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Dual Pistol

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DualPistols

A very fast ranged style utilizing a pair of projectile weapons.

Skill Description
Dual Pistol Weapon Proficiency

Allows access to Dual Pistol Weapons and the Dual Pistol Weapons Tree
Permanently Gain: +10 Precision

Grants Multiple Abilities:
Lunge Strike : Hold Melee
Interrupts : Vulnerable to Block
Interrupts and deflects enemy attacks with a powerful pistol whip, with additional damage and knockdown when Supercharge is at maximum.

Full Auto : Hold Range
Block Breaker : Vulnerable to Interrupt
Continuously fires your weapons to smash through and stun a blocking opponent, with additional damage when Supercharge is at maximum.

Slip Shot

Tap Range, Hold Range
Block Breaker : Vulnerable to Interrupt
Launches you into a backward dive with pistols firing.
Permanently Gain: +5 Restoration

Lifting Strike

Tap Melee, Hold Melee
Interrupts : Vulnerable to Block
Interrupts and possibly deflects strong ranged, sustained, or charge-up attacks by pistol-whipping the enemy up and away.

Loft Shot

Tap Melee, Hold Melee x 2
Interrupts : Vulnerable to Block
Blasts enemies into the air and keeps them there with a bullet barrage.

Jump Shot

Tap Range, Hold Melee : Tap Melee, Hold Melee x 3
Interrupts : Vulnerable to Block
Fires an explosive burst as you leap into the air.
Permanently Gain: +8 Vitalization

Sweep Shot

Tap Melee x 2, Hold Melee
Swings gunfire in an encompassing circle to hit all enemies.

Magnum Round

Tap Range, Hold Range x 2
Block Breaker : Vulnerable to Interrupt
Fire a high-powered magnum round that sends your target flying. Magnum Round may be fired immediately after Slip Shot, or Jump Shot.
Permanently Gain: +15 Might

Critical Healing Magnitude [x3] Permanently increase statistics: Boost Critical Healing Magnitude by 4% per point.
Critical Attack Damage [x3] Permanently increase statistics: Boost Critical Attack Damage by 4% per point.
Defense [x3] Permanently increase statistics: Boost Defense and Toughness by +40 per point.
Vitalization [x3]
Power Heal Critical Chance
Permanently increase statistics: Boost Vitalization by +10 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%.
Power [x6]

Permanently increase statistics: Boost Power by +8 per point.

Precision [x6]

Permanently increase statistics: Boost Precision by +7 per point.

Dominance [x6]

Permanently increase statistics: Boost Dominance by +3 per point.

Health [x6]

Permanently increase statistics: Boost Health by +14 per point.

Dual Pistols Mastery

Requires 20 points in Dual Pistols
Requires Loft Shot, Sweep Shot, Magnum Round and Jump Shot
Dual Pistols Mastery is a prerequisite for performing cross-weapon combos into select Dual Wield and Hand Blaster attacks.
Purchasing Dual Pistols Mastery causes Loft Shot, Sweep Shot, Magnum Round and Jump Shot to hit for increased damage.
Permanently increases critical strike damage and resistance to control effects while using Dual Pistols.

Dual Flurry Mastery

Tap Melee, Hold Melee x 3
Requires Dual Pistols Mastery
Requires Dual Wield Mastery and Dual Flurry
Use Dual Wield to perform a high damage version of Dual Flurry. Using a super power at the moment Dual Flurry impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Dual Flurry impacts will decrease the super power's Power cost.

Ultra Flurry Mastery

Tap Melee x 2, Hold Melee x 2
Requires Dual Pistols Mastery
Requires Dual Wield Mastery and Ultra Flurry
Use Dual Wield to perform a high damage version of Ultra Flurry. Using a super power at the moment Ultra Flurry impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Ultra Flurry impacts will decrease the super power's Power cost.

Solar Flame Mastery

Tap Range, Hold Range x 3
Requires Dual Pistols Mastery
Requires Hand Blaster Mastery and Solar Flame
Use Hand Blaster to perform a high damage version of Solar Flame. Using a super power at the moment Solar Flame impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Solar Flame impacts will decrease the super power's Power cost.

Meteor Blast Mastery

Tap Range, Hold Melee, Hold Range
Requires Dual Pistols Mastery
Requires Hand Blaster Mastery and Meteor Blast
Use Hand Blaster to perform a high damage version of Meteor Blast. Using a super power at the moment Meteor Blast impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Meteor Blast impacts will decrease the super power's Power cost.

Health/Dominance [x3]

Requires 21 Points in Dual Pistols
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point.

Might/Precision [x3]

Requires 21 Points in Dual Pistols
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point.

Restoration [x3]

Requires 21 Points in Dual Pistols
Permanently increase statistics: Boost Restoration by +30 per point.

Power/Vitalization [x3]

Requires 21 Points in Dual Pistols
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point.

See AlsoEdit

GalleryEdit

TriviaEdit

  • There is a rapid glitch in Jump Shot: In the jumping animation, tapping Melee rapidly to make the player teleport quickly side to side dealing extra melee damage and slightly finishing the jump animation faster. This doesn't happen all the time.
  • To get into Magnum Round with dealing more damage, go with Lunge Strike > Lifting Strike > Loft Shot > Slip Shot > Jump Shot > Sweep Shot > Magnum Round. Done like this: Hold Melee X3 > Hold Range > Hold Melee X2 > Hold Range
  • Due to how his parents died, Batman has a strong aversion to guns. When Nightwing worked as a police recruit for the Bludhaven Police Department, Batman wouldn't let him wear his sidearm in the Batcave.
  • It's safe to say Dual Pistol is the fastest weapon to deal continuous damage and range damage, but also the weapon with the weakest range attack.
  • The Crimson Avenger (Jill Carlyle) possesses a pair of 1911 Colt handguns that were originally owned by the first Crimson Avenger. These guns are cursed to make whomever wields them serve as a minor Spirit of Vengeance. The guns make Jill mentally relive the death of a victim and then is teleported to their place of burial, from which she is expected to avenge the victim's death but hunting down and killing the culprit. She has thrown the guns away many times and even blown them up but they always return to her holsters and the holsters never come off.
  • The Dual Pistols can link their combos together: Lunge Strike > Lifting Strike, Loft Shot > Slip Shot, Loft Shot > Jump Shot, Slip Shot > Jump Shot, Jump Shot > Sweep Shot, Jump Shot > Magnum Round, Sweep Shot > Magnum Round. Full auto is the only combo that does not chain.

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