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Hall of Doom

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The Hall of Doom is a submersible lair that acts as the main headquarters of the Villains.

In the Hall of Doom villains can find vendors for buying high caliber armor, missions to earn marks for the purchase of top tier armor and weapons, as well as teleporters to all the in-game cities. The Hall also acts as a safe zone for villains as only villains are allowed to visit it and there are no enemies located there. The Hall can be visited by teleporting there directly from your map, by using one of the teleporters in any of the night clubs across any of the cities, or from a teleporter found in Gotham City.

Pre-Game HistoryEdit

The headquarters for the Secret Society of Super-Villains, led by Circe, Lex Luthor and the Joker, the Hall of Doom is a secret villain base submerged deep within the waters of Slaughter Swamp.

Designed and built by Luthor's LexCorp resources, the Hall is connected to various nightclubs around Gotham City and Metropolis via teleportation systems.

In-Game HistoryEdit

Following the influx of villains on Earth thanks to Future Lex Luthor's exobytes, the Hall was renovated to accommodate for the new recruits; creating individual wings that catered to either Meta, Magic or Tech based villains.

In a teleportation accident while within the besieged Daily Planet Building, Superman teleports into the Hall of Doom and is captured. A fellow hero must enter the Hall after him and free him from the Society.

MapEdit

HallofDoomMap

KeyEdit

TeleportersEdit

Locations and InhabitantsEdit

Sabotage Chamber
(Center)

Command & Control Center
Inner Sanctum
Broker Room

The Pit

Meta Wing
(South)

Power Core

Tech Wing
(West)

Hangar

Magic Wing
(East)

Armoury

East Bank
West Bank

Briefs and InvestigationsEdit

GalleryEdit

See AlsoEdit

TriviaEdit

HallofDoomOutside

The Hall of Doom as seen from "outside"

  • The Hall of Doom first appeared in the Super Friends television episode Wanted: The Super Friends.
  • Since the game's first year (2011), there exists a bug where, by finding a "hole" in the graphics, players could push their way through the Hall's walls as the game attempts to load them and fly around outside of the headquarters in an endless space. The player may exit the empty space with some form of warping. The Map offers two warp options. If the player fly straight long enough, they would be warped back into the Hall of Doom.

External linksEdit

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