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Superman1

Chosen during Character Creation as a character's Movement Mode, Fliers soar over the skyscrapers, swooping down to engage their enemies with devastating attacks. There is no place out of reach for fliers, who are able to traverse any environment with ease. Those with Flight movement have their own special combat moves designed to stun enemies or knock them senseless. Using the environment around them, fliers can turn almost anything into aerial projectiles to defend the innocent or destroy the city.

Characters can enter flight mode by either pressing "F" on the keyboard or by holding the Space bar. Characters may fly wherever you would like, but there is a maximum altitude which is slightly higher than the tallest buildings. When the character hits the "ceiling", the player's vision will be blurred by clouds.

At level 9, Flight character receive the ability to "Super Sonic", where the character flies much faster than the default speed, but they are unable to attack in this mode and taking damage disables it temporarily. Super Sonic can be enabled by clicking "NumLock" on the keyboard.

Variations[]

Skimming

Flight has 2 skins. One skin is normal (Original) and uses the same animations as Superman, Green Lantern & Black Adam. Another Skin that was released late 2014 is based on Mister Miracle, and allows players to fly in style with 2 discs under their feet. The new skin is called Skimming. 

Skimming is for free to players that have subscribed to a membership and have the flight movement. If players do not have flight as their movement, they'll have to purchase a movement change token as necessary.

Using Insectoid Form from the Nature power set will change your movement mode to flight.

Flight Skill Tree[]

Streak through the skies and swoop down on opponents.

[Requires Level 9]

Power Description Details
Supersonic

By holding L3 or Num Lock while flying, rockets you forward at sonic speeds

Innate

Dive Bomb

Requires 1 point in Flight
Knocks down enemies anytime you dive downward and have reached critical velocity.

Innate

Swoop Attack

Requires 1 point in Flight
Swoop into an opponent at blinding speed, dealing damage and knocking them down.

Cooldown: 3s
Power Cost: 200

Whirlwind Attack

Requires 1 point in Flight
Whips winds into a maelstrom frenzy as you circle enemies, knocking them down and dealing damage over time.

Cooldown: 4s
Power Cost: 200

Downdraft

Requires 1 point in Flight
Buffet your enemies with a vengeful wind, causing damage in an area around your target.

Cooldown: 3s
Power Cost: 200

High Pressure

Requires 2 points in Flight
Creates a region of violent air flow to damage and knock back enemies.

Power Interactions : Recent Victims of Low Pressure take additional damage.

Cooldown: 3s
Power Cost: 200

Low Pressure

Requires 2 points in Flight
Creates a backdraft to damage and suck in nearby enemies.

Power Interactions : Recent Victims of High Pressure take additional damage.

Cooldown: 3s
Power Cost: 200

Air Burst

Requires 3 points in Flight
Violently detonates a low pressure region to blast enemies into the air and free you from control effects.

Usable While Controlled
Cooldown: 18s
Power Cost: 300

Dustoff

Requires 3 points in Flight
Shoot into the air, spreading a shockwave that knocks down enemies while rendering you immune to most control effects and damage for a short time.

Usable While Controlled
Shield
Cooldown: 30s
Supercharge Cost : 2500

Vacuum Bubble

Requires 3 points in Flight
Supercharge
Release a violent pressure wave to damage and stun enemies.

Cooldown: 1s
Supercharge Cost : 2500

Stun Resistant

Requires 2 points in Flight
Permanently increase statistics: Adds 10% Stun Resistance.

At 1 point:

  • +10% Stun Resistance

Innate

Restraint Resistant

Requires 2 points in Flight
Permanently increase statistics: Adds 10% Encase and Root Resistance.

At 1 point:

  • +10% Restraint Resistance

Innate

Stun Recovery

Requires Stun Resistant
Requires 3 points in Flight
Allows you to instantly recover a small amount of power when you use Breakout on a stunning effect. It is not effective when other movement recovery effects are active (except Breakout Mastery).

Innate

Restraint Recovery

Requires Restraint Resistant
Requires 3 points in Flight
Allows you to instantly recover a small amount of power when you use Breakout on a root or encasement effect. It is not effective when other movement recovery effects are active (except Breakout Mastery).

Innate

Breakout Mastery

Requires Restraint Recovery
Requires 4 points in Flight
Allows you to recover a small amount of power over time when you use Breakout in addition to any other movement recovery effect.

Innate

Gallery[]

Trivia[]

  • Dive Bomb is unique in that there is no specific button you can press to active the ability; instead, a red shockwave explodes out of the character every time they fly directly downwards, affecting nearby enemies. There is a short (~5 seconds) cooldown period.
  • Previously, when using space bar to fly directly upwards, there is no animation; the player simply moves upwards while maintaining the hovering pose. This was later changed to be in line with all other flight movements.
  • In some underwater areas such as in Atlantis (Episode), players can still "fly" but with a different "swimming" animation, with both hands kept next to their hips and legs flipping up and down slightly.
  • Certain "wings" style back items will change according to the flight stance; folded behind the back when standing on the ground, flapping slowly while hovering and more rapidly when flying at high speed.
  • Wonder Woman adores the ability to fly and the freedom it allows. She often attempts to share the experience with new friends by carrying them into the sky.
  • Superman has a tendency to literally hover a few inches from the ground as a habit. This habit has annoyed some heroes (like Batman) as it can be seen as a "god-like" posture.

See also[]

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