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Combat Rating

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Combat Rating (abbreviated CR) is a statistic possessed by player characters representing the overall power of their equipment. Combat rating is calculated by averaging the item levels of all of a player's possessed items. 

Equipped Combat Rating is calculated from the equipment the player currently has equipped, and is the rating displayed next to the health and power bars if it is different from the normal combat rating. It does not appear in the Inventory interface if you are currently wearing your best equipment.

Most level 30 content has a Combat Rating requirement for access. Marks of Victory are only awarded in content based on the player's Combat Rating. Marks are not awarded once a player's Combat Rating exceeds the content's Tier band. 

Example #1: The Fortress of Solitude novice Raids require a 50 Combat Rating for access and only award Marks of Victory if a player's Combat Rating is between 50 and 79. Players with a Combat Rating of 80 or higher will only receive item drops from opponents.
Example #2: The Origin Crisis Iconic Anomalies require an 80 Combat Rating for access and only award Marks of Victory if a player's Combat Rating is between 80 and 104.  Players with a Combat Rating of 105 or higher will only receive item drops from opponents. 

Combat Rating can not be decreased by selling or salvaging items. The Equipped Combat Rating can be decreased by removing gear but does not affect the Mark rewards from content.

Most vendor sold Level 30 gear and items have a Combat Rating requirement for purchase. Some Level 30 gear has a Combat Rating requirement in order to be equipped.

PvE TiersEdit

  • Tier 1: Level 30 - CR 53
  • Tier 2: CR 40 - CR 64
  • Tier 3: CR 50 - CR 79
  • Tier 4: CR 70 - CR 90
  • Tier 5: CR 80 - CR 104
  • Tier 6: CR 99 - CR 116
  • Tier 6: CR 111 - CR 135

Equation Edit

Combat Rating is equal to 115% of your gear's weighted item level.

  • Back: 8%
  • Chest: 12%
  • Face: 6%
  • Feet: 7%
  • Hands: 7%
  • Helmet: 11%
  • Legs: 12%
  • Neck: 6%
  • Ring (2): 6% each
  • Shoulders: 9%
  • Trinket: 6%
  • Waist: 7%
  • Weapon: 12%

NotesEdit

Also seeEdit

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