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Light
Specializing in Crowd Control abilities, Light is a Power Set that is available through the download of the "Fight for the Light" DLC, that was released September 6th, 2011 for $9.99. Heroes can wield the green power of Will, while villains use the yellow power of Fear. Light is the game's seventh power.

Contents


SupportEdit

Support powers center on keeping you and your teammates in the fight. Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast
Tier 1
Boxing

Pummels and knocks down enemies with boxing gloves made of hard light, may provide protection against ranged attacks

Tap Melee: Boxing x4
Hold Melee: Boxing
Tap Range: Hand Clap x3
Hold Range: Impact
Control Role : Restores Power to group members over time.
Power Interactions : Knocks down target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.3s
1.5s

Tier 2
Hand Clap

Knocks down and crushes the enemy between two giant hands

Tap Melee: Chainsaw x5
Hold Melee: Grasping Hand
Tap Range: Hand Clap x2
Power Interactions : Knocks down target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.0s
1.1s

Impact

Crashes a train into enemies knocking them down

Tap Melee: Chainsaw
Hold Melee: Grasping Hand
Power Interactions : Stuns target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.5s
1.5s

Recharge

Restores Power to the three most fatigued group members.

Applies +77 Might and +62 Precision for 6 seconds.
Damage Role : Increases all damage by 35% until the hit counter resets.

300

Tier 3 [Required level 8]
Restore

Restores some of your health

35% Supercharge Cost : Usable While Controlled
Dominance added to Restoration to affect the amount Healed

Light Barrier

Surrounds you in a protective shield that causes damage to anyone that strikes it

Usable While Controlled
Damage Role : Increases all damage by 40% until the hit counter resets
Damage Prevention = 100% Dominance + 100% Restoration

350

Entrap

Encases enemies around a nearby target, placing them in light construct spheres

Tap Melee: Swing x4
Vulnerable to Interrupt
Power Interactions : Crushes enemies making them vulnerable to crushing effects.
Control Role : Reduces Enemy Defenses
Damage Role : Increases all damage by 40% until the hit counter resets.

300

Group Shielding

Shields you and group mates, preventing damage and restoring Power.

50% Supercharge Cost : Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration

Tier 4 [Required level 12]
Grasping Hand

Grabs and stuns the enemy with a giant hand

Hold Melee: Grasping Hand [Pull]
Tap Range: Fan
Hold Range: Light Blast
Power Interactions : Crushes target making them vulnerable to crushing effects; Stuns target, making them vulnerable to helpless effects
Control Role : Reduces the target's damage output and removes Damage role buffs
Damage Role : Increases all damage by 40% until the hit counter resets.

350
2.3s
2.4s

Tier 5 [Required level 16]
Shielding

Constructs a shield to prevent damage and state effects to yourself and those standing behind your defenses, Chance for shield to break on each hit

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets
Damage Prevention has a Cap of 10,000

450

Light Blast

Blasts a beam of light to smash and stun an opponent, dealing additional damage to enemies at 35% health or below

Tap Melee: Boxing (x4)
Power Interactions : Stuns target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 50% until the hit counter resets.
Control Role : Reduces the target's ability to Heal and stops Power over Time effects

350
3.5s
4.3s

Triage

Heals your wounds as you focus, incoming attacks may break your concentration, ending the effect

Vulnerable to Interrupt
Damage Role : Increases all damage by 50% until the hit counter resets.
Dominance added to Restoration to affect the amount Healed

350

AssaultEdit

Light Assault Tree

Assault your enemies with hard light constructs! Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast
Tier 1
Light Claws

Slashes and stuns opponents with giant claws

Tap Melee: Light Claws x4
Hold Melee: Light Claws
Tap Ranged: Ram
Hold Ranged: Miniguns
Control Role : Restores Power to group members over time. Panics the target.
Power Interactions : Stuns target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.3s
2.5s

Tier 2
Minigun

Constructs a trio of rifles to blanket the area with gun fire and stun opponents

Tap Melee: Whip Thrash x2
Hold Melee: Snap Trap
Power Interactions : Stuns enemies, making them vulnerable to helpless effects
Damage Role : Increases all damage by 35% until the hit counter resets.

250
3.5s
4.3s

Spikequake

Erupts spikes at the feet of nearby enemies to knock them down and cause damage over time

Power Interactions : Knocks down target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.5s
1.5s

Ram

Smashes and flings enemies into the air

Tap Melee: Whip Thrash x2
Hold Melee: Snap Trap
Power Interactions : Knocks down target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.3s
1.4s

Tier 3 [Required level 8]
Ballistic Assault

Constructs a missile strike, launching a devastating forward assault

25% Supercharge Cost

5.0s
5.0s

Light Weight

Creates a light construct weight and swings it around to knock down enemies and provides protection against ranged attacks

Tap Ranged: Light Weight
Vulnerable to Block
Control Role : Reduces the target's damage output and removes Damage role buffs
Damage Role : Increases all damage by 40% until the hit counter resets.

300
3.5s
3.5s

Strafing Run

Generates a light construct jet to bomb enemies surrounding your target, setting them on fire and causing them to flee in panic.

50% Supercharge Cost

1.5s
1.8s

Tier 4 [Required level 12]
Chompers

Panics and causes damage over time to the target and others in the area

Power Interactions : Panics target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 45% until the hit counter resets.

300
1.5s
1.5s

Whip Thrash

Punishes and stuns enemies

Tap Ranged: Hand Clap x3
Hold Ranged: Impact
Tap Melee: Whip Thrash
Vulnerable to Block
Control Role : Reduces Enemy Defenses by 7%
Power Interactions : Stuns target, making them vulnerable to helpless effects
Damage Role : Increases all damage by 45% until the hit counter resets.

350
1.8s
1.8s

Tier 5 [Required level 16]
Fan

Creates a fan construct to pull enemies toward you and knock them down

Tap Melee: Light Claws x4
Power Interactions : Knocks down enemies, making them vulnerable to helpless effects
Damage Role : Increases all damage by 50% until the hit counter resets.

300
3.3s
3.4s

Chainsaw

Mauls your enemies with a giant chainsaw, May panic nearby enemies

Tap Melee: Chainsaw x5
Hold Melee: Chainsaw
Tap Range: Ram
Hold Range: Minigun
Damage Role : Increases all damage by 50% until the hit counter resets.

350
1.3s
2.2s

Snap Trap

Snaps and stuns a target with the jaws of a trap

Tap Range: Fan
Hold Range:Light Blast
Power Interactions : Stuns target, making them vulnerable to helpless effects.
Control Role : Reduces the target's ability to Heal and stops Power over Time effects.
Damage Role : Increases all damage by 50% until the hit counter resets.

300
1.3s
1.4s

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