Legends PvP
Talk11this wiki
Legends PVP allows players to battle one another using avatars of iconic characters in a simulation scenario.
Contents |
Overview
Edit
Legends PVP is unlocked at level 5, after which players will receive a mail with Exobyte Data of Robin or Harley Quinn, depending on morality, which unlocks that character for Legends PVP when used. Players can then queue for a Legends match using their On Duty Menu. Players can buy other Heroes and Villain's Exobyte data from the vendor in the reactor core in the Watchtower or Hall of Doom.
Every match has a 2 minute warm-up period while waiting for all combatants to enter the match. Once all combatants have entered the 2 minute timer will be replaced with a 30 second timer at the end of which the match will commence. A match may start at the end of the 2 minute timer even when both teams have not been filled. All combatants are placed within their own safe room (one for each team) with a provided Sparring Dummy that also acts as a respawn point.
Mail Messages
Edit
Upon reaching level 5, players receive a message from Robin or Harley Quinn, accessible from any Mail Terminal.
Heroes:
| From: Robin | Subject: Dodge and Weave! |
|---|---|
| "That was some fancy footwork out there! I think you're ready to practice using my Legends Simulation avatar.(By the way, I didn't name it that! Blame Oracle.) Do me proud! And enjoy!" | |
| Attachment: Exobyte Data: Robin | |
Villains:
| From: Harley Quinn | Subject: |
|---|---|
| "'" | |
| Attachment: Exobyte Data: Harley Quinn | |
Game Types
Edit
See: Arena PVP#Game Types
Characters
Edit
- Main article: Legends PvP Avatars
Copies of the same character will always have the same stats and powers, regardless of player levels or gear. They have no roles. It is possible to simultaneously have multiples of the same character in one match and on both sides. Their powers are posted in their respective pages.
Maps
Edit
| Name | Players per Team | Requires | Type |
|---|---|---|---|
Ace Chemicals
| 4 | Level 4 | King of the Hill |
Arkham Asylum
| 4 | Level 4 | Capture and Hold |
Batcave
| 2 | Level 4 | King of the Hill |
Fortress of Solitude
| 8 |
Level 30, The Last Laugh DLC | Deathmatch |
The Moon
| 5 |
Level 30, The Last Laugh DLC | Capture the Flag |
Temple of Isis
| 4 |
Level 4, Hand of Fate DLC | Deathmatch |
Inner Sanctum
| 2 |
Level 4 | King of the Hill |
Rewards
Edit
- A victory in any arena awards influence, 2 Marks of Tactics and 2 Marks of Legend.
- A loss in any arena awards less influence, a Mark of Tactics, and 1 Mark of Legend.
- Each day a random arena is assigned the "daily bonus" - a victory in this arena awards 2 extra Marks of Legend.
- If the player has purchased the The Last Laugh DLC, a victory for the first time in the week in any arena awards 1 Mark of Lore and either a Legends PVP mission (that awards 1 Mark of Lore) or PVP comsumables.
Trivia
Edit
- Bane, both Jokers and Two-Face cannot use Acrobatics' grappling hook, double jump or glide but can jump higher than normal while movement mode is active.
- Batman is currently only available as pre-purchase bonuses.
- Both Jokers and Huntress can switch weapons with one of their powers.
- Batman and Robin do not have access to their weapon sets normal Block Breakers. Instead they use Batarang Furry, a chargable ranged attack.
- The Joker is the only Legend character to currently be able to change movement modes. He uses Acrobatics while using the Crowbar and Flight while using Dual Pistols.
- Catwoman, General Zod, and Ursa's Martial Arts combos differ greatly in what each combo does and looks like, keeping only how to activate each combo the same.