Chosen during Character Creation as a character's Movement Mode, Speedsters travel through the streets at an incredible velocity. Those with Superspeed movement reach such tremendous acceleration that they can run up the sides of buildings, up walls or across ceilings. Traveling long city blocks to get to the action becomes a cinch with this movement mode.
A character is able to run around at blazing speeds and jump great distances when using the sides of buildings. A character can enter Super Speed mode by pressing "F" on the keyboard. In order to use the super jumping, the character must be running up the side of a building and pressing Jump.
At Level 9, Super Speed characters have the ability to enable their inherent Super Speed, where the character is able to run much faster than the default speed, but is unable to attack in this mode. Inherent Super Speed can be enabled by clicking "NumLock" on the keyboard.
There is also another ability purchased that transfers downward momentum into forward momentum while falling, which enhances the Super Jumping ability.
Super Speed Skill Tree[]
Race up and over any surface, dashing into the midst of combat.
[Requires Level 9]
Power | Description | Details |
---|---|---|
Speed Force |
By holding L3 or Num Lock in Super Speed, taps into the Speed Force to accelerate your transit speed. |
|
Tornado Pull |
Requires 1 point in Super Speed |
Cooldown: 1.75s |
Vortex Trap |
Requires 1 point in Super Speed |
Cooldown: 4s |
Cyclone Push |
Requires 1 point in Super Speed |
Cooldown: 1.75s |
Phase Dodge |
Requires 2 points in Super Speed |
Cooldown: 16.5s |
Whirling Dervish |
Requires 4 points in Super Speed |
Vulnerable to Block
Cooldown: 3s |
Dash Attack |
Requires 1 point in Super Speed |
Usable While Controlled |
Speed Drain |
Requires 3 points in Super Speed |
Cooldown: 1s |
Metabolic Boost |
Requires 3 points in Super Speed |
Usable While Controlled
Cooldown: 30s |
Restraint Resistant |
Requires 2 points in Super Speed
|
|
Knockback Resistant |
Requires 2 points in Super Speed
|
|
Restraint Recovery |
Requires Restraint Resistant |
|
Knockback Recovery |
Requires Knockback Resistant |
|
Breakout Mastery |
Requires Knockback Recovery |
Trivia[]
- Some jump pads briefly turn your Movement Mode to Super Speed.
- Primal Wolf Form of the Nature power transforms you into a wolf creature with Super Speed.
- One of the missions in Central City involves The Flash giving the player character Super Speed for 3 minutes at a time to help civilians.
- The lightning trail of Super Speed always appears behind the player's back, even if they are moving backwards (e.g. by attacking an opponent while moving the opposite direction).
- Due to various abilities, Super Speed is a significantly stronger movement mode for all roles than other movement modes, and is highly recommended for endgame content in DC Universe Online. Note that any temporary changes of movement modes do not grant access to their abilities; to use those, you must choose the desired movement mode at Character Creation or use a Respec Token: Movement Mode.