Gadgets
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Specializing in crowd Control abilities, Gadgets is a Power Set available for a character during Character Creation. Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory. The gadgeteer has two unique paths to follow:
Traps
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Slip through the shadows and deploy cunning gadgets to manipulate the battlefield! Specializing in this tree grants +5% critical attack damage and +1 Stealth.
Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.
Player versus Player : While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.
| Power | Description | Cast |
|---|---|---|
|
Taser Pull |
Throw a taser line around your target to stun and drag them toward you. Power Interactions : Electrifies enemies, making them vulnerable to Electrified Power Interactions. |
200 |
|
Fear Gas |
Sprays out fear gas to paralyze victims with terror. [Requires Taser Pull] Vulnerable to Interrupt |
230 |
|
Stealth |
Cloaks movements and enables special sneak attacks: Cuff'Em : Handcuffs the target, stunning it out of combat. Retains Stealth [Requires Taser Pull] Out of Combat Only | |
|
Defibrillator |
Restores Power to the three most fatigued group members. [Requires Taser Pull] | 300 |
|
Bunker Buster |
Unleashes an inferno to incinerate enemies within the area. [Requires Level 8] 100% Supercharge Cost |
100% SC |
|
Thermite Mine |
Deploy a mine that explodes on enemy contact. Mine lasts for 3 minutes. [Requires Level 8] Retains Stealth : Vulnerable to Interrupt |
250 |
|
Battle Drone |
Deploys an automated drone to assist in battle. [Requires Level 8] 25% Supercharge Cost |
25% SC |
|
Gauss Grenade |
Zaps out a high-intensity electrical burst. [Requires Level 12] [Requires Fear Gas] Usable While Controlled |
300 |
|
Cryo-Foam |
Freezes an enemy in place with subzero foam. [Requires Level 12] [Requires Defibrillator] |
300 |
|
Neural Neutralizer |
Shorts out enemy brain function to cause heavy damage. [Requires Level 16] [Requires Gauss Grenade] Usable While Controlled |
350 |
|
Sleep Dart |
Renders enemies unconscious without alerting their allies. [Requires Level 16] [Requires Thermite Mine] Retains Stealth |
350 |
|
Cryo-field |
Absorbs thermal energy to produce a freezing aura. [Requires Level 16] [Requires Cyro-foam] |
350 |
Tricks
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Employ a variety of wacky, devious and deadly contraptions to baffle your foes. Specializing in this tree grants +1% Critical Attack Chance and +35 Power.
Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.
Player Versus Player : While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 70%.
| Power | Description | Cast |
|---|---|---|
| Sticky Bomb |
Deploy a device that sticks to surfaces and detonates. Control Role : Restores Power to group members over time |
200 |
| Intimidation |
Empowers your attacks to cause additional damage and force enemies to cower in fear. [Requires Sticky Bomb] |
250 |
| Sentry Turret |
Deploys a mobile turret to attack enemies; hold the Sentry Turret button for three seconds to banish it. [Requires Sticky Bomb] |
250 |
| Hide |
Deploys a smoke bomb cloaking you from enemies until you are damaged or move, prevents damage for a short time and compels enemies to seek targets other than you. [Requires Sticky Bomb] Usable While Controlled | 250 |
| Anesthetic |
Blocks damage, rapidly regenerates Health, and protects against control effects for a short time. [Requires Level 8] Usable While Controlled : 35% Supercharge Cost | 35% SC |
| Suppressor Turret |
Deploys a mobile turret to blanket the area with grenades; hold the Suppressor Turret button for three seconds to banish it. [Requires Level 8] [Requires Sentry Turret] |
325 |
| Asphyxiation Gas |
Inflicts heavy damage on enemies as they choke and cough. [Requires Level 8] Usable While Controlled : 50% Supercharge Cost |
50% SC |
| Gag Glove |
Launches a lead-filled boxing glove to damage and knock enemies back. [Requires Level 12] [Requires Intimidation] |
300 |
| Stasis Field |
Encases an enemy within a force field causing damage over time. [Requires Level 12] [Requires Hide] |
300 |
| Bomb |
Bombs your target with explosive force. [Requires Level 16] [Requires Gag Glove] |
350 |
| Warden Turret |
Summons a mobile turret armed with a range of ammunition; hold the Warden Turret button for three seconds to banish it. [Requires Level 16] [Requires Suppressor Turret] |
375 |
| Clown Box |
Encloses you inside a giant box protecting you from damage and releases a deadly nerve gas when you finally emerge causing heavy damage and choking nearby enemies. [Requires Level 16] [Requires Stasis Field] Usable While Controlled |
350 |
