Electricity
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Specializing in Healing abilities, Electricity is a Power Set that is available through the download of the Lightning Strikes DLC, that was released December 6th, 2011 for $9.99. Electricity is the ability to manipulate and produce energy, particularly in the form of lightning. People with this ability include Lightning, Static, Livewire, and Black Lightning.
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Voltage
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Voltage powers will electrify your enemies and resuscitate your allies. Specializing in this tree grants +1% Critical Attack Chance and +2% Critical Healing Chance.
Healing Role : In the Healing role all damage you deal is penalized by 25%. All Health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player : While in the healing role you have a special advantage versus Ice and Fire power users. Your super powers completely negate their high impenetrable defenses, leaving them weakened and vulnerable. Attacking them may inspire Confidence within you, briefly increasing your damage by 70%.
| Power | Description | Cost |
|---|---|---|
| Tier 1 | ||
| Tesla Blast |
Hits an enemy with a bolt of electricity |
200 |
| Tier 2 | ||
| Wired |
Imbues your and up to 3 group members' weapon attacks with the power of electricity to increase the chance of causing more damage. +10% Critical Attack Chance, +10% Critical Weapon Attack Chance |
350 |
| Bioelectric Surge |
Instantly restores Health to the most injured group mate and yourself |
250 |
| Electroburst |
Blasts out a wave of electricity to cause damage to nearby enemies and knock down your target |
200 |
| Tier 3 [Requires level 8] | ||
| Group Transducer |
Protects all teammates from damage with electrically charged barriers, healing them with each incoming attack. |
50% SC |
| Shockwave |
Streams electric bolts at enemies |
270 |
| Megavolt |
Blinds then shocks your enemies with a large explosion of electricity to cause widespread destruction. |
100% SC |
| Tier 4 [Requires level 12] | ||
| Arc Lightning |
Strikes an enemy with a bolt of electricity that can then jump to and damage more enemies or jump to and heal allies |
350 |
| Electrogenesis |
Depending on your role, creates an aura on 2 targets to damage enemies or heal allies |
270 |
| Tier 5 [Requires level 16] | ||
| Ionic Drain |
Drains energy from the environment to replenish yours and up to 7 group members Health; damages and stuns target |
350 |
| Voltaic Bolt |
Strikes enemies in range with a bolt of electricity, possibly rooting or stunning them |
350 |
| Tesla Ball |
Creates a slow-moving ball of electricity to zap and stun enemies in its path |
350 |
Amperage
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Amperage powers are base on electrostatic forces. Specializing in this tree grants +5% Critical Attack Damage and +5% Critical Healing Magnitude.
Healing Role : In the Healing role all damage you cause is penalized by 25%. All Health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player : While in the healing role you have a special advantage versus Ice and Fire power users. Your super powers completely negate their nigh impenetrable defenses, leaving them weakened and vulnerable. Attacking them may inspire Confidence within you, briefly increasing your damage by 70%.
| Power | Description | Cost |
|---|---|---|
| Tier 1 | ||
| Repulse |
Lifts an enemy into the air and repels them away |
200 |
| Tier 2 | ||
| Attract |
Damages and pulls enemies toward you |
220 |
| Spark Barrage |
Unleashes 5 projectiles at an enemy to damage and knock them down. |
250 |
| Overcharge |
Strikes an enemy with a large electric blast causing additional attacks to charge them until they explode. |
200 |
| Tier 3 [Requires level 8] | ||
| Bio-Capacitor |
Instantly restores Health to the most injured group and yourself; also restores Health once each for you and up to 3 group members if their Health falls below 35% within the next 2 minutes |
300 |
| Circuit Breaker |
Creates a localized burst of electricity to damage nearby enemies, dramatically increase damage and critical strike chance, protect against control effects and regenerate Health over time |
100% SC |
| Invigorate |
Instantly restores Health and Power to you and your allies and protects against control effects; also restores Health once each for you and up to 7 group members if their Health falls below 35% within the next 2 minutes |
50% SC |
| Tier 4 [Requires level 12] | ||
| Flux |
Encases you in an electrically charged bubble that pushes enemies away and prevents damage |
300 |
| Electrostatic Bomb |
Tosses an electric grenade that pulls enemies into the center of the explosion |
300 |
| Tier 5 [Requires level 16] | ||
| Static Push |
Forces enemies and objects away from you |
375 |
| Electrocute |
Creates a field to damage enemies |
350 |
| Galvanize |
Creates a wave to heal yourself and allies within range, growing in strength with every ally healed |
350 |
