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Revive your allies with a whispered incantation or summon occult pets to do your bidding. Characters who wield the unseen forces of the universe hold the power of life and death in their hands. Sorcerers can doom enemies to failure or ensure their allies have the power to carry on the fight. They are ideal for combat support, often tipping the balance of a fight with their spells.

Specializing in Healing abilities, Sorcery is a Power Set available for a character during Character Creation.


Power Description Details
Dodge

Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.
While dodging, ranged attacks are deflected.

Innate
Vulnerable to Interrupt
Cooldown: 0.15s

Block

Press the Block button plus to reduce damage from incoming attacks.

You gain the following benefits while blocking:

Innate
Vulnerable to Block Breaker

Breakout

Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.
It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.

Innate
Power Cost: 100

Damage Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Damage Role:

  • +10% Damage

Role

Healer Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Healer Role:

Role

Vengeance

Direct a destructive beam of magical energy at your target, dealing damaging.

Power Interactions : Bad Karma affected enemies take additional damage.

Level: 1
Cooldown: 0.5s
Power Cost: 100

Soul Storm

Release a barrage of sorcerous projectiles at your enemies, dealing damage.

Power Interactions : Bad Karma affected enemies take additional damage.

Vulnerable to Interrupt
Level: 3
Cooldown: 2.25s
Power Cost: 30

Offering

This cabalistic offering restores Power over time to your Guardian, Fury or Watcher pet.

Guardian : Shields the Guardian, protecting it from incoming damage, and allows it to Taunt nearby enemies.

Fury : Allows the Fury to deliver a high damage attack that knocks enemies down. Bad Karma affected enemies take additional damage. Gives Fury a 15% damage buff for 6 seconds.

Watcher : Allows the Watcher to cast a powerful heal and benefit from 10% of your Restoration for 8 seconds.

Level: 5
Cooldown: 6s
Power Cost: 200

Summon Guardian

Summon a defensive Guardian to damage, stun and knock down your enemies.
If your Health drops below 50%, it will taunt enemies.
While in combat with your Guardian alive, your passive power regeneration is reduced.
Hold the  Summon Guardian button for three seconds to banish it.

Level: 5
Cooldown: 1.5s
Power Cost: 300

Rejuvenate

Use your connection to the supernatural to instantly restore Health to yourself and the most injured group member.

Priority Heal
Level: 7
Cooldown: 0.5s
Power Cost: 250

Soul Well

Conjure a Soul Well that will aid you in battle.

Healer Role : Heals you and nearby allies.
Damage Role: Damages nearby enemies.

Level: 9
Cooldown: 12s
Power Cost: 200

Grand Summoning

Summon a terrifying triumvirate: the Grand Watcher, Fury, and Guardian, to fight at your side with devastating proficiency.

Level: 11
Cooldown: 60s
Supercharge Cost: 10000

Transmutation

Blast your target and nearby enemies with a burst of supernatural energy, damaging and knocking them down.

Power Interactions : Inflicts Bad Karma, making enemies vulnerable to karmic effects.
Healing Role : Deals reduced damage, but heals allies near the target.

Level: 13
Cooldown: 3s
Power Cost: 200

Ritualistic Word

These spellbound words will heal you and up to 3 group members while restoring a small amount of power to your Watcher.

Level: 14
Cooldown: 3s
Power Cost: 300

Soul Barrage

Launch a barrage of deadly soul projectiles at your enemies, damaging them in quick succession.

Level: 15
Cooldown: 1.9s
Power Cost: 200

Summon Watcher

Summon a healing pet that will attack your enemies and heal itself.
While in combat with your Watcher alive, your passive power regeneration is reduced.
Hold the Summon Watcher button for three seconds to banish it.

Healing Role: Imbues the Watcher with increased healing and the ability to Heal your allies.

Level: 16
Cooldown: 1.5s
Power Cost: 300

Summon Fury

Summon a destructive Fury to damage and knock down your enemies.
While in combat with your Fury alive, your passive power regeneration is reduced.
Hold the Summon Fury button for three seconds to banish it.

Damage Role: Increases the strength of Fury's high damage attacks.

Level: 16
Cooldown: 1.5s
Power Cost: 300

Polymorph

Polymorph your target into a harmless animal, preventing it from attacking and dealing damage over time.

PVP: Does not form change PVP opponents.
Stuns and grounds opponents.

Level: 17
Cooldown: 30s
Supercharge Cost: 5000

Karmic Suspension

Lift your enemies into the air, dealing damage while restoring Supercharge.

Power Interactions : Inflicts Bad Karma, making enemies vulnerable to karmic effects.

Supercharge Generator
Level: 18
Cooldown: 6s
Power Cost: 200

Shard of Life

Create an explosive, magical shard above your target, damaging it and nearby enemies over time.

Power Interactions : Bad Karma affected enemies take additional damage.
Healing Role : Deals reduced damage, but heals allies near the target over time.

Level: 19
Cooldown: 6s
Power Cost: 300

Weapon of Destiny

Imbue your weapon with threads of magic, increasing the damage of your weapon attacks for a short time.

Weapon Buff
Level: 20
Cooldown: 12s
Power Cost: 300

Transcendence

Transcend the mundane and cast a powerful spell of protection.
While active, you and your group members are healed over time and protected from incoming damage.

Shield
Level: 21
Cooldown: 30s
Supercharge Cost: 5000

Soul Bolt

Launch a bolt of soul energy at your foes, damaging your target and nearby enemies.

Power Interactions : Bad Karma affected enemies take additional damage.
Healing Role : Deals reduced damage, but heals allies near the target.

Level: 22
Cooldown: 0.5s
Power Cost: 100

Circle of Destruction

Conjure a glowing sigil beneath your target, continuously damaging any enemies that dare tread upon it.

Power Interactions : Inflicts Bad Karma, making enemies vulnerable to karmic effects.

Level: 23
Cooldown: 12s
Power Cost: 300

Circle of Protection

Conjure a glowing sigil beneath your target, continuously healing any allies that seek refuge upon it.

Level: 23
Cooldown: 12s
Power Cost: 450

Final Ruin

Bombard your target with arcane energy, dealing damage.
If the target is below 35% health, the attack deals double damage.

Vulnerable to Interrupt
Level: 24
Cooldown: 4.4s
Power Cost: 200

Baleful Transmogrification

Hex your enemies, stunning them and turning them into pitiful beasts. Those caught in the effect take damage over time.

PVP: Does not form change PVP opponents.
Stuns and grounds opponents.

Level: 25
Cooldown: 30s
Supercharge Cost: 5000

Karmic Backlash

Conjure a magical explosion that damages and knocks down nearby enemies.

Level: 26
Cooldown: 3s
Power Cost: 200

Boon of Souls

Surround yourself with a protective barrier that prevents incoming damage.

Healer Role : Also surrounds up to three group members with a protective barrier that prevents incoming damage.

Usable While Controlled
Shield
Level: 27
Cooldown: 18s
Power Cost: 300

Soul Siphon

Cast a cone-shaped spell that damages and pulls enemies toward you, draining their souls.

Power Interactions : Inflicts Bad Karma, making enemies vulnerable to karmic effects.
Healing Role: Deals reduced damage, but your target's attacks heal up to four group members on striking. This effect can occur 6 times.

Level: 28
Cooldown: 3s
Power Cost: 200

Condemn

Inflict a powerful curse that stuns your target and causes damage over time.

Power Interactions : Bad Karma affected enemies take additional damage.

Level: 29
Cooldown: 12s
Power Cost: 300

Invocation of Renewal

Invoke the arcane, restoring Health to yourself and group members over time. Group members under 50% health will be healed more quickly.

Vulnerable to Interrupt
Level: 30
Cooldown: 15s
Power Cost: 450

Arbiter of Destiny

Transform into the ultimate agent of Destiny, greatly increasing power regeneration and reducing cooldowns.
Weapon attacks are not usable in this form.

Level: 30
Cooldown: 60s
Supercharge Cost: 5000

Sorcery Power Interactions[]

Interaction Powers
Inflicts Bad Karma

Circle of Destruction, Karmic Suspension, Shard of Life, Soul Siphon, Transmutation
Consumable : Karmic Hex

Bad Karma affected enemies take additional damage

Condemn, Soul Bolt, Soul Storm, Summon Fury with Offering, Vengeance

Gallery[]

External Links[]

See also[]

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Powers
Tank Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u)
Controller Mental - Gadgets - Light - Quantum - Munitions
Healer Nature - Sorcery - Electricity - Celestial - Water
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