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Gadgets

Dictate the course of battle with ingenious mechanical weapons and tools. Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory.

Specializing in Crowd Control abilities, Gadgets is a Power Set available for a character during Character Creation.


Power Description Details
Dodge

Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.
While dodging, ranged attacks are deflected.

Innate
Vulnerable to Interrupt
Cooldown: 0.15s

Block

Press the Block button plus to reduce damage from incoming attacks.

You gain the following benefits while blocking:

Innate
Vulnerable to Block Breaker

Breakout

Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.
It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.

Innate
Power Cost: 100

Damage Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Damage Role:

  • +10% Damage

Role

Control Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Control Role:

  • Activating any super power restores Power to your group over time
  • +35% Vitalization

Role
Level: 10

Taser Pull

Throw a taser line around your target, electrically discharging it to damage surrounding enemies, and then pulling it toward you.

Power Interactions : Electrifies enemies, making them vulnerable to electric effects.
Dazed enemies take additional damage.
Frostbitten enemies take additional damage.

Level: 1
Cooldown: 0.5s
Power Cost: 100

Fear Gas

Spray fear gas to Panic enemies and cause damage over time.

Power Interactions : Burns when used against Electrified enemies.
Electrified enemies take additional damage.
Burning enemies take additional damage.

Vulnerable to Interrupt
Level: 3
Cooldown: 2.2s
Power Cost: 200

Sticky Bomb

Deploy a device that sticks to enemies and detonates, damaging your target and knocking it up into the air. Enemies near your target are damaged as well.

Power Interactions : Dazed, Electrified, Frostbitten, or Burning enemies take additional damage.
Encased enemies are detonated.
Control Role : Reduces the target's damage output.

Controller Debuff
Level: 5
Cooldown: 2.5s
Power Cost: 200

Neural Neutralizer

Activate a protective barrier that affects nearby enemies' synaptic systems, stunning and damaging them at point-blank range.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.
Dazed enemies take additional damage.

Shield
Usable While Controlled
Level: 7
Cooldown: 11.5s
Power Cost: 200

Vortex Cannon

Assault the senses of your enemies with a vortex of air, light, and sound, knocking down and damaging them.

Power Interactions : Dazed enemies take additional damage.
Control Role : Stuns targeted enemies.

Level: 9
Cooldown: 3s
Power Cost: 300

Anesthetic

Initialize a local anesthetic that rapidly regenerates Health for a short time.

Usable While Controlled
Level: 11
Cooldown: 60s
Supercharge Cost: 5000

Defibrillator

With a jolt, instantly revitalize your group's three most fatigued members, restoring Power.

Control Role : Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time.

Group Power Heal
Group Weapon Buff
Level: 13
Cooldown: 1.5s
Power Cost: 300

Cuff'Em

Slap handcuffs on your target, damaging and stunning it.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.

Retains Stealth
Level: 15
Cooldown: 0.5s
Power Cost: 100

Surprise Attack

Catch your target off-guard, heavily damaging and knocking it down.

Level: 15
Cooldown: 6s
Power Cost: 300

Stealth

Cloak your movements in secrecy, enabling special stealth attacks.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.
Grants Multiple Abilities:

  • Cuff'Em : Slap handcuffs on your target, damaging and stunning it.
  • Surprise Attack : Catch your target off-guard, heavily damaging and knocking it down.

Level: 15
Cooldown: 12s
Power Cost: 300

Implosion Mine

Deploy a mine that triggers on enemy contact, emitting a graviton pulse that condenses matter, pulling enemies inward and damaging them.

Power Interactions : Inflicts Frostbite on enemies making them vulnerable to freezing effects.
Electrified enemies take additional damage.
Burning enemies take additional damage.
Frostbitten enemies freeze and become encased, but Burning enemies will not become encased.

Retains Stealth
Vulnerable to Interrupt
Level: 16
Cooldown: 2.5s
Power Cost: 100

Thermite Mine

Deploy a mine that explodes on enemy contact, damaging them over time and knocking them down.

Power Interactions : Burns enemies, making them vulnerable to burning effects.
Dazed enemies take additional damage.
Frostbitten enemies take additional damage.
Encased enemies are detonated.

Retains Stealth
Vulnerable to Interrupt
Level: 16
Cooldown: 2.5s
Power Cost: 100

Asphyxiation Gas

Deploy a canister of gas that suffocates enemies within its area of effect, stunning and causing heavy damage over time.

Level: 17
Cooldown: 30s
Supercharge Cost: 5000

Stasis Field

Trap your enemies inside a force field, inflicting instant damage.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.
Control Role : Reduces the target's defenses.

Supercharge Generator
Controller Debuff
Level: 18
Cooldown: 6s
Power Cost: 200

Cryo-Foam

Blast subzero foam at your enemies, causing damage over time and rooting them in place.

Power Interactions : Inflicts Frostbite on enemies, making them vulnerable to freezing effects.
Burns when used against Electrified enemies.
Electrified enemies take additional damage.
Burning enemies take additional damage.
Frostbitten enemies freeze and become encased, but Burning enemies will not become encased.
Control Role : Reduces the targets ability to heal.

Controller Debuff
Level: 19
Cooldown: 0.5s
Power Cost: 200

Battle Display

Survey the battlefield for enemy weak points through a heads up display, empowering your attacks to deal additional damage.

Weapon Buff
Level: 20
Cooldown: 12s
Power Cost: 300

Napalm Grenade

Toss a grenade at your enemies that explodes catching them on fire and damaging them over time.

Power Interactions : Burns enemies, making them vulnerable to burning effects.
Encased enemies are detonated.
Control Role : Reduces the targets ability to heal.
Knocks down targeted enemies.

Controller Debuff
Level: 21
Cooldown: 0.5s
Power Cost: 100

Gauss Grenade

Toss a charged grenade that zaps enemies with a high-intensity electrical burst, damaging them.

Power Interactions : Electrifies enemies, making them vulnerable to Electric effects.
Dazed enemies take additional damage.
Frostbitten enemies take additional damage.
Control Role : Reduces the target's defenses.
Stuns targeted enemies.

Controller Debuff
Level: 22
Cooldown: 0.5s
Power Cost: 100

Battle Drone

Deploy an automated drone to assist your in combat. The Battle Drone revitalizes your group, restoring Power over time.

Damage Role : Bombards enemies with firepower, damaging them.
Control Role : Shields allies, protecting them from incoming damage.

Shield
Group Power Heal
Usable While Controlled
Level: 23
Cooldown: 60s
Supercharge Cost: 5000

Suppressor Turret

Deploy a mobile turret armed with a range of ammunition.
While in combat with your Suppressor Turret alive, your passive power regeneration is reduced.
Hold the Suppressor Turret button for three seconds to banish it.

Power Interactions :

Level: 24
Cooldown: 1.5s
Power Cost: 300

Photon Blast

Bombard your target with a powerful photonic ray, damaging it and then damaging it again.
If the target is below 35% health, the attack deals extra damage.

Vulnerable to Interrupt
Level: 25
Cooldown: 4.4s
Power Cost: 200

EMP Pulse

Activate an electromagnetic pulse bomb, heavily damaging and stunning nearby enemies.

Power Interactions : Dazed, Electrified, Frostbitten, or Burning enemies take additional damage.

Vulnerable to Interrupt
Level: 26
Cooldown: 2.5s
Power Cost: 300

Cryo-field

Use an experimental hypothermic device to envelop yourself in a freezing aura that damages enemies over time.

Power Interactions : Inflicts Frostbite on enemies, making them vulnerable to freezing effects.
Burns when used against Electrified enemies.
Electrified enemies take additional damage.
Burning enemies take additional damage.
Frostbitten enemies freeze and become encased, but Burning enemies will not become encased.
Control Role : On initialization, the device also stuns and damages nearby enemies.

Level: 27
Cooldown: 12s
Power Cost: 300

Distract

Smash a smoke capsule that prevents incoming damage and protects against control effects for a short time. Enemies are detaunted and compelled to seek other targets.

Shield
Usable While Controlled
Level: 28
Cooldown: 18s
Power Cost: 100

Bunker Buster

Call down a barrage of rockets, incinerating enemies within the area. Enemies caught in the barrage can be heavily damaged, knocked down and stunned.

Level: 29
Cooldown: 60s
Supercharge Cost: 10000

Self-Destruct Signal

Trigger your Holographic Decoy or Stasis Field to self-destruct.
Also detonates any nearby Implosion Mines or Thermite Mines.

Usable While Controlled
Level: 30
Cooldown: 0.5s
Power Cost: 100

Paralyzing Dart

Throw a dart at your target, releasing a paralyzing toxin to stun it and heavily damage surrounding enemies.

Power Interactions : Dazed, Electrified, Frostbitten, or Burning enemies take additional damage.
Control Role : Reduces the target's damage output.

Controller Debuff
Level: 30
Cooldown: 3s
Power Cost: 300

Holographic Decoy

Trigger a holographic decoy to intercept some of your incoming damage and to taunt enemies. On initialization, the deployment surprises and stuns nearby enemies.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.

Level: 30
Cooldown: 30s
Power Cost: 100

Gadgets Power Interactions[]

Interaction Powers
Electrifies enemies

Gauss Grenade, Taser Pull
Iconic : Word of Power

Burns enemies

Napalm Grenade, Thermite Mine
Iconic : Heat Vision

Inflicts Frostbite

Cryo-field, Cryo-Foam, Implosion Mine
Iconic : Freezing Breath

Dazes enemies

Cuff'Em, Holographic Decoy, Stealth, Neural Neutralizer, Stasis Field
Iconic : Batarang Multi-Shot, Gag Glove, Sonic Cry

Encases Frostbitten enemies

Cryo-field, Cryo-Foam, Implosion Mine

Additional damage to Burning enemies

Cryo-field, Cryo-Foam, EMP Pulse, Fear Gas, Implosion Mine, Paralyzing Dart, Sticky Bomb, Suppressor Turret

Additional damage to Dazed enemies

EMP Pulse, Gauss Grenade, Neural Neutralizer, Paralyzing Dart, Sticky Bomb, Suppressor Turret, Taser Pull, Thermite Mine, Vortex Cannon
Iconic : Sonic Shout

Additional damage to Electrified enemies

Cryo-field, Cryo-Foam, EMP Pulse, Fear Gas, Implosion Mine, Paralyzing Dart, Sticky Bomb, Suppressor Turret

Additional damage to Frostbitten enemies

EMP Pulse, Gauss Grenade, Paralyzing Dart, Suppressor Turret, Sticky Bomb, Taser Pull, Thermite Mine

Burns Electrified enemies

Cryo-field, Cryo-Foam, Fear Gas

Detonates Encased enemies

Napalm Grenade, Sticky Bomb, Thermite Mine

Trivia[]

This power is one of the most commonly used powers in DC Universe Online by Characters.

Gagdets have a large variety of elemental powers like Cryo-field for Ice, and Napalm Greande for Fire.

Gallery[]

External Links[]

See also[]

v · e · d
Powers
Tank Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u)
Controller Mental - Gadgets - Light - Quantum - Munitions
Healer Nature - Sorcery - Electricity - Celestial - Water
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