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− | == |
+ | ==Advanced Mechanic Example== |
− | Fire's Advanced Mechanic involves [[Burning]], [[Volatility]] and [[Thermal Absorption]]. |
+ | Fire's Advanced Mechanic involves [[Burning]], [[Volatility]] and [[Thermal Absorption]]. |
+ | #Cast [[Burning Determination]] to inflict Burning, activate Volatility and activate Thermal Absorption. |
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− | Fire Advanced Mechanic example: |
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− | #[[ |
+ | #Cast [[Fiery Weapon]] to increase Might and Criticals for additional damage; restores power while Thermal Absorption is active |
− | #[[ |
+ | #Cast [[Flame Cascade]] to extend the duration of Burning, Volatility and Thermal Absorption; restores power while Thermal Absorption is active |
− | #[[ |
+ | #Cast either [[Fireburst]] or [[Mass Detonation]] which causes additional damage while Volatility is active; restores power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent |
− | #[[Flame Cascade]] |
+ | #Cast [[Flame Cascade]] to extend the duration of Burning, Volatility and Thermal Absorption; restores power while Thermal Absorption is active |
− | #[[Fireburst]] causes additional damage |
+ | #Cast either [[Fireburst]] or [[Mass Detonation]] which causes additional damage while Volatility is active; restores power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent |
+ | |||
− | #[[Mass Detonation]] causes additional damage as Volatility is active and restores power as Thermal Absorption is active. The duration of Burning, Volatility and Thermal Absorption are extended. |
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+ | ==Fire Power Interactions== |
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+ | {| border="1" width="650" align="center" |
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+ | |-style="background:#3366CC; color:white;" |
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+ | ! width="40%" | '''Interaction''' |
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+ | ! width="60%" | '''Powers''' |
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+ | |- |
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+ | | style="text-align : center"|<center>Inflicts '''[[Burning]]'''<br /><br />Causes Damage Over Time</center> |
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+ | | |
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+ | [[Fireball]], [[Fireball Barrage]], [[Burning Determination]], [[Eternal Flame]], [[Enflame]], [[Immolation]], [[Inferno]], [[Meteor|Meteor, Meteor Strike]], [[Reignition]], [[Stoke Flames]], [[Wildfire]]<br />[[Iconic]] : [[Heat Vision]]<br />Consumable : Incendiary Mine, Inferno Module, Napalm Atomizer |
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+ | |- |
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+ | | style="text-align: center;"| Additional Damage to '''[[Burning]] '''enemies |
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+ | | |
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+ | [[Detonate]], [[Fireburst]], [[Spontaneous Combustion]] |
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+ | |- |
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+ | | style="text-align: center;"| Heals when used on '''[[Burning]] '''enemies |
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+ | | [[Absorb Heat]], [[Backdraft]], [[Wildfire]], [[Fiery Weapon]] |
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+ | |- |
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+ | | style="text-align: center;"| Grants '''[[Burning|Immolation]] ''' |
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+ | | [[Enflame]], [[Immolation]], [[Inferno]] |
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+ | |- |
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+ | | style="text-align: center;"| Inflicts '''[[Burning]]''' if Immolation is active |
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+ | | [[Flashpoint]] |
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+ | |- |
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+ | | style="text-align: center;"| Heals if '''[[Burning|Immolation]]''' is active |
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+ | | [[Overheat]] |
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+ | |- |
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+ | | style="text-align: center;"| Causes additional Damage if '''[[Burning|Immolation]]''' is active |
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+ | | [[Flashpoint]], [[Overheat]] |
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+ | |- |
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+ | | style="text-align: center;"| Activates '''[[Volatility]]''' on '''[[Burning]]''' enemies to cause additional damage |
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+ | | [[Flame Cascade]], [[Fireburst]], [[Burning Determination]] |
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+ | |- |
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+ | | style="text-align: center;"| Activates '''[[Thermal Absorption]]''' |
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+ | | |
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+ | [[Absorb Heat]], [[Burning Determination]] |
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+ | |- |
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+ | | style="text-align: center"|Regenerates Power when activated while [[Thermal Absorption]] is active |
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+ | | |
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+ | [[Flame Cascade]], [[Fireburst]], [[Mass Detonation]], [[Fiery Weapon]], [[Enflame]], [[Inferno]] |
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+ | |- |
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+ | | style="text-align: center;"| Extends the duration of '''[[Burning]]''', '''[[Volatility]]''' and '''[[Thermal Absorption]]''' effects |
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+ | | [[Flame Cascade]], [[Fireburst]], [[Mass Detonation]] |
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+ | |- |
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+ | | style="text-align: center;"| Additional Damage if '''[[Volatility]]''' is active |
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+ | | [[Fireburst]], [[Mass Detonation]] |
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+ | |- |
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+ | | style="text-align: center;"| <span style="font-size:14px;font-weight:normal;line-height:22px;">Inflicts </span>'''Burning '''<span style="font-size:14px;font-weight:normal;line-height:22px;">on </span>[http://dcuniverseonline.wikia.com/wiki/Electrify Electrified]<span style="font-size:14px;font-weight:normal;line-height:22px;"> enemies</span> |
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+ | | [http://dcuniverseonline.wikia.com/wiki/Fire_(Power) Fire] |
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+ | |||
+ | <span style="font-size:14px;font-weight:normal;line-height:22px;"> : </span> |
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+ | [http://dcuniverseonline.wikia.com/wiki/Detonate Detonate] |
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+ | |} |
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==Gallery== |
==Gallery== |
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Firetankability.jpg |
Firetankability.jpg |
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Fire3g45d.jpg |
Fire3g45d.jpg |
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+ | ali-x-fire-power-dcuo (2).jpg |
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+ | ali-x-fire-dcuo (2).jpg |
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+ | CUtscPowe.PNG |
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</gallery> |
</gallery> |
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==See also== |
==See also== |
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− | * |
+ | *[[Fiery]] ''Style'' |
{{Powers}} |
{{Powers}} |
Revision as of 00:57, 5 March 2016
Command the power of flame, directing gusts of heat and protecting allies with targeted blasts. Players who choose to wield the wild and unpredictable forces of Fire have to be tough. Fire characters like to get up front and blast away at enemies, and tend to draw a lot of attention. They also want to spread their flames so they can do as much damage to groups as possible.
Specializing in Tanking abilities, Fire is a Power Set available for a character during Character Creation.
Immolation
Immolation powers focus on calling forth fires from within yourself to affect the world around you.
Specializing in this tree grants +1% Critical Attack Chance and +25 Health.
Tank Role: In the Tank role, Dominance is increased by 100%. Using super powers increases your total Health by 60% plus 2.2 Health per point of Dominance, increases your healing received by 80% and increases your Restoration when wearing item level 81 or higher gear. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting enemies using Stealth.
Player versus Player: The following rules take effect in PVP arenas: The Health restoration effect of Eternal Flame is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super power increases Health by +1.45 per point of Dominance, and healing received is increased by 65%.
Icon | Power | Description | Cost |
---|---|---|---|
Tier 1 | |||
Immolation |
Instantly engulf yourself in flames, damaging nearby enemies. |
200 | |
Tier 2 | |||
Enflame |
Engulf yourself in flames, damaging and knocking down nearby enemies. |
250 | |
Flashpoint |
Scorch the immediate area, damaging and knocking down nearby enemies. |
200 | |
Meteor |
Grants Meteor and Meteor Strike to create a Burning meteor to throw or plummet down and damage enemies. |
250 | |
Tier 3 [Requires level 8] | |||
Volcanic Calamity |
Surround your enemies with a ring of volcanic fire, rooting, stunning and causing a devastating explosion. |
50% SC | |
Reignition |
Ignite nearby enemies, damaging and knocking them down while healing yourself instantly. |
25% SC | |
Tier 4 [Requires level 12] | |||
Burnout |
Explode with thermal energy, knocking enemies away from you. The intense heat heals your for a small amount and bestows resistance to control effects for a short time. |
300 | |
Fiery Weapon |
Ignite your weapon, increasing your Might, critical strike chance and critical strike damage. |
250 | |
Overheat |
Scald your target and nearby enemies, dealing damage over time. |
300 | |
Tier 5 [Requires level 16] | |||
Spontaneous Combustion |
Blast your target and nearby enemies. Additional attacks may cause them to explode, dealing more damage and knocking them down. |
360 | |
Inferno |
Ignite the area near your target with roaring flames. The searing heat burns your target and nearby enemies. |
450 | |
Stoke Flames |
Conjure up restorative flames, healing yourself over time. |
350 |
Ignition
Ignition powers center on setting objects and enemies ablaze and harnessing the power of those fires.
Specializing in this tree grants +5% Critical Attack Damage and +35 Health.
Tank Role: In the Tank role, Dominance is increased by 100%. Using super powers increases your total Health by 60% plus 2.2 Health per point of Dominance, increases your healing received by 80% and increases your Restoration when wearing item level 81 or higher gear. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting enemies using Stealth.
Player versus Player: The following rules take effect in PVP arenas: The Health restoration effect of Eternal Flame is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super power increases Health by +1.45 per point of Dominance, and healing received is increased by 65%.
Icon | Power | Description | Cost |
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Tier 1 | |||
Fireball |
Blast a searing fireball at your enemy to damage and knock them down. |
250 | |
Tier 2 | |||
Absorb Heat |
Consume the heat from your enemy's body causing damage and activating Thermal Absorption. |
350 | |
Flame Cascade |
Launch a barrage of flaming balls at your enemies, damaging and knocking them down. |
275 | |
Detonate |
Scorch your enemy with a burst of flames, causing damage. |
200 | |
Tier 3 [Requires level 8] | |||
Backdraft |
Ignite an explosive backdraft, damaging and pulling enemies toward you. |
300 | |
Fireball Barrage |
Fire a barrage of blazing fireballs at your enemies, damaging and knocking them down. Also become resistant to control effects for a short time. |
50% SC | |
Eternal Flame |
Use the cleansing power of fire to increase your health and resilience. Incoming attacks will provide healing, and you will negate and become resistant to debuff and control effects for a short time. |
50% SC | |
Wildfire |
Lift your enemy with a thermal updraft, damaging and knocking them down. |
250 | |
Tier 4 [Requires level 12] | |||
Fireburst |
Unleash a pyroclastic barrage against your enemies, damaging and knocking them down. |
420 | |
Tier 5 [Requires level 16] | |||
Burning Determination |
Engulf yourself in focused flames, removing harmful effects and healing yourself instantly. Incoming attacks will trigger healing up to three times, and you will become resistant to debuff and control effects for a short time. |
330 | |
Mass Detonation |
Detonate a damaging blast of flames on your target and nearby enemies. |
470 | |
Snuff Out |
Torch your enemy with a burst of flame, heavily damaging and knocking it down. |
420 |
Advanced Mechanic Example
Fire's Advanced Mechanic involves Burning, Volatility and Thermal Absorption.
- Cast Burning Determination to inflict Burning, activate Volatility and activate Thermal Absorption.
- Cast Fiery Weapon to increase Might and Criticals for additional damage; restores power while Thermal Absorption is active
- Cast Flame Cascade to extend the duration of Burning, Volatility and Thermal Absorption; restores power while Thermal Absorption is active
- Cast either Fireburst or Mass Detonation which causes additional damage while Volatility is active; restores power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent
- Cast Flame Cascade to extend the duration of Burning, Volatility and Thermal Absorption; restores power while Thermal Absorption is active
- Cast either Fireburst or Mass Detonation which causes additional damage while Volatility is active; restores power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent
Fire Power Interactions
Gallery
See also
- Fiery Style
v · e · d Powers
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Tank | Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u) |
Controller | Mental - Gadgets - Light - Quantum - Munitions |
Healer | Nature - Sorcery - Electricity - Celestial - Water |