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Superman1

Chosen during Character Creation as a character's Movement Mode, Fliers soar over the skyscrapers,and fly away from battle, swooping down to engage their enemies with devastating attacks. There is no place out of reach for fliers, who are able to traverse any environment with ease. Those with Flight movement have their own special combat moves designed to stun enemies or knock them senseless. Using the environment around them, fliers can turn almost anything into aerial projectiles to defend the innocent or destroy the city.

Characters can enter flight mode by either pressing "F" on the keyboard or by holding the Space bar. Characters may fly wherever you would like, but there is a maximum altitude which is slightly higher than the tallest buildings. When the character hits the "ceiling", the player's vision will be blurred by clouds.

At level 9, Flight character receive the ability to "Super Sonic", where the character flies much, much faster than the default speed, but they are unable to attack in this mode. Super Sonic can be enabled by clicking "NumLock" on the keyboard.

Variations

Skimming

Flight has 2 skins. One skin is normal (Original) and uses the same animations as Superman, Green Lantern & Black Adam. Another Skin that was released late 2014 is based on Mister Miracle, and allows players to fly in style with 2 discs under their feet. The new skin is called Skimming. 

Skimming is for free to players that have subscribed to a membership and have the flight movement. If players do not have flight as their movement, they'll have to purchase a movement change token as necessary.

Flight Skill Tree

Streak through the skies and swoop down on opponents.

[Requires Level 9]

Skill Description Cost
Supersonic By holding L3 or Num Lock while flying, rockets you forward at sonic speeds
Dive Bomb

Knocks down enemies anytime you dive downward and have reached critical velocity.

Swoop Attack

Swoop down and knock over your opponent at blinding speed. Helpless enemies take additional damage.

Damage Role : Increases all damage by 40% until the hit counter resets.

250

Whirwind Attack

Whips winds into a maelstrom frenzy as you circle enemies, knocking them down.

Damage Role : Increases all damage by 40% until the hit counter resets.

225

Downdraft Attack

A vengeful wind that knocks nearby enemies to the ground and causes damage.

Damage Role : Increases all damage by 40% until the hit counter resets.

275

High Pressure

Creates a region of violent air flow to lift and throw enemies.

Power Interactions : Recent Victims of Low Pressure take additional damage.
Damage Role : Increases all damage by 35% until the hit. counter resets

250

Low Pressure

Creates a backdraft to suck in nearby opponents, grounding your target and damaging enemies.

Power Interactions : Recent Victims of High Pressure take additional damage.
Damage Role : Increases all damage by 35% until the hit counter resets.

250

Air Burst

Usable While Controlled
Violently detonates a low pressure region to blast enemies into the air and free you from control effects.

Power Interactions : Using the Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds.
Damage Role : Increases all damage by 45% until the hit counter resets.

300

Dustoff

25% Supercharge Cost :  Usable While Controlled
Shoots you into the air, spreading a shockwave that knocks down enemies while rendering you immune to most control effects and damage for a short time.
Damage Prevention = 100% Dominance + 100% Restoration

25% SC

Vacuum Bubble

50% Supercharge Cost
Releases a violent pressure wave to damage and stun enemies. Restores power to you and your allies.

50% SC

Stun Resistant Permanently increase statistics: Adds 10% Stun Resistance.
Restraint Resistant Permanently increase statistics: Adds 10% Encase and Root Resistance.
Stun Recovery

Allows you to recover 75 power over 10 seconds when you use Breakout on a stunning effect. It is not effective when other movement recovery effects are active (except Breakout Mastery).

Restraint Recovery

Allows you to recover 75 power over 10 seconds when you use Breakout on a root or encasement effect. It is not effective when other movement recovery effects are active (except Breakout Mastery).

Breakout Mastery

Allows you to recover 75 power over 10 seconds when you use Breakout in addition to any other movement recovery effect.

Gallery

Trivia

  • Dive Bomb is unique in that there is no specific button you can press to active the ability; instead, a red shockwave explodes out of the character every time they fly directly downwards, affecting nearby enemies. There is a short (~5 seconds) cooldown period.
  • Previously, when using space bar to fly directly upwards, there is no animation; the player simply moves upwards while maintaining the hovering pose. This was later changed to be in line with all other flight movements.
  • Certain "wings" style back items will change according to the flight stance; folded behind the back when standing on the ground, flapping slowly while hovering and more rapidly when flying at high speed.
  • Wonder Woman adores the ability to fly and the freedom it allows. She often attempts to share the experience with new friends by carrying them into the sky.
  • Superman has a tendency to literally hover a few inches from the ground as a habit. This habit has annoyed some heroes (like Batman) as it can be seen as a "god-like" posture.
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