Specializing in Tank abilities, Fire is a Power Set available for a character during Character Creation.
Players who choose to wield the wild and unpredictable forces of fire have to be tough. Fire characters like to get up front and blast away at enemies, and therefore they tend to draw a lot of attention. They also want to spread their flames so they can do as much damage to groups as possible.
Immolation
Immolation powers focus on calling forth fires from within yourself to affect the world around you.
Specializing in this tree grants +1% Critical Attack Chance and +25 Health.
Tank Role: In the Tank role all damage you cause is penalized by 20%. Dominance is increased by 100%. Using super powers increases your total Health by 60% plus 2.2 Health per point of Dominance. Your healing received is increased by 80%. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting enemies using Stealth.
Player versus Player: While in the Tank Role you have a special advantage versus Gadget, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects. Attacking them may inspire Confidence within you, briefly increasing your damage by 55%.
Icon | Power | Description | Cost |
---|---|---|---|
Tier 1 | |||
Immolation |
Instantly engulfs yourself in flames, damaging nearby enemies. |
200 | |
Tier 2 | |||
Enflame |
Engulfs yourself in flames, damaging and knocking down nearby enemies. |
250 | |
Flashpoint |
Scorch the immediate area, damaging and knocking down nearby enemies. |
200 | |
Meteor |
Grants Meteor and Meteor Strike to create a Burning meteor to throw or plummet down and damage enemies. |
250 | |
Tier 3 [Requires level 8] | |||
Volcanic Calamity |
Surround your enemies with a ring of volcanic fire, rooting, stunning and causing a devastating explosion. |
50% SC | |
Reignition |
Ignites nearby enemies, damaging and knocking them down while healing yourself instantly. |
25% SC | |
Tier 4 [Requires level 12] | |||
Burnout |
Explodes with thermal energy, knocking enemies away from you. The intense heat heals your for a small amount and bestows resistance to control effects for a short time. |
300 | |
Fiery Weapon |
Ignites your weapon, increasing critical strike chance and critical strike damage. Adds +7% Critical Attack Chance and +10% Critical Attack Damage. |
250 | |
Overheat |
Scald your target and nearby enemies, dealing damage over time. |
300 | |
Tier 5 [Requires level 16] | |||
Spontaneous Combustion |
Ignites your target and nearby enemies. Additional attacks may cause them to explode, dealing more damage and knocking them down. |
360 | |
Inferno |
Ignites the area near your target with roaring flames. The searing heat burns your target and nearby enemies. Also scorches enemies near you, damaging and knocking them down. |
450 | |
Stoke Flames |
Conjure up restorative flames, healing yourself over time. |
350 |
Ignition
Ignition powers center on setting objects and enemies ablaze and harnessing the power of those fires.
Specializing in this tree grants +5% Critical Attack Damage and +35 Health.
Tank Role: In the Tank role all damage you cause is penalized by 20% while Dominance is increased 100%. Using super powers increases your total Health to 60% plus 2.2 Health per point of Dominance. Your healing received is increased by 80%. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your changes of detecting Stealth using enemies.
Player versus Player: While in the Tank Role you have a special advantage versus Gadget, Mental, Light and Quantum power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to Controller effects. Attacking them may inspire Confidence within you, briefly increasing your damage by 55%.
Icon | Power | Description | Cost |
---|---|---|---|
Tier 1 | |||
Fireball |
Blasts a searing fireball at your enemy to damage and knock them down. |
250 | |
Tier 2 | |||
Absorb Heat |
Consume the heat from your enemy's body causing damage. |
350 | |
Detonate |
Scorch your enemy with a burst of flames, causing damage. |
200 | |
Wildfire |
Lift your enemy with a thermal updraft, damaging and knocking them down. |
200 | |
Tier 3 [Requires level 8] | |||
Fireball Barrage |
Fires a barrage of blazing fireballs at your enemies, damaging and knocking them down. Also become resistant to control effects for a short time. |
50% SC | |
Eternal Flame |
Use the cleansing power of fire to increase your health and resilience. Incoming attacks will provide healing, and you will negate and become resistant to debuff and control effects for a short time. |
100% SC | |
Tier 4 [Requires level 12] | |||
Backdraft |
Ignite an explosive backdraft, damaging and pulling enemies toward you. |
300 | |
Flame Cascade |
Launch a barrage of flaming balls at your enemies, damaging and knocking them down. |
275 | |
Fireburst |
Unleashes a pyroclastic barrage against your enemies, damaging and knocking them down. |
420 | |
Tier 5 [Requires level 16] | |||
Burning Determination |
Engulf yourself in focused flames, removing harmful effects and healing yourself instantly. The next 3 incoming attacks also provide healing, and you will become resistant to debuff and control effects for a short time. |
330 | |
Mass Detonation |
Detonates a damaging blast of flames on your target and nearby enemies. |
470 | |
Snuff Out |
Torch your enemy with a burst of flame, heavily damaging and knocking it down. Enemies at 35% health or below will take additional damage. |
420 |
See Also
- Fiery Style