

250

Admonish

Judicially deal enemies divine justice, damaging and knocking them down.

Combo: Tap Melee, Hold Range: Cleansed Blight

Healer Role : Heals you and up to 3 nearby group members.
Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Corrupted: Condemn enemies with dark magic, damaging and knocking them down. Also increases your Critical Healing Magnitude by 5% for a short time.

285

Retribution

Punish your target with a beam of holy justice, damaging and stunning it.

Combo: Tap Melee, Tap Range: Cleansed Wither

Power Interactions: Purifies your target causing their attacks to heal a small amount.
Damage Role : Restores power, causes increased damage and hits enemies near your target when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Corrupted: Punish your target with a beam of dark fury, damaging and stunning it. The beam leaves an aura, dealing damage to nearby enemies.

275

Tier 3 [Required level 8]
Sacrifice

Sacrifice your own protection to help nearby allies with healing over time, power over time, and protective shields while taunting enemies to attack you.
If you are knocked out while taunting, your sacrifice will heal nearby allies over time.

50% Supercharge Cost : Usable While Controlled

50% SC
Benediction

Imbue yours and up to 3 group members' weapon attacks with sacred power, increasing the chance to cause more damage.

Combo: Tap Range, Hold Range: Cleansed Malediction

Attack Buff
Damage Role : Restores power when performed immediately after a multi-input Celestial Combo. Increases all damage by 40% until the hit counter resets.

Corrupted: Imbue yours and up to 3 group members' weapon attacks with dark power, increasing the chance to cause more damage.
You and up to 7 group members receive healing equal to a portion of the damage dealt to enemies from your Weapon attacks or Celestial combos.

Buffs: +10% Critical Attack Chance & Critical Ability Attack Chance

125

Consecrated Ground

Create a glyph that prevents most incoming damage to you and your allies while standing within the area of effect.

50% Supercharge Cost

50% SC
Tier 4 [Required level 12]
Blessing

Envelop yourself and the 3 most injured group members in a protective shield that prevents damage.

Combo: Tap Melee, Hold Melee: Cleansed Death Mark

Usable While Controlled
Damage Role : Restores power when performed immediately after a multi-input Celestial Combo. Increases all damage by 45% until the hit counter resets.

Corrupted: Envelop yourself and the most injured group member in a protective shield that prevents damage.
When the shields are depleted they explode, damaging nearby enemies.

270

Wrath of the Presence

Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down.

Combo: Tap Melee, Hold Melee: Cleansed Consume Soul

Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 45% until the hit counter resets.

Corrupted: Bombard nearby enemies with an explosion of dark energy, dealing damage over time and knocking them down.

300

Tier 5 [Required level 16]
Guardian's Light

Become bathed in a sanctified light, pushing enemies away from you and healing you and up to 7 group members.

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets.

340

Divine Light

Create glyphs of virtuous light that deal damage to enemies or heal allies depending on your role.

Combo: Tap Melee, Tap Range, Hold Melee: Cleansed Plague

Power Interactions: Purifies enemies causing their attacks to heal a small amount.
Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 50% until the hit counter resets.

Corrupted: Create glyphs of corrupted light that deal damage to enemies or heal allies depending on your role.
Enemies that have touched the light of the glyph will spread purification to other enemies they get near.

300 / 325 Healer Role

Anoint

Through the power over divine words, increase Precision and Restoration for yourself and up to 3 group members.

Attack Buff
Damage Role : Increases all damage by 50% until the hit counter resets.
Buffs: +15% Precision and +270 Restoration

125

Cursed

Command dark powers to restrain and overwhelm your enemies and to mend the wounds of your allies!
Specializing in this tree grants +1% Critical Attack Chance and +5% Critical Healing Magnitude.

Healing Role : In the healing role, all Health restoration and damage prevention effects you trigger are increased by 65%.
Damage Role : Celestial Combos begin inflicting and become vulnerable to counter mechanics when they are performed in succession and damage enemies.

Player versus Player : The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased 25%.

Power Description Cost
Tier 1
Haunt

Call on spirits of the dead to haunt your target, dealing damage over time and stunning it.

Combo: Tap Melee: Corrupted Smite

Damage Role : Restores power, causes increased damage and hits enemies near your target when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Cleansed: Call upon cleansed spirits to seek out your enemies, dealing damage over time and stunning them.

200

Tier 2
Curse

Curse your enemy, causing it to damage itself when attacking others.
When the enemy is knocked out, you are healed over time.

Combo: Tap Melee, Tap Range: Corrupted Renew

Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Cleansed: Cause your target to damage itself when attacking others.
When the enemy is knocked out, you and up to 3 group members are healed over time. 

200

Blight

Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies.
Increases your Critical Healing Chance by 5% for a short time.

Combo: Tap Melee, Hold Range: Corrupted Admonish

Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Cleansed: Create a divine energy explosion at your feet, dealing damage over time and knocking down nearby enemies. Increases your Critical Healing Chance by 5% for a short time and heals you and up to 7 group members over time.

275

Wither

Cause your target and other nearby enemies to writhe in agony from a dark energy. Withered opponents take damage over time and are stunned.

Combo: Tap Melee, Tap Range: Corrupted Retribution

Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 35% until the hit counter resets.

Cleansed: Bring your target and other nearby enemies to their knees, dealing damage over time and stunning them.
Purifies enemies causing their attacks to heal a small amount.

250

Tier 3 [Required level 8]
Cursed Idol

Create a cursed totem that damages all nearby enemies and heals you and nearby allies over time.
Enemies that are knocked out while in the idol's influence explode and deal damage to other nearby enemies.

25% Supercharge Cost
Damage Role : Deals increased damage while performing multi-input Celestial Combos.

25% SC
Malediction

Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt.

Combo: Tap Range, Hold Range: Corrupted Benediction

Damage Role : Restores power when performed immediately after a multi-input Celestial Combo. Increases all damage by 40% until the hit counter resets.

Cleansed: Condemn your target with a beam of divine energy, dealing damage over time and stunning it. You and up to 7 group members receive healing over time equal to a portion of the damage dealt. 

300

Life Drain

Drain the life force from nearby enemies, dealing damage over time and stunning them.
You and up to 7 group members gain healing over time.

35% Supercharge Cost

35% SC
Tier 4 [Required level 12]
Death Mark

Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, dealing heavy damage to nearby enemies.

Combo: Tap Melee, Hold Melee: Corrupted Blessing

Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 45% until the hit counter resets.

Cleansed: Mark your target for judgment dealing damage over time and stunning it. Marked enemies explode when knocked out, healing you and up to 3 group members, and dealing heavy damage to nearby enemies.

300

Consume Soul

Feed on the soul of your target, dealing damage over time, stunning, and pulling it toward you.

Combo: Tap Melee, Hold Melee: Corrupted Wrath of the Presence

Healer Role : Soul consumption or freeing souls restores health over time to you and nearby allies.
Damage Role : Restores power, causes increased damage and hits enemies near your target when performed immediately after a multi-input Celestial Combo. Increases all damage by 45% until the hit counter resets.

Cleansed: Purge spirits from nearby enemies, dealing heavy damage, pulling them toward you, and knocking them down.

250

Tier 5 [Required level 16]
Defile

Conjure a devastating beam of dark energy to eviscerate your target, damaging and knocking it down. 
Enemies at 35% health or below will take additional damage.

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets.

350

Plague

Infect your target with a disease, dealing damage over time.
When a diseased enemy is knocked out, the disease spreads to nearby enemies.

Combo: Tap Melee, Tap Range, Hold Melee: Corrupted Divine Light

Damage Role : Restores power and causes increased damage when performed immediately after a multi-input Celestial Combo. Increases all damage by 50% until the hit counter resets.

Cleansed: Syphon the corruption from your target, dealing damage over time.
When a recently syphoned enemy is knocked out, the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location.

300

Dark Pact

Make a pact with wicked forces, increasing your super power damage by 45% for a short time.

Attack Buff
Damage Role : Increases all damage by 50% until the hit counter resets.
Buffs: +45% Might

125

Celestial Power Interactions

Interaction Powers
Panics opponents Celestial Combo: Corrupted Smite
Purifies enemies causing their attacks to heal a small amount  Divine Light, Retribution
Celestial Combo: Cleansed Wither
Causes enemies to spread Purification to other enemies Celestial Combo: Corrupted Divine Light
Regenerates Power if cast after a multi-input Celestial Combo Admonish, Benediction, Blessing, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Malediction, Plague, Renew, Retribution, Smite, Wither, Wrath of the Presence
Causes increased damage if cast after a multi-input Celestial Combo Admonish, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Plague, Retribution, Smite, Wither, Wrath of the Presence
 Damages enemies near your target if cast after a multi-input Celestial Combo Consume Soul, Haunt, Retribution, Smite
Deals increased damage while using multi-input Celestial Combos Cursed Idol, Divine Light

Celestial Combos

Blessed Combos

Power Cleansed Combo
Smite Haunt Tap Melee
Renew Curse Tap Melee, Tap Range
Admonish Blight Tap Melee, Hold Range
Retribution Wither Tap Melee, Tap Range
Benediction Malediction Tap Range, Hold Range
Blessing Death Mark Tap Melee, Hold Melee
Wrath of the Presence Consume Soul Tap Melee, Hold Melee
Divine Light Plague Tap Melee, Tap Range, Hold Melee

Cursed Combos

Power Corrupted Combo
Haunt Smite Tap Melee
Curse Renew Tap Melee, Tap Range
Blight Admonish Tap Melee, Hold Range
Wither Retribution Tap Melee, Tap Range
Malediction Benediction Tap Range, Hold Range
Death Mark Blessing Tap Melee, Hold Melee
Consume Soul Wrath of the Presence Tap Melee, Hold Melee
Plague Divine Light Tap Melee, Tap Range, Hold Melee

Trivia

  • Most Celestial Combos require more complex Combos than Light and Rage to activate a power.
  • Each Celestial Combo can only activate a single power in the opposite tree.
  • Powers in the Blessed Tree are Golden for both factions.
  • Powers in the Cursed Tree are Purple for both factions.
  • The combo version of each power changes to match the first skill used, for instance, a combo starting with a power from the Blessed skill will cause the combo from the Cursed skill tree's power to have the same design, and vice-and-versa, meaning every single skill with a combo in Celestial has 2 kinds of animation, one corrupted and one cleansed.
  • Similar to Light, the color of weapon attacks change for each faction, being golden for Heroes and dark-purple and black for Villains.
  • Some Celestial powers are themed after Felix Faust.
  • Prior to March 31st, 2015, access to Celestial powers was included in the Sons of Trigon DLC pack. Previous owners of the DLC will retain access to the power.

Gallery

See Also


v · e · d
Powers
Tank Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u)
Controller Mental - Gadgets - Light - Quantum - Munitions
Healer Nature - Sorcery - Electricity - Celestial - Water
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