Keep your allies alive with jolts of Electricity. Characters that choose electricity will imbue themselves with lightning. Electricity characters use these powers to shock their enemies or revitalize allies. They also want to spread their electricity so they can do as much damage to groups as possible.
Access to Electricity is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Station Cash or 600 Marketplace Cash.
Specializing in Healing abilities, Electricity is the game's eighth power.
Voltage
Voltage powers will electrify your enemies and resuscitate your allies.
Specializing in this tree grants +1% Critical Attack Chance and +2% Critical Healing Chance.
Healer Role : In the Healing role all Health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player : The following rules take effect in PVP areans: Flux is less effective, reducing incoming damage by 25%. The Health restoration and Power restoration effects of Invigorate are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased by 25%. In Damage role, triggering the Power refund advanced mechanic also triggers Interrupt vulnerability.
Power | Description | Cost |
---|---|---|
Tier 1 | ||
Tesla Blast |
Hit your target with a bolt of electricity, damaging and stunning it. |
200 |
Tier 2 | ||
Bioelectric Surge |
With a surge of bioelectricity, instantly restore Health to yourself and the most injured group member. |
250 |
Wired |
Charge up your team, and imbue yours and up to 3 group members' weapon attacks with the power of electricity, increasing your Might and Critical Attack Chance. |
350 |
Electroburst |
Blast out a wave of electricity, knocking down your target. |
200 |
Tier 3 [Requires level 8] | ||
Megavolt |
Blind and shock your enemies with a large explosion of electricity, rooting, stunning, and heavily damaging them over time. |
50% SC |
Shockwave |
Perform an electrically charged handclap that sends a shockwave forward, damaging your enemies. |
270 |
Group Transducer |
Protect yourself and your team in electrically charged barriers. Group members are healed over time, protected from incoming damage, and each incoming attack will heal a small amount. Some incoming damage is directed back at their attacker. |
50% SC |
Tier 4 [Requires level 12] | ||
Electrogenesis |
Depending on your role, create a damaging aura on your 2 closest enemies, or a healing aura on yourself and your closest group member. The auras will extend a portion of their effect to those nearby. |
270 |
Arc Lightning |
Strike your target with a bolt of electricity that can then jump to and damage more enemies, or jump to and heal allies. |
350 |
Tier 5 [Requires level 16] | ||
Ionic Drain |
Drain ions from enemies or the environment to replenish yours and up to 7 group members' Health. Your targets are continuously damaged and finally knocked down. |
350 |
Voltaic Bolt |
Call down bolts of electricity to strike your target and enemies near it, damaging and possibly rooting or stunning them. |
350 |
Tesla Ball |
Create a slow-moving ball of electricity above your target that zaps enemies, damaging and stunning them. |
350 |
Amperage
Amperage powers are based on electrostatic forces.
Specializing in this tree grants +5% Critical Attack Damage and +5% Critical Healing Magnitude.
Healer Role : In the healing role all health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player : The following rules take effect in PVP areans: Flux is less effective, reducing incoming damage by 25%. The Health restoration and Power restoration effects of Invigorate are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased by 25%. In Damage role, triggering the Power refund advanced mechanic also triggers Interrupt vulnerability.
Power | Description | Cost |
---|---|---|
Tier 1 | ||
Repulse |
Repel your target into the air and then away, damaging and knocking it down. |
200 |
Tier 2 | ||
Spark Barrage |
Unleash 5 hazardous projectiles at your enemies, damaging them in quick succession and knocking them down. |
250 |
Attract |
Use the power of attraction to pull your enemies toward you, then pummel them for damage. |
220 |
Overcharge |
Overload your target with an electric discharge, damaging it. Additional attacks will charge them until they explode, causing additional damage. |
200 |
Tier 3 [Requires level 8] | ||
Flux |
Surround yourself with an electrically charged bubble that repels enemies and prevents incoming damage. |
|
Invigorate |
Use the power of bioelectricity to protect your team against control effects, and restore Health and Power over time. |
50% SC |
Circuit Breaker |
Create a localized burst of electricity to damage and knockback nearby enemies, increase Critical Attack Chance and Critical Attack Damage, protect yourself against control effects, and regenerate Health over time. |
35% SC |
Bio-Capacitor |
Instantly restore Health to yourself and the 3 most injured group members. |
|
Tier 4 [Requires level 12] | ||
Electrostatic Bomb |
Toss an electric grenade at your target that pulls enemies into the center of the explosion, damaging and knocking them down. |
300 |
Tier 5 [Requires level 16] | ||
Static Push |
Force enemies and objects away from you, damaging them and knocking them down. |
375 |
Electrocute |
Summon an acute electrical event to damage enemies within its area of effect. |
350 |
Galvanize |
Create a wave of electrical energy to heal yourself and allies within range, growing in strength with every ally healed. |
350 |
Advanced Mechanic Example
Electricity's Advanced Mechanic involves Electrified and Electro-Charge effects combined with Voltaic Bolt.
- Cast Electroburst to add an Electro-Charge to cause damage over time
- Cast Electrogenesis to add another Electro-Charge to cause damage over time; regenerates power when activated after an Electro-Charge
- Cast Arc Lightning to Electrify opponents; regenerates power when activated after an Electro-Charge
- Cast Electrocute to cause damage over time with additional damage to Electrified opponents; regenerates power when activated after an Electro-Charge
- Cast Voltaic Bolt to increase the potency of Electro-Charge effects on Electrified enemies; refreshes the Electrified effect; spreads Electro-Charges to nearby enemies; regenerates power when activated after Electrocute
- Perform Weapon combos for 10 seconds
- Cast Voltaic Bolt to refresh the Electrified effect; spreads Electro-Charges to nearby enemies; regenerates power when activated after an Electro-Charge
- Perform Weapon combos for 10 seconds
- Cast Voltaic Bolt to refresh the Electrified effect; spreads Electro-Charges to nearby enemies; regenerates power when activated after an Electro-Charge
Electricity Power Interactions
Interaction | Powers |
---|---|
Electrifies enemies | Arc Lightning, Tesla Blast, Wired Iconic : Word of Power Consumable : Electrostatic Pulse Device |
Polarizes enemies | Attract, Repulse, Static Push, Circuit Breaker Consumable : Polarization Mechanism |
Additional damage to Electrified enemies | |
Refreshes the Electrified interaction and spreads Electro-Charges to nearby enemies | Voltaic Bolt |
Places an Electro-Charge on enemies to cause damage over time | Electrogenesis, Electroburst |
Heals in Healer role if enemies are Electrified | Electroburst |
Applies a Bio-Charge to Allies | Bio-Capacitor, Invigorate |
Heals Bio-Charged Allies | Bioelectric Surge |
Electrostatic Bomb, Electrocute, Overcharge, Spark Barrage, Static Push | |
Attract | |
Regenerates Power when activated after an Electro-Charge | Arc Lightning, Electrocute, Electrogenesis, Voltaic Bolt, Wired |
Regenerates Power when activated while Electrocute is active | Arc Lightning, Electrogenesis, Voltaic Bolt, Wired |
Trivia
- Some of the abilities in electricity change color (Yellow or Blue) depending on the role.
- Some of the abilities resemble that of Cole MacGrath from the inFamous series.
- Prior to March 31st, 2015, access to Electricity powers was included in the Lightning Strikes DLC pack. Previous owners of the DLC will retain access to the power.
Gallery
See Also
- Voltaic Style
v · e · d Powers
| |
---|---|
Tank | Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u) |
Controller | Mental - Gadgets - Light - Quantum - Munitions |
Healer | Nature - Sorcery - Electricity - Celestial - Water |