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Dominance increases the potency of certain defensive and healing abilities, and the duration of certain control effects (stuns, roots, levitations and encasements) from powers.
At high levels, Dominance must be higher than enemy Willpower to be effective.
The recommended Dominance for an Alert, Raid or Operation is needed to affect opponents in that content when using power based control effects.
4 points of Dominance increases base healing by 1% .
Power Control Effect duration is increased by 1 second for every 500 Dominance.
Controller, Tank and Iconic Shields prevent damage equal to Restoration + Dominance.
Dominance is doubled in Tank role and Controller role.
Fire Tanks gain 2.2 points of Health for every point of Dominance after a power is used.
Earth Tanks gain 1 point of Defense for every point of Dominance after a power is used.
Rage Tanks increase Health by two-thirds Dominance for each nearby enemy after a power is used.
Atomic Combos heal equal to 48% Dominance.
Dominance is an important stat for Tanks and Controllers.
Base Dominance at Level 30 is 50.
Controller and Tank Armor provide Dominance.
The Iconic power Intimidating Gaze increases Dominance by 40.
378 Dominance is available in Weapon trees.
Dominance can be increased using Equipment Mods and Generator Mods.
Other visible stats: