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BattleforEarthIcon
Earth

Crush and Smash your foes or Protect your allies with the power of the Earth. Specializing in Tanking abilities, Earth is a Power Set that is included in The Battle for Earth DLC, that was released March 13th, 2012 for $9.99. Earth is the game's ninth power.


Geokinesis

Earth Power Geokinesis Tree

Geokinesis powers center on shaping earth into pets and weapons to both hurt enemies and shield allies.

Specializing in this tree grants +1% Critical Attack Chance and +35 Health.

Tank Role : In the Tank role all damage you cause is penalized by 20%. Using super powers increases Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Player versus Player: While in the Tank role you have a special advantage versus Gadgets, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects.
Your harmful super powers remove beneficial Controller effects such as power over time and reduces their ability to restore power to allies in Controller role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage output to 135%.

Icon Power Description Cost
Tier 1
01
Earthen Grip

Grabs an enemy with a hand of Earth to stun and drag them toward you.

Power Interactions : Crushes enemies, making them vulnerable to Crushing effects.
Damage Role : Increase all damage by 35% until the hit counter resets

200

Tier 2
02
Shards

Calls forth multiple shards of rock to damage and knockdown nearby enemies.

Power Interactions : Crushed enemies take additional damage over time.
Damage Role : Increases all damage by 35% until the hit counter resets

200

03
Summon Crystal Golem

Summons a Crystal Golem to attack enemies.

Tank Role : Imbues the Crystal Golem with Control Resistance abilities that applies 3 seconds of Breakout and prevents Controller debuffs for 3 seconds.

350

04
Striking Stones

Smashes enemies between multiple rocks, damaging and knocking them down.

Power Interactions : Crushed enemies take additional damage over time.
Damage Role : Increases all damage by 35% until the hit counter resets

250

Tier 3 [Requires level 8]
05
Meteor Shower

Call down fiery meteors to knockdown, stun, root and destroy your enemies.

50% Supercharge Cost

50% SC

06 2
Envelop

For a short time, creates a protective rock crust that quickly heals you and knocks down enemies.

Usable While Controlled : 35% Supercharge Cost
Dominance added to Restoration to affect the amount Healed.

35% SC

Tier 4 [Requires level 12]
07 2
Debris Field

Shakes the ground causing a fierce localized dust storm to damage enemies.

Power Interactions : Crushed or Dazed enemies take additional damage over time and may be knocked down.
Damage Role : Increases all damage by 45% until the hit counter resets

450

08 2
Damage Shift

Transfer a portion of your incoming damage to a summoned golem.

Usable While Controlled
Tank Role : +10% Control Resistance
Damage Role : Increases all damage by 50% until the hit counter resets
Transfers 25% of Incoming Damage to Summoned Golem.

150

09 2
Totem

Conjure an Earth totem to damage and knockdown enemies.

Tank Role : Heals any nearby Golem.
Damage Role : Increases any nearby Crystal Golem's critical hit chance and critical hit damage. Increases all damage by 45% until the hit counter resets

250

Tier 5 [Requires level 16]
10
Rumblecrush

Summons a large chunk of rock to throw and damage enemies.

Damage based on Weaponization which can be increased with Super Strength.
Power Interactions : Crushes enemies, making them vulnerable to Crushing effects.
Damage Role : Increases all damage by 50% until the hit counter resets

350

11
Summon Brick Golem

Summons a Brick Golem to attack enemies, taunting them if your health falls below 40%; hold the Summon Brick Golem button for three seconds to banish it.

350

12
Reinforce

Imbues you with rock fists, increasing critical strike chance and Precision.

Tank Role : Protects the group member with the lowest health percentage by transferring a portion of their incoming damage to you.
Damage Role : Increases all damage by 50% until the hit counter resets
Increases Precision by 45% and adds +7% Critical Attack Chance.

150

Seismic

Earth Power Seismic Tree

Seismic powers focus on calling forth tremors to affect the world around you.

Specializing in this tree grants +5% Critical Attack Damage and +25 Health.

Aftershock : Tapping melee directly after following the use of a super power with Aftershock will recast it for far less power and usually with additional bonuses.

Tank Role : In the Tank role all damage you cause is penalized by 20%. Using super powers increases Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Player versus Player: While in the Tank role you have a special advantage versus Gadgets, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects.
Your harmful super powers remove beneficial Controller effects such as power over time and reduces their ability to restore power to allies in Controller role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage output to 135%.

Icon Power Description Cost
Tier 1
13
Stone

Shoots a rock at an enemy to damage and knock them down.

Power Interactions : Dazes enemies, making them vulnerable to Dazing effects.
Tank Role : Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.
Damage Role : Increase all damage by 35% until the hit counter resets

200

Tier 2
14
Pebble Blast

Pierces enemies with a blast of pebbles.

Power Interactions : Dazed enemies take additional damage and may get knocked down.
Damage Role : Increases all damage by 35% until the hit counter resets

200

15
Upheaval

Launches a wave of destructive energy causing a dust storm to damage enemies.

Aftershock x 3 : Vulnerable to Block : Creates larger dust storms to push enemies back.

Tank Role : The first Aftershock increases Damage Absorption to 50%.
Damage Role : Increases all damage by 35% until the hit counter resets

250 125

16
Localized Tremor

Rumbles the earth around you to damage enemies.

Power Interactions : Dazed enemies take additional damage and may get knocked down.
Damage Role : Increases all damage by 35% until the hit counter resets

200

Tier 3 [Requires level 8]
17
Earthquake

Explodes under your enemy with the power of an earthquake to stun and root them while wreaking widespread destruction.

Aftershock x 3 : Vulnerable to Block : Causes additional damage to enemies.

25% Supercharge Cost
Power Interactions : Inflicts Burning to cause damage over time.

25% SC

18
Gemstone Shield

Shields your body with gemstones.

Aftershock x 3 : Creates additional gems to absorb damage; the final Aftershock will damage enemies.

Usable While Controlled
Damage Role : Increases all damage by 40% until the hit counter resets
Damage Prevention = 100% Dominance + 100% Restoration
Base Power with No Aftershocks = 50% Damage Absorption
3 Aftershocks = 100% Damage Absorption

250 50

19
Entomb

Encases an enemy in a chunk of rock that causes damage to the target and nearby enemies when it breaks.

35% Supercharge Cost

35% SC

Tier 4 [Requires level 12]
20
Epicenter

Damages and pulls enemies toward you.

Damage Role : Increases all damage by 45% until the hit counter resets

300

21
Unstoppable

Damages and knocks down enemies while bestowing immunity against control effects.

Usable While Controlled
Power Interactions : Dazes enemies, making them vulnerable to Dazing effects.
Tank Role : Provides immunity to control effects and removes control debuffs to you and up to 7 teammates. Applies 3 seconds of Breakout and prevents Controller debuffs for 3 seconds.
Damage Role : Increases all damage by 45% until the hit counter resets

300

Tier 5 [Requires level 16]
22
Tectonic Break

Forcefully explodes rock pillars around you into nearby enemies.

Power Interactions : Dazes enemies, making them vulnerable to Dazing effects.
Damage Role : Increases all damage by 50% until the hit counter resets

350

23
Jackhammer

Causes destructive vibrations to damage enemies.

Power Interactions : Dazed enemies take additional damage and may get knocked down.
Aftershock : Unlimited : Vulnerable to Block : Creates more destruction.
Tank Role : The first Aftershock increases Damage Absorption to 50%.
Damage Role : Increases all damage by 50% until the hit counter resets

250 75

24
Sandblast

Blasts out sand, knocking down and heavily damaging the target, at 35% health or below the target takes additional damage.

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets

350

Gallery

See Also

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