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Gadgets
Specializing in crowd Control abilities, Gadgets is a Power Set available for a character during Character Creation. Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory.


TrapsEdit

Slip through the shadows and deploy cunning gadgets to manipulate the battlefield!
Specializing in this tree grants +5% Critical Attack Damage and +1 Stealth.

Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player : While in the Controller role you have a special advantage versus Nature, Sorcery, Electricity and Celestial users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast
Tier 1

Taser Pull

Throw a taser line around your target to stun and drag them toward you.

Power Interactions : Electrifies enemies, making them vulnerable to Electrified Power Interactions.
Control Role : Restores Power to group members over time
Damage Role : Increases all damage by 35% until the hit counter resets.

200
1.8s
2.3s

Tier 2

Fear Gas

Sprays out fear gas to paralyze victims with terror.

Vulnerable to Interrupt
Power Interactions : Inflicts Burning to cause damage over time; Burning or Electrified enemies will explode, while Frostbitten enemies may become encased.
Control Role : Stuns and Panics opponents.
Damage Role : Increases all damage by 35% until the hit counter resets.

230
2.4s
5.7s

Stealth

Cloaks your movement in secrecy, enabling special attacks:


Buffs: 5% Dodge (2s), 5% Evasion (2s), 60% Critical Hit Chance (0.5s), 60% Weapon Attack Critical Hit Chance (0.5s)
Stealth is removed on zone and is Usable in Combat.

30s

Defibrillator

Restores Power to the three most fatigued group members.
Applies +77 Might and +62 Precision for 6 seconds.

Damage Role : Increases all damage by 35% until the hit counter resets.

300
Tier 3 [Requires level 8]

Bunker Buster

Unleashes an inferno to incinerate enemies within the area.

50% Supercharge Cost

50% SC
2s

Thermite Mine

Deploy a mine that explodes on enemy contact. Mine lasts for 3 minutes.

Retains Stealth : Vulnerable to Interrupt
Power Interactions : Inflicts Burning to cause damage over time.

250
1.4s
1.5s

Battle Drone

Deploys an automated drone to assist in battle and provide Power to your group.

35% Supercharge Cost
Battle Drone's Power Over Time scales with Vitalization.

35% SC

Tier 4 [Requires level 12]

Gauss Grenade

Zaps out a high-intensity electrical burst.

Usable While Controlled
Power Interactions : Electrifies enemies, making them vulnerable to Electrified Power Interactions.
Control Role : Reduces Defense by 7% and Toughness by 10%; Stuns opponents.
Damage Role : Increases all damage by 45% until the hit counter resets.

300
0.7s
1.3s

Cryo-Foam

Freezes an enemy in place with subzero foam.

Control Role : Reduces Healing In by 25% and Healing Out by 50%. Removes any Healer type shielding and Power Over Time effects.
Power Interactions : Inflicts Burning on Electrified enemies.
Damage Role : Increases all damage by 45% until the hit counter resets.

300
.7s
8.3s

Tier 5 [Requires level 16]

Neural Neutralizer

Activates a protective barrier and shorts out enemy brain function to cause heavy damage.

Usable While Controlled
Control Role : Stuns opponents.
Damage Role : Increases all damage by 50% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration

350
3.7s
4.2s

Sleep Dart

Renders enemies unconscious without alerting their allies.

Retains Stealth
Control Role : Reduces the target's damage output by 7% and removes any active Damage buff; Stuns opponent.
Damage Role : Increases all damage by 50% until the hit counter resets.

300
1s
1.7s

Cryo-field

Absorbs thermal energy to produce a freezing aura.

Power Interactions : Inflicts Burning on Electrified enemies to cause damage over time; Inflicts Frostbite to make enemies vulnerable to freezing effects, while Frostbitten enemies may be rooted or encased; Burning or Electrified enemies will explode.
Control Role : Stuns opponents.
Damage Role : Increases all damage by 50% until the hit counter resets.

350
1.4s
14.8s

TricksEdit

Employ a variety of wacky, devious and deadly contraptions to baffle your foes.
Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player Versus Player : While in the Controller role you have a special advantage versus Nature, Sorcery, Electricity and Celestial users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%. 

Power Description Cast
Tier 1
Sticky Bomb

Deploy a device that sticks to surfaces and detonates.

Control Role : Restores Power to group members over time; Stuns target.
Damage Role : Increases all damage by 35% until the hit counter resets.

200
1.4s
1.7s

Tier 2
Intimidation

Empowers your attacks to cause additional damage and force enemies to cower in fear.

Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.8s
16.8s

Holographic Decoy

Stuns enemies while creating a holographic decoy to alleviate some of your incoming damage and to taunt enemies.

Transfers 25% of incoming damage to decoy

250

Distract

Deploys a smoke bomb to prevent damage for a short time and compels enemies to seek a target other than you.

Usable While Controlled
Damage Role : Increases all damage by 35% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration

250
Self-Destruct Signal

Triggers your Holographic Decoy's or Suppressor Turret's self-destruct when their firing cycle ends, unless affected by irresistible control effects.
Also detonates any nearby Implosion Mine or Thermite Mine.

Included with Holographic Decoy
Usable While Controlled : Vulnerable to Interrupt

Tier 3 [Requires level 8]
Anesthetic

Blocks damage, rapidly regenerates Health, and protects against control effects for a short time.

Usable While Controlled : 35% Supercharge Cost
Damage Prevention = 100% Dominance + 100% Restoration
Dominance and Restoration affect the amount Healed

35% SC
Suppressor Turret

Summons a mobile turret armed with a range of ammunition.
Hold the Suppressor Turret button for three seconds to banish it.

Power Interactions : Inflicts Burning to make enemies vulnerable to burning effects.
Control Role : Fires cryogenic rounds to Frostbite enemies, making them vulnerable to freezing, stun grenades or taser line to Electrify enemies, making them vulnerable to electrified power effects, or a Stasis Encasement to damage an enemy over time.

325

Asphyxiation Gas

Inflicts heavy damage on enemies as they choke and cough.

Usable While Controlled : 50% Supercharge Cost

50% SC
1s

Tier 4 [Requires level 12]
Vortex Cannon

Assaults the senses with a vortex of air, light, and sound to damage your enemies, knock them back, and possibly root and stun them.

Control Role : Reduces the target's damage output by 7% and removes any active Damage buff.
Damage Role : Increases all damage by 45% until the hit counter resets.

300
1.2s
1.6s

Stasis Field

Encases an enemy within a force field causing damage over time.

Power Interactions : Crushes enemies, making them vulnerable to crushing effects.
Control Role : Reduces Defense by 7% and Toughness by 10%. Encases two targets.
Damage Role : Increases all damage by 45% until the hit counter resets.

300

Tier 5 [Requires level 16]
Napalm Grenade

Bombs your target with an explosive force to stun them and knock them down.

Power Interactions : Inflicts Burning on enemies to cause damage over time.
Control Role : Reduces Healing In by 25% and Healing Out by 50%. Removes any Healer type shielding and Power Over Time effects.
Damage Role : Increases all damage by 50% until the hit counter resets.

360
2.2s
12.2s

Photon Blast

Bombards an enemy with a powerful ray to damage and stun them, causing additional damage to enemies at 35% health or below.

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets.

350
3.5s
4s

Energy Shield

Encases you in an energy shield, preventing damage, if your health falls below 35% in the next 2 minutes.

Usable While Controlled
Damage Role : Increases all damage by 50% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration

350

GalleryEdit

See AlsoEdit

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