Fire (Power)
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Specializing in Tank abilities, Fire is a Power Set available for a character during Character Creation.
Players who choose to wield the wild and unpredictable forces of fire have to be tough. Fire characters like to get up front and blast away at enemies, and therefore they tend to draw a lot of attention. They also want to spread their flames so they can do as much damage to groups as possible. Fire powers have two distinct specializations:
Contents |
Immolation
Immolation powers focus on calling forth fires from within yourself to affect the world around you.
Specializing in this tree grants +5% Critical Attack Damage and +25 Health.
Tank Role : In the Tank role all damage you cause is penalized by 20%. Using super powers increases your total Health to 60% plus 2.2 Health per point of Dominance. Your healing received is increased by 80%. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting enemies using Stealth.
Player versus Player : While in the Tank Role you have a special advantage versus Gadget, Mental, and Light power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects. Attacking them may inspire Confidence within you, briefly increasing your damage by 55%.
| Icon | Power | Description | Cast |
|---|---|---|---|
| Tier 1 | |||
| Immolation |
Instantly engulfs you in flames, damaging nearby enemies while reflecting damage back to your attackers. Reflects back some damage for 4 Hits. Usable While Controlled |
200 | |
| Tier 2 | |||
| Enflame |
Engulfs you in flames to burn and knockdown nearby enemies. [Requires Immolation] |
250 | |
| Flashpoint |
Blasts a wave of heat to push enemies back. [Requires Immolation] |
200 | |
| Meteor Strike |
Plummets down a burning meteor to burn and smash enemies. Meteor can be picked up to throw, or smash enemies at close range. [Requires Immolation] |
250 | |
| Tier 3 [Requires level 8] | |||
| Volcanic Calamity |
Explodes under your enemy with the power of an active volcano to wreak widespread destruction. |
100% SC | |
| Reignition |
Ignites nearby enemies while instantly restoring some portion of your health. Usable While Controlled
: 25% Supercharge Cost |
25% SC | |
| Tier 4 [Requires level 12] | |||
| Burnout |
Knocks back enemies, heals you a small amount and bestows immunity against control effects. [Requires Enflame] Usable While Controlled |
300 | |
| Fiery Weapon |
Ignites your weapon, increasing damage and critical strike chance. Adds +7% Critical Attack Chance and +10% Critical Attack Damage [Requires Flashpoint] |
300 | |
| Consume Objects |
Detonates a massive conflagration to heal you and damage enemies. [Requires Meteor Strike] |
300 | |
| Tier 5 [Requires level 16] | |||
| Spontaneous Combustion |
Ignites and may knock down nearby enemies. [Requires Burnout] |
360 | |
| Inferno |
Ignites the area with roaring flames. [Requires Fiery Weapon] |
450 | |
| Stoke Flames |
Restores health over time. [Requires Consume Objects] : Usable While Controlled |
350 | |
Ignition
Ignition powers center on setting objects and enemies ablaze and harnessing the power of those fires.
Specializing in this tree grants +1% Critical Attack Chance and +25 Health.
Tank Role : In the Tank role all damage you cause is penalized by 20%. Using super powers increases your total Health to 60% plus 2.2 Health per point of Dominance. Your healing received is increased by 80%. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your changes of detecting Stealth using enemies.
Player versus Player : While in the Tank Role you have a special advantage versus Gadgets, Mental, and Light power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects. Attacking them may inspire Confidence within you, briefly increasing your damage by 55%.
| Icon | Power | Description | Cast |
|---|---|---|---|
| Tier 1 | |||
| Fireball |
Blasts a searing fireball at an enemy to damage and knock them down. Power Interactions :
Inflicts Burning to cause damage over time. |
250 | |
| Tier 2 | |||
| Absorb Heat |
Damages and stuns enemies by sucking the heat from their bodies. Power Interactions :
Absorbing Heat from Burning enemies will heal you. |
350 | |
| Detonate |
Explodes enemies, damaging and knocking them down. Power Interactions :
Burning enemies take heavy damage. |
200 | |
| Wildfire |
Blasts out fire to knock down your target Power Interactions :
Burning targets will set nearby enemies on fire. |
200 | |
| Tier 3 [Requires level 8] | |||
| Fireball Barrage |
Damages and knocks down enemies with a barrage of blazing fireballs. [Requires Level 8]
50% Supercharge Cost |
50% SC | |
| Eternal Flame |
Doubles your health, gives immunity against control effects, and restores health with every blow received in combat. |
100% SC | |
| Tier 4 [Requires level 12] | |||
| Backdraft |
Damages and pulls enemies toward you. [Requires Absorb Heat]
Usable While Controlled |
300 | |
| Flame Cascade |
Lobs a series of flaming balls to knock down, damage and set enemies on fire. [Requires Detonate]
Vulnerable to Interrupt |
230 | |
| Fireburst |
Unleashes a pyroclastic barrage to damage and knock down enemies. [Requires Wildfire]
Vulnerable to Interrupt |
420 | |
| Tier 5 [Requires level 16] | |||
| Burning Determination |
Uses force of will to provide healing from the next three strikes against you. Negates and prevents debuff and control effects for a short time. [Requires Backdraft] Usable While Controlled | 330 | |
| Mass Detonation |
Detonates your target enemy and others nearby in a massive pyrokinetic chain reaction. [Requires Flame Cascade] |
470 | |
| Snuff Out |
Blasts out fire, knocking down and heavily damaging target causing additional damage at 35% health or below. [Requires Fireburst] |
420 | |
