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BattleforEarthIcon
Earth

Crush and Smash your foes or Protect your allies with the power of the Earth. Specializing in Tanking abilities, Earth is a Power Set that is included in The Battle for Earth DLC, released March 13th, 2012. Earth is the game's ninth power.


Geokinesis

Earth Power Geokinesis Tree

Geokinesis powers center on shaping earth into pets and weapons to both hurt enemies and shield allies.

Specializing in this tree grants +1% Critical Attack Chance and +35 Health.

Tank Role : In the Tank role Dominance is increased by 100%. Using super powers increases Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Player versus Player: While in the Tank role you have a special advantage versus Gadgets, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects.
Your harmful super powers remove beneficial Controller effects such as power over time and reduces their ability to restore power to allies in Controller role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage output to 135%.

Icon Power Description Cost
Tier 1
01
Earthen Grip

Grab your target with a hand of Earth, damaging, stunning and pulling it toward you.

Power Interactions : Crushes enemies, making them vulnerable to Crushing effects.
Damage Role : Increases all damage by 35% until the hit counter resets.

200

Tier 2
02
Shards

Stomp your foot, creating a wave of increasingly large rock formations that spring from below, damaging and knocking down enemies in their path.

Power Interactions : Crushed enemies take additional damage over time.
Damage Role : Increases all damage by 35% until the hit counter resets.

200

03
Summon Crystal Golem

Summon a destructive Crystal Golem to attack your enemies.
Crushed and Dazed enemies take additional damage from Crystal's super powers.
Hold the Summon Crystal Golem button for three seconds to banish it.

Weapon Mastery Crit Excluded

333

11
Summon Brick Golem

Summon a Brick Golem to defend you.
Hold the Summon Brick Golem button for three seconds to banish it.

Damage Role : Brick taunts enemies to attack him.
Tank Role : Transfers a portion of your incoming damage to Brick. Brick uses super powers to repair and defend himself.
Transfers 25% of incoming damage to Summoned Golem.

333

04
Striking Stones

Smash your enemies between two gigantic rocks, damaging and knocking them down.

Power Interactions : Crushed enemies take additional damage over time.
Damage Role : Increases all damage by 35% until the hit counter resets.

250

Tier 3 [Requires level 8]
05
Meteor Shower

Construct a meteor from particulates, then flip it into the air, causing it to rain debris down on your enemies. Enemies caught within the area of effect are heavily damaged, stunned, rooted and knocked down.

50% Supercharge Cost

50% SC

06 2
Envelop

Enclose yourself inside a protective rock lattice for a short time, knocking down nearby enemies and quickly restoring some of your Health.

Usable While Controlled : 35% Supercharge Cost

35% SC

Tier 4 [Requires level 12]
07 2
Debris Field

Causes a fierce, localized dust storm to materialize at your target, continuously damaging enemies within its area of effect.

Power Interactions : Crushed or Dazed enemies take additional damage and may get knocked down.
Damage Role : Increases all damage by 45% until the hit counter resets.

450

08 2
Fortify Golem

Fortify your summoned Golem, shielding it from damage and restoring Power to it over time.
Increases the strength of Brick's defensive powers based on your Dominance.

Damage Role : Increases all damage by 45% until the hit counter resets.
PVP : Does not shield your pet in PVP scenarios.

150
06 2
Soothing Sands

Command the sands of the earth to heal you and gain immunity against control effects for a short time.

Usable While Controlled
Tank Role : +10% Control Resistance. Provides immunity to control effects and removes control debuffs for you and up to 7 teammates.  Applies 3 seconds of Breakout and prevents Controller debuffs for 3 seconds.
Damage Role : Increases all damage by 45% until the hit counter resets.

300
Tier 5 [Requires level 16]
10
Rumblecrush

Hurl a large chunk of stone at your enemies, damaging them over time.

Power Interactions : Crushes enemies, making them vulnerable to Crushing effects.
Damage Role : Increases all damage by 50% until the hit counter resets.

350

09 2
Totem

Conjure an undulating earth Totem that damages and knocks down nearby enemies and increases your chance to crit.
Any nearby golems receive healing over time.

Damage Role : Increases all damage by 50% until the hit counter resets.

250

12
Reinforce

Imbue your fists with the power of stone, increasing your Precision and critical attack chance.

Tank Role : Protects the group member with the lowest health percentage by transferring a portion of their incoming damage to you.
Damage Role : Increases all damage by 50% until the hit counter resets.
Increases Precision by 45% and adds +7% Critical Attack Chance.

150

Seismic

Earth Power Seismic Tree

Seismic powers focus on calling forth tremors to affect the world around you.

Specializing in this tree grants +5% Critical Attack Damage and +25 Health.

Aftershock : Tapping melee directly following the use of a super power with Aftershock will recast it, often for no additional power cost and with additional bonuses. The number of Aftershocks available, and whether or not they cost addional power or provide bonuses is listed in each super power.

Tank Role : In the Tank role Dominance is increased by 100%.. Using super powers increases Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Player versus Player: While in the Tank role you have a special advantage versus Gadgets, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects.
Your harmful super powers remove beneficial Controller effects such as power over time and reduces their ability to restore power to allies in Controller role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage output to 135%.

Icon Power Description Cost
Tier 1
13
Stone

Shoot a hardened stone at your target, damaging it and knocking it down.

Power Interactions : Dazes enemies, making them vulnerable to Dazing effects.
Tank Role : Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.
Damage Role : Increase all damage by 35% until the hit counter resets.

200

Tier 2
14
Pebble Blast

Blast your target with piercing pebbles, damaging it.

Power Interactions : Dazes enemies, making them vulnerable to Dazing effects.
Damage Role : Increases all damage by 35% until the hit counter resets.

200

15
Upheaval

Generate a wave of destructive energy that causes a dust storm to whirl past your enemies, damaging them.

Aftershock x 3 : Vulnerable to Block : Creates larger dust storms to push your enemies back.

Power Interactions : Dazed enemies take additional damage.
Tank Role : One use of Aftershock increases Damage Absorption to 50% (while Brick Golem is not active) and the absorption can be sustained for two more Aftershocks. Pushback gets stronger with each additional Aftershock.
Damage Role : Increases all damage by 35% until the hit counter resets.

250

16
Localized Tremor

Perform a cataclysmic ground pound that damages nearby enemies.

Power Interactions : Dazed enemies take additional damage and may get knocked down.
Damage Role : Increases all damage by 35% until the hit counter resets.

200

Tier 3 [Requires level 8]
17
Earthquake

Stomp both feet to create an incredible seismic event that wrecks widespread destruction. Your target and enemies caught within the area of effect are heavily damaged stunned, rooted, and set on fire from the splattering lava.

Aftershock x 3 : Vulnerable to Block : Causes additional damage to enemies.

25% Supercharge Cost
Power Interactions : Inflicts Burning to cause damage over time.

25% SC

18
Gemstone Shield

Summon a ring of gemstones to protect you from a percentage of incoming damage.

Aftershock x 3 : Creates additional gems to increase the percentage of absorbed damage; the final Aftershock will damage enemies.

Usable While Controlled
Damage Role : Increases all damage by 40% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration
Base Power with No Aftershocks = 50% Damage Absorption
3 Aftershocks = 100% Damage Absorption

245

19
Entomb

Trap your target inside a giant crystalline shard. When it breaks, the target is damaged, and enemies near the target are damaged and knocked down.

35% Supercharge Cost

35% SC

Tier 4 [Requires level 12]
20
Epicenter

Create a focused seismic event that damages and pulls enemies toward you.

Damage Role : Increases all damage by 45% until the hit counter resets.

300

21
Unstoppable

Burst with seismic energy, damaging and knocking down nearby enemies. You become like a rampart and gain immunity against control effects for a short time.

Usable While Controlled
Power Interactions : Dazes enemies, making them vulnerable to Dazing effects.
Tank Role : Provides immunity to control effects and removes control debuffs to you and up to 7 teammates. Applies 3 seconds of Breakout and prevents Controller debuffs for 3 seconds.
Damage Role : Increases all damage by 45% until the hit counter resets.

300

Tier 5 [Requires level 16]
22
Tectonic Break

Surround yourself with pillars of rock, then explode them, damaging nearby enemies.

Power Interactions : Dazes enemies, making them vulnerable to Dazing effects.
Damage Role : Increases all damage by 50% until the hit counter resets.

350

23
Jackhammer

Pummel the ground below, generating destructive vibrations that damage and knock down nearby enemies.

Power Interactions : Dazed enemies take additional damage.
Aftershock : Unlimited : Creates more destruction. The first three Aftershocks will not cost power, but subsequent Aftershocks will.
Tank Role : Increases Damage Absorption to 50% (while Brick Golem is not active). Additional Aftershocks increase Damage Absorption duration.
Damage Role : Increases all damage by 50% until the hit counter resets.

225 75

24
Sandblast

Assault your target with a stunning sandblast, heavily damaging and knocking it down. If the target is below 35% health, the attack deals extra damage.

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets.

350

Gallery

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