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Gadgets

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Specializing in crowd Control abilities, Gadgets is a Power Set available for a character during Character Creation. Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory. The gadgeteer has two unique paths to follow:

TrapsEdit

Slip through the shadows and deploy cunning gadgets to manipulate the battlefield! Specializing in this tree grants +5% critical attack damage and +1 Stealth.

Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player : While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast

Taser Pull

Throw a taser line around your target to stun and drag them toward you.

Power Interactions : Electrifies enemies, making them vulnerable to Electrified Power Interactions.
Control Role : Restores Power to group members over time
Damage Role : Increases all damage by 35% until the hit counter resets

200
1.8s
2.3s

Fear Gas

Sprays out fear gas to paralyze victims with terror.

[Requires Taser Pull] Vulnerable to Interrupt
Power Interactions : Inflicts Burning to cause damage over time; Burning or Electrified enemies will explode, while Frostbitten enemies may become encased.
Damage Role : Increases all damage by 35% until the hit counter resets

230
2.4s
5.7s

Stealth

Cloaks movements and enables special sneak attacks:

Cuff'Em : Handcuffs the target, stunning it out of combat. Retains Stealth
Surprise Attack : Critical Attack. Breaks Stealth.
Implosion Mine : Deploy a mine that stuns on enemy contact. Retains Stealth

[Requires Taser Pull] Out of Combat Only
Buffs: 5% Dodge (2s), 5% Evasion (2s), 60% Critical Hit Chance (0.5s), 60% Weapon Attack Critical Hit Chance (0.5s)
Debuffs: -0.6667 Run Speed

Defibrillator

Restores Power to the three most fatigued group members.
Applies a personal Might and Precision buff for a short time.

[Requires Taser Pull]
Damage Role : Increases all damage by 35% until the hit counter resets

300

Bunker Buster

Unleashes an inferno to incinerate enemies within the area.

[Requires Level 8] 100% Supercharge Cost

100% SC
2s

Thermite Mine

Deploy a mine that explodes on enemy contact. Mine lasts for 3 minutes.

[Requires Level 8] Retains Stealth : Vulnerable to Interrupt
Power Interactions : Inflicts Burning to cause damage over time.

250
3s
13s

Battle Drone

Deploys an automated drone to assist in battle.

[Requires Level 8] 25% Supercharge Cost

25% SC

Gauss Grenade

Zaps out a high-intensity electrical burst.

[Requires Level 12] [Requires Fear Gas] Usable While Controlled
Power Interactions : Electrifies enemies, making them vulnerable to Electrified Power Interactions.
Control Role : Reduces enemy defenses by 7%.
Damage Role : Increases all damage by 45% until the hit counter resets

300
0.7s
1.3s

Cryo-Foam

Freezes an enemy in place with subzero foam.

[Requires Level 12] [Requires Defibrillator]
Control Role : Reduces the targets ability to heal.
Power Interactions : Inflicts Burning on Electrified enemies.
Damage Role : Increases all damage by 45% until the hit counter resets

300
.7s
8.3s

Neural Neutralizer

Shorts out enemy brain function to cause heavy damage.

[Requires Level 16] [Requires Gauss Grenade] Usable While Controlled
Damage Prevention = 100% Dominance + 50% Restoration
Damage Role : Increases all damage by 50% until the hit counter resets

350
3.7s
4.2s

Sleep Dart

Renders enemies unconscious without alerting their allies.

[Requires Level 16] [Requires Thermite Mine] Retains Stealth
Control Role : Reduces the targets damage output by 7%.
Damage Role : Increases all damage by 50% until the hit counter resets

350
1s
1.7s

Cryo-field

Absorbs thermal energy to produce a freezing aura.

[Requires Level 16] [Requires Cyro-foam]
Power Interactions : Inflicts Burning on Electrified enemies to cause damage over time; Inflicts Frostbite to make enemies vulnerable to freezing effects, while Frostbitten enemies may be rooted or encased; Burning or Electrified enemies will explode.
Damage Role : Increases all damage by 50% until the hit counter resets

350
1.4s
14.8s

TricksEdit

Employ a variety of wacky, devious and deadly contraptions to baffle your foes. Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player Versus Player : While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 70%.

Power Description Cast
Sticky Bomb

Deploy a device that sticks to surfaces and detonates.

Control Role : Restores Power to group members over time
Damage Role : Increases all damage by 35% until the hit counter resets

200
1.4s
1.7s

Intimidation

Empowers your attacks to cause additional damage and force enemies to cower in fear.

[Requires Sticky Bomb]
Damage Role : Increases all damage by 35% until the hit counter resets

250
1.8s
16.8s

Sentry Turret

Deploys a mobile turret to attack enemies; hold the Sentry Turret button for three seconds to banish it.

[Requires Sticky Bomb]
Power Interactions : Inflicts Burning to make enemies vulnerable to burning effects; Electrifies enemies to make them vulnerable to Electrified Power effects.
Control Role : Inflicts Frostbite with cryogenic rounds that make enemies vulnerable to freezing effects.

250

Hide

Deploys a smoke bomb cloaking you from enemies until you are damaged or move, prevents damage for a short time and compels enemies to seek targets other than you.

[Requires Sticky Bomb] Usable While Controlled
Damage Prevention = 100% Dominance + 50% Restoration
Damage Role : Increases all damage by 35% until the hit counter resets

250
Anesthetic

Blocks damage, rapidly regenerates Health, and protects against control effects for a short time.

[Requires Level 8] Usable While Controlled : 35% Supercharge Cost

35% SC
Suppressor Turret

Deploys a mobile turret to blanket the area with grenades; hold the Suppressor Turret button for three seconds to banish it.

[Requires Level 8] [Requires Sentry Turret]
Control Role : Fires either cryogenic rounds to Frostbite enemies, making them vulnerable to Freezing; or stun grenades to Electrify enemies, making them vulnerable to Electrified Power effects.

325

Asphyxiation Gas

Inflicts heavy damage on enemies as they choke and cough.

[Requires Level 8] Usable While Controlled : 50% Supercharge Cost

50% SC
1s

Gag Glove

Launches a lead-filled boxing glove to damage and knock enemies back.

[Requires Level 12] [Requires Intimidation]
Control Role : Reduces the target's damage output by 7%.
Damage Role : Increases all damage by 45% until the hit counter resets

300
1.2s
1.6s

Stasis Field

Encases an enemy within a force field causing damage over time.

[Requires Level 12] [Requires Hide]
Power Interactions : Crushes enemies, making them vulnerable to crushing effects. Control Role : Reduces enemy defenses by 7%. Encases two targets.
Damage Role : Increases all damage by 45% until the hit counter resets

300

Bomb

Bombs your target with explosive force.

[Requires Level 16] [Requires Gag Glove]
Power Interactions : Inflicts Burning on enemies to cause damage over time.
Control Role : Reduces the targets ability to heal.
Damage Role : Increases all damage by 50% until the hit counter resets

350
2.2s
12.2s

Warden Turret

Summons a mobile turret armed with a range of ammunition; hold the Warden Turret button for three seconds to banish it.

[Requires Level 16] [Requires Suppressor Turret]
Power Interactions : Inflicts Burning to make enemies vulnerable to burning effects; Electrifies enemies to make them vulnerable to Electrified Power effects.
Control Role : Blasts a potent EMP plus encasement field; Inflicts Frostbite with cryogenic rounds that make enemies vulnerable to freezing effects.

375

Clown Box

Encloses you inside a giant box protecting you from damage and releases a deadly nerve gas when you finally emerge causing heavy damage and choking nearby enemies.

[Requires Level 16] [Requires Stasis Field] Usable While Controlled
Damage Role : Increases all damage by 50% until the hit counter resets

350
6.5s
30s

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