Crush and Smash your foes or Protect your allies with the power of the Earth. Specializing in Tanking abilities, Earth is a Power Set that is included in The Battle for Earth DLC, that was released March 13th, 2012 for $9.99. Earth is the game's ninth power.
Geokinesis
Geokinesis powers center on shaping earth into pets and weapons to both hurt enemies and shield allies.
Specializing in this tree grants +1% Critical Attack Chance and +35 Health.
Tank Role : In the Tank role all damage you cause is penalized by 20%. Using super powers increases Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.
Player versus Player: While in the Tank role you have a special advantage versus Gadgets, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects.
Your harmful super powers remove beneficial Controller effects such as power over time and reduces their ability to restore power to allies in Controller role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage output to 135%.
Icon | Power | Description | Cost |
---|---|---|---|
Tier 1 | |||
Earthen Grip |
Grabs an enemy with a hand of Earth to stun and drag them toward you. |
200 | |
Tier 2 | |||
Shards |
Calls forth multiple shards of rock to damage and knockdown nearby enemies. |
200 | |
Summon Crystal Golem |
Summons a Crystal Golem to attack enemies. |
350 | |
Striking Stones |
Smashes enemies between multiple rocks, damaging and knocking them down. |
250 | |
Tier 3 [Requires level 8] | |||
Meteor Shower |
Call down fiery meteors to knockdown, stun, root and destroy your enemies. |
50% SC | |
Envelop |
For a short time, creates a protective rock crust that quickly heals you and knocks down enemies. |
35% SC | |
Tier 4 [Requires level 12] | |||
Debris Field |
Shakes the ground causing a fierce localized dust storm to damage enemies. |
450 | |
Damage Shift |
Transfer a portion of your incoming damage to a summoned golem. |
150 | |
Totem |
Conjure an Earth totem to damage and knockdown enemies. |
250 | |
Tier 5 [Requires level 16] | |||
Rumblecrush |
Summons a large chunk of rock to throw and damage enemies. |
350 | |
Summon Brick Golem |
Summons a Brick Golem to attack enemies, taunting them if your health falls below 40%; hold the Summon Brick Golem button for three seconds to banish it. |
350 | |
Reinforce |
Imbues you with rock fists, increasing critical strike chance and Precision. |
150 |
Seismic
Seismic powers focus on calling forth tremors to affect the world around you.
Specializing in this tree grants +5% Critical Attack Damage and +25 Health.
Aftershock : Tapping melee directly after following the use of a super power with Aftershock will recast it for far less power and usually with additional bonuses.
Tank Role : In the Tank role all damage you cause is penalized by 20%. Using super powers increases Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.
Player versus Player: While in the Tank role you have a special advantage versus Gadgets, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects.
Your harmful super powers remove beneficial Controller effects such as power over time and reduces their ability to restore power to allies in Controller role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage output to 135%.
Icon | Power | Description | Cost |
---|---|---|---|
Tier 1 | |||
Stone |
Shoots a rock at an enemy to damage and knock them down. |
200 | |
Tier 2 | |||
Pebble Blast |
Pierces enemies with a blast of pebbles. |
200 | |
Upheaval |
Launches a wave of destructive energy causing a dust storm to damage enemies. |
250 125 | |
Localized Tremor |
Rumbles the earth around you to damage enemies. |
200 | |
Tier 3 [Requires level 8] | |||
Earthquake |
Explodes under your enemy with the power of an earthquake to stun and root them while wreaking widespread destruction. |
25% SC | |
Gemstone Shield |
Shields your body with gemstones. |
250 50 | |
Entomb |
Encases an enemy in a chunk of rock that causes damage to the target and nearby enemies when it breaks. |
35% SC | |
Tier 4 [Requires level 12] | |||
Epicenter |
Damages and pulls enemies toward you. |
300 | |
Unstoppable |
Damages and knocks down enemies while bestowing immunity against control effects. |
300 | |
Tier 5 [Requires level 16] | |||
Tectonic Break |
Forcefully explodes rock pillars around you into nearby enemies. |
350 | |
Jackhammer |
Causes destructive vibrations to damage enemies. |
250 75 | |
Sandblast |
Blasts out sand, knocking down and heavily damaging the target, at 35% health or below the target takes additional damage. |
350 |
Gallery
See Also
- Tectonic Style