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Lair System Upgrade (Icon)

Dispenser Items are provided by dispensers, a vendor-like base amenity. Different items are available to the player depending on how many dispenser item levels have been unlocked and how many power cells are activated in the base's mainframe. Dispenser Items require Lair System access.

After game update 41, dispenser mods cannot be used in PvP gear and trinkets cannot be used in Arena PvP death matches.

Lair System Base Dispenser TrinketsEdit

Orbital Strike

  • Level 1 - Calls down an Orbital Strike to Damage your target and nearby enemies
  • Level 2 - Calls down an Orbital Strike that deals damage and damage over time to your target and nearby enemies
  • Level 3 - Calls down an Orbital Strike that grounds, roots, deals damage and damage over time to your target and nearby enemies
  • Level 4 - Calls down an Orbital Strike that reduces control resistance, removes shielding effects, grounds, roots, deals damage and damage over time to your target and nearby enemies
  • Level 5 - Calls down an Orbital Strike that reduces control resistance, removes shielding effects, grounds, roots, deals damage and damage over time to your target and nearby enemies, causing additional damage to Bosses.

Supply Drop

  • Level 1 - Calls down a Supply Drop that Heals Allies who pass through it
  • Level 2 - Calls down a Supply Drop that Heals instantly and over time to allies who pass through it
  • Level 3 - Calls down a Supply Drop that Heals and restores Power instantly and over time to allies who pass through it
  • Level 4 - Calls down a Supply Drop that Heals and restores Power instantly and over time to allies who pass through it, and increases their damage output
  • Level 5 - Calls down a Supply Drop that Heals and restores Power instantly and over time to allies who pass through it, and increases their damage output

Sidekick and Accomplice

Level Title Actions
Level 1 Sidekick Attacks Enemies
Level 2 Improved Sidekick Attacks Enemies, Heals Caster
Level 3 Seasoned Sidekick  Taunts, Attacks Enemies, Heals Caster, Replenishes Power, Shields

Backup and Henchmen

Level Actions
Level 1 Two Back-Up reinforcements to attack enemies
Level 2 Two Back-Up reinforcements to attack enemies
Level 3 Three flying Back-Up reinforcements with massive attack followed by standard attacks


See alsoEdit

Lair System Dispenser Tactical ModsEdit

Weapon Equipment ModsEdit

Mod Effect Cost
Absorption Adapter I Weapon attacks have a chance to activate a shield, reducing damage by 50% until 350 damage is prevented.
This effect may only occur once every 120 seconds.

Absorb Damage 50% - Self (12 seconds)

1 power cell
Absorption Adapter II Weapon attacks have a chance to activate a shield, reducing damage by 50% until 500 damage is prevented.
This effect may only occur once every 90 seconds.

Absorb Damage 50% - Self (12 seconds)

2 power cells
Absorption Adapter V Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 25% of your Health is prevented.
This effect may only occur once every 60 seconds.

Absorb Damage 75% - Self (12 seconds)

3 power cells
Blast Adapter I Weapon attacks have a chance to blast your target for additional damage.
This effect may only occur once every 120 seconds.

20 to 28 Health - Ray
Knockdown - Ray (2 seconds)

1 power cell
Blast Adapter II Weapon attacks have a chance to blast your target and one other nearby enemy for additional damage.
This effect may only occur once every 90 seconds.

20 to 28 Health - Target Area (?)
Knockdown - Target Area (2 seconds)

2 power cells
Blast Adapter V Attacks have a chance to blast your target and five other nearby enemies for additional damage.
This effect may only occur once every 60 seconds.

20 to 36 Health - Target Area
Knockdown - Target Area (2 seconds)

3 power cells
Restorative Adapter I Weapon attacks have a chance to heal you for a small amount of damage.
This effect may only occur once every 120 seconds.
1 power cell
Restorative Adapter II Weapon attacks have a chance to heal you.
This effect may only occur once every 90 seconds.
2 power cells
Restorative Adapter V Weapon attacks have a chance to heal you and three other group members.
This effect may only occur once every 60 seconds.
3 power cells
Replenishing Adapter I Weapon attacks have a chance to restore additional power.
This effect may only occur once every 120 seconds.

140 to 160 Power - Self

1 power cell
Replenishing Adapter II Weapon attacks have a chance to restore additional power.
This effect may only occur once every 90 seconds.

226 to 286 Power - Self

2 power cells
Replenishing Adapter V Weapon attacks have a chance to restore additional power.
This effect may only occur once every 60 seconds.

226 to 286 Power - Self

3 power cells


Neck Equipment ModsEdit

Mod Effect Cost
Fortified Blocking II Your Block ability adds 5600 Defense and Toughness.
Blocking may also prevent up to 77% of incoming damage.
2 power cells
Fortified Blocking V Blocking may prevent up to 80% of incoming damage. 3 power cells
Escalating Replenishing Procs II Increases your Power Critical Chance by 1% for 6 seconds each time you use Defibrillator, Recharge, Psychic Empowerment, Temporal Extortion or Reload.
This effect stacks with itself.
2 power cells
Escalating Replenishing Procs V Increases your Power Critical Chance by 3% for 6 seconds each time you use Defibrillator, Recharge, Psychic Empowerment, Temporal Extortion or Reload.
This effect stacks with itself. Increases Vitalization by 1%.
3 power cells
Focused Restoration II Increases your Restoration by 70 until you are hit by an attack.
This effect is reapplied every 10 seconds.
2 power cells
Focused Restoration V Increases your Restoration by 8% until you are hit by an attack.
This effect is reapplied every 10 seconds.
3 power cells
Escalating Might II Increases your Might by 22 for 8 seconds each time you hit an enemy with a harmful super power.
This effect can stack up to three times. Does not work with Supercharge powers.
2 power cells
Escalating Might V Increases your Might by 3% for 8 seconds each time you hit an enemy with a harmful super power.
This effect can stack up to three times. Does not work with Supercharge powers.
3 power cells
Relentless Precision II Increases your Precision by 39 while you maintain the hit counter above 9 and for six seconds afterward.
39 Precision - Self (6 seconds)
2 power cells
Relentless Precision V Increases your Precision by 8% while you maintain the hit counter above 9 and for six seconds afterward.
3 power cells


Back Equipment ModsEdit

Mod Effect Cost
Berserker Your damage output increases by an additional 30% when your Health drops below 35%. 3 power cells
Breakout Protection Your Defense and Toughness is increased 10% for 4 seconds after using the Breakout ability. 3 power cells
Breakout Regeneration Gain Health regeneration for 4 seconds after using the Breakout ability. 3 power cells
Violent Breakout Using your Breakout ability causes enemies to be violently knocked down and away from you.
The same enemy may only be affected once every 30 seconds.
3 power cells
Weakening Field Enemy players striking you have a chance to reduce their Control Resistance by 30% for 8 seconds. 3 power cells


Feet Equipment ModsEdit

Mod Effect Cost
Tumbling Master Requires Agile Movement
Your Dodge roll is no longer vulnerable to interrupt.
You may also tap the movement controls to cancel out of your dodge roll into a combo.
3 power cells
Empowered Glide Requires Agile Movement
You recover 2% of your total Power per second while using Rocket Assisted Glide.
3 power cells
Deadly Block Your Block Counter causes additional damage equal to 25% of your Precision. 3 power cells
Explosive Block Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second. 3 power cells
Swooping Combos Requires Aerial Movement
Tap melee to perform a Swoop Attack combo following Air Burst, Downdraft, High Pressure, Low Pressure, Swoop or Whirlwind.
3 power cells
Exhilarating Dive Bomb Requires Aerial Movement
Recover 6% of your maximum Power over three seconds after performing the Divebomb attack.
This effect can occur once every 15 seconds.
3 power cells
Dashing Combos Requires Swift Movement
Tap melee to perform a Dash Attack combo following Vortex Trap, Tornado Pull, Cyclone Push, Whirling Dervish or Phase Dodge.
3 power cells
Inertial Innervation Requires Swift Movement
Recover 6% of your maximum Power over three seconds when using Inertial Flywheel.
This effect can occur once every 15 seconds.
3 power cells


Hands Equipment ModsEdit

Mod Effect Cost
Empowered Channeling Channeled super powers are no longer vulnerable to interrupt, prevent standard control effects, and increase Defense and Toughness by 15% while active.
This Mod affects Sandblast, Ionic Drain, Absorb Heat, Snuff Out, Photon Blast, Glacier Flash, Impaling Ice, Freezing Breath, Heat Vision, Sonic Shout, Chain Saw (Threaten), Minigun, Light Blast, Terrorize, Impaling Thorns, Roar, Bloom, Invocation of Renewal, Final Ruin, Soul Storm, Energy Expulsion, Guardian's Light, Defile, Channel Hate and Small Package.
3 power cells
Max Damage Damage Role : Instead of the normal listed damage bonus, using a super power while in Damage role always increases damage by 60% until the combo counter resets (at least five seconds)

Other Roles : Using a super power increases damage by 10% for a short time.

3 power cells
Improved Stealth Using a Stealth super power prevents damage, standard control effects and increases movement speed for 2.5 seconds.
This mod affects: Stealth, Invisibility and Sneak
3 power cells
Mighty Smashing Gain Weaponization Rating equal to 25% of your Might and an additional 5% Critical Hit Chance while smashing with weaponized objects. 3 power cells
Regenerative Shielding Heal yourself when using a normal shielding super power.
This mod affects Gemstone Shield, Flux, Reflection, Light Barrier, Telekinetic Shield, Swarm Shield, Boon of Souls, Time Bubble, Blessing, Redirected Rage, Density and Hard Light Shield.
3 power cells


Chest Equipment ModsEdit

Mod Effect Cost
Penetrating Strikes Your attacks ignore 33% Defense and 3797 Toughness. 3 power cells
Core Strength Gain an additional 10% damage bonus. (in any role) 3 power cells
Quick Healing Gain an additional 10% bonus to Healing Received. 3 power cells
Reserve Tank Increases your maximum Power pool by 25%. 3 power cells
Extended Super Charge Increases your maximum Supercharge pool by 350.
Bonus effects that normally apply when your Supercharge bar is full now take effect when your Supercharge level is at least 1000.
3 power cells
Enhanced Recovery Blue baubles dropped by defeated enemies now restore more Power. 3 power cells

GalleryEdit

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