Wikia

DC Universe Online Wiki

Controller

Talk0
9,189pages on
this wiki

Redirected from Control

ControllerIcon

A Controller is one of the four roles available in DCUO. This role focuses on incapacitating enemies and group support including Power regeneration. Controllers have specific debuff abilities that can lower an opponent's defense, toughness, healing or damage output. This role requires high amounts of Vitalization and Dominance. The symbol that represents a controller is in the shape of a sound wave.

RoleEdit

In order to acquire the control role, you have to select Light, Gadgets, Mental, Quantum or Munitions as your power set. Once you reach level 10, you will automatically be given the control role. Controllers have no damage penalty, but do not gain any damage modifiers. Controllers gain 350 Vitalization and 100% Dominance. Control Effects are strengthened with longer durations and sometimes additional benefits.

In PVP, Controllers do not gain any Vitalization bonus.

Mail MessagesEdit

Upon reaching level 10, players receive a message from Oracle or Calculator, accessible from any mail terminal.

Heroes:

Mail icon From: Oracle Subject: Mission Control
"Ready to turn the dial up against villainy?? It's all in your hand - in the Control Role! It boosts your control abilities, like encases and stuns, and reduces your damage output. Certain abilities also restore power to your teammates. Check out the descriptions in the the Traits tab of you Communicator for more on role Bonuses. Plus, if the action gets too heated, you can always switch roles out of combat by using the up button (T on the keyboard)."
Attachment: Controller's Clutch of Command


Villains:

Mail icon From: Calculator Subject: Mission Control
"Ready to turn it up a notch? It's all in your hand - in the Control Role! It boosts your control abilities, like encases and stuns, and reduces your damage output. Certain abilities also restore power to your teammates. Check out the descriptions in the the Traits tab of you Communicator for more on role Bonuses. Plus, if the action gets too heated, you can always switch roles out of combat by using the up button (T on the keyboard)."
Attachment: Controller's Clutch of Command


StrategyEdit

The Controller in group content is expected to maintain constant Power Over Time. The Controller should also provide instant power when a Healer is low on Power. Controllers can also buff the groups damage for a short time. A Defense debuff is useful on Boss opponents as it reduces Defense by 493 or 7%.

When running group content with two Controllers, the Controller with the higher Vitalization should provide constant Power Over Time. Both Controllers should provide instant power to the group. The Controller with the lower Vitalization should maintain defense, healing or damage debuffs on enemies and Boss opponents. If there are 3 Controllers in a raid the third one should also provide instant power and work on Crowd Control. Generating the least aggro than the other roles, controllers are responsible for rescuing group members, reviving group members and activating or moving items whilst in battle. 

StatsEdit

The primary stats for a Controller are:

VitalizationEdit

Vitalization increases power generation effects.
10 points of Vitalization increase base power generation by 1%.

DominanceEdit

Dominance affects Control Effects, Healing and Shield damage prevention.
The recommended Dominance for an Alert, Raid or Operation is needed for Control Effects to affect opponents in that content.
Power Control Effect duration is increased by 1 second for every 500 Dominance.
Controller Shields prevent damage equal to Dominance + Restoration.

PowerEdit

Power is required to use active powers and is drained as they are performed.
Power builds during weapon attacks as shown by the hit counter.
Power also regenerates slowly out of combat.

Critical Power ChanceEdit

The chance to perform a critical with a power restoration ability.
Base Critical Power Chance is 5%.

Critical Power MagnitudeEdit

The percentage increase of the amount of power restored with a critical power-restoration.
Base Critical Power Magnitude is 25%.

Special Powers and AbilitiesEdit

Group PowerEdit

Controllers have abilities to restore power to group members.

Function

Powers
Restores Power to group members Over Time

Sticky Bomb, Taser Pull : Gadgets
Boxing, Impact, Light Claws : Light
Terror Tendrils, Telekinesis : Mental
Tachyon Burst, Gravitonic Field : Quantum

Restores Power to the three most fatigued group members

Defibrillator : Gadgets
Recharge : Light
Psychic Empowerment : Mental
Temporal Extortion : Quantum

Supercharge that restores Power to group members

Battle Drone : Gadgets
Backflip Attack : Acrobatics
Vacuum Bubble : Flight
Gale : Skimming
Speed Drain : Super Speed
Word of Power : Iconic

Supercharge Shield that restores Power to group members

Group Shielding : Light
Bastion : Mental
Event Horizon : Quantum

DebuffsEdit

Controllers have specific abilities to remove damage, healing or power regeneration buffs as well as lower an opponent's defense, toughness, healing output or damage output.

Function

Powers
Reduces Defense by 493 or 7%
Reduces Toughness by 3800 or 10%

Gauss Grenade, Stasis Field : Gadgets
Whip Thrash, Light Blast : Light
Phantom Flames, Thought Bubble : Mental
Time Bomb, Singularity : Quantum

Reduces Damage Output by 7%.
Removes any active Damage buff.

Vortex Cannon, Paralyzing Dart : Gadgets
Grasping Hand, Light Weight : Light
Cryokinesis, Terrorize : Mental
Warp Barrage, Alcubierre Wave : Quantum

Reduces Healing In by 25% and Healing Out by 50%.

Napalm Grenade, Cryo-Foam : Gadgets
Entrap, Snap Trap : Light
Horrific Visage, Pyrokinesis  : Mental
Anomaly, Gravity Bomb : Quantum

Quantum

QuantumEdit


TimeEdit

Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

Power

Description
Tachyon Burst

Restores Power to group members over time.

Temporal Extortion

Restores Power to the three most fatigued group members.

Time Bomb

Reduces enemy Defense by 7% and Toughness by 10%.

Anomaly

Reduces Healing In by 25% and Healing Out by 50%.

Warp Barrage

Reduces Damage Output by 7% and removes Damage buff.

SpaceEdit

Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.

Power Description
Gravitonic Field

Restores Power to group members over time.

Event Horizon Supercharge Shield that restores Power to group members.
Singularity

Reduces enemy Defense by 7% and Toughness by 10%. 

Alcubierre Wave

Reduces Damage Output by 7% and removes Damage buff.

Gravity Bomb

Reduces Healing In by 25% and Healing Out by 50%.

Light

LightEdit


AssaultEdit

Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

Power

Description
Light Claws

Restores Power to group members over time.

Whip Thrash

Reduces enemy Defense by 7% and Toughness by 10%.

Snap Trap

Reduces Healing In by 25% and Healing Out by 50%.

Light Weight

Reduces Damage Output by 7% and removes Damage buff.

SupportEdit

Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.

Power Description
Boxing

Restores Power to group members over time.

Impact Restores Power to group members over time.
Recharge Restores Power to the three most fatigued group members.
Group Shielding Supercharge Shield that restores Power to group members.
Light Blast

Reduces enemy Defense by 7% and Toughness by 10%. 

Grasping Hand

Reduces Damage Output by 7% and removes Damage buff.

Entrap

Reduces Healing In by 25% and Healing Out by 50%.

Gadgets

GadgetsEdit


TrapsEdit

Specializing in this tree grants +5% Critical Attack Damage and +1 Stealth.

Power Description
Taser Pull

Restores Power to group members over time.

Defibrillator Restores Power to the three most fatigued group members.
Battle Drone Supercharge Pet that restores Power to group members.
Gauss Grenade

Reduces enemy Defense by 7% and Toughness by 10%. 

Cryo-Foam

Reduces Healing In by 25% and Healing Out by 50%.

Paralyzing Dart

Reduces Damage Output by 7% and removes Damage buff.

TricksEdit

Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

Power Description
Sticky Bomb

Restores Power to group members over time.

Vortex Cannon

Reduces Damage Output by 7% and removes Damage buff.

Stasis Field

Reduces enemy Defense by 7% and Toughness by 10%.
Encases 2 enemies.

Napalm Grenade

Reduces Healing In by 25% and Healing Out by 50%.

Suppressor Turret Fires cryogenic rounds to Frostbite enemies, making them vulnerable to freezing, stun grenades or taser line to Electrify enemies, making them vulnerable to electrified power effects, or a Stasis Encasement to damage an enemy over time.
Mental

MentalEdit


TelekinesisEdit

Specializing in this tree grants +1% Critical Attack Chance, and +35 Power.

Power Description
Telekinesis

Restores Power to group members over time.

Psychic Empowerment Restores Power to the three most fatigued group members, and increases your damage for a short time.
Bastion Supercharge Shield that restores Power to group members.
Thought Bubble

Reduces enemy Defense by 7% and Toughness by 10%.
Encases 2 enemies.

Cryokinesis

Reduces Damage Output by 7% and removes Damage buff.

Pyrokinesis

Reduces Healing In by 25% and Healing Out by 50%.

IllusionEdit

Specializing in this tree grants +5% critical Attack Damage, and +1 Stealth.

Power Description
Terror Tendrils

Restores Power to group members over time.

Terrorize

Reduces Damage Output by 7% and removes Damage buff.

Phantom Flames

Reduces enemy Defense by 7% and Toughness by 10%.

Horrific Visage

Reduces Healing In by 25% and Healing Out by 50%.

Recommended Iconic PowersEdit

Recommended Equipment ModsEdit

Placing Equipment Mods in slots does boost stats and improves performance while also increasing the CR slightly. Color Mods should match a socket color to gain bonus affinity stats.
White Tactical Equipment Mods require the Home Turf DLC.

Slot Mod
Blue Slots Vitalization & Dominance or Vitalization & Health
Yellow Slots Vitalization or Vitalization & Dominance
Red Slots Vitalization & Precision or Vitalization & Might
Weapon Slot Replenishing Adapter or Absorption Adapter
Neck Slot Escalating Replenishing Procs
Back White Slot Weakening Field or Breakout Protection
Feet White Slot Deadly Block or Explosive Block
Chest White Slot Reserve Tank or Core Strength 
Hands White Slot Regenerative Shielding

GalleryEdit

See alsoEdit

Around Wikia's network

Random Wiki