Specializing in Crowd Control abilities, Light is a Power Set that is available through the download of the "Fight for the Light" DLC, that was released September 6th, 2011 for $9.99. Heroes can wield the green power of Will, while villains use the yellow power of Fear. Light is the game's seventh power.
Support powers center on keeping you and your teammates in the fight. Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.
Controller Role :
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.
Player versus Player:
While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.
Power
Description
Cast
Tier 1
Boxing
Pummels and knocks down enemies with boxing gloves made of hard light, may provide protection against ranged attacks
Tap Melee: Boxing x4 Hold Melee: Boxing Tap Range: Hand Clap x3 Hold Range: Impact Control Role : Restores Power to group members over time. Power Interactions : Knocks down target, making them vulnerable to helpless effects Damage Role : Increases all damage by 35% until the hit counter resets.
250 1.3s 1.5s
Tier 2
Hand Clap
Knocks down and crushes the enemy between two giant hands
Tap Melee: Chainsaw x5 Hold Melee: Grasping Hand Tap Range: Hand Clap x2 Power Interactions : Knocks down target, making them vulnerable to helpless effects Damage Role : Increases all damage by 35% until the hit counter resets.
250 1.0s 1.1s
Impact
Crashes a train into enemies knocking them down
Tap Melee: Chainsaw Hold Melee: Grasping Hand Power Interactions : Stuns target, making them vulnerable to helpless effects Damage Role : Increases all damage by 35% until the hit counter resets.
250 1.5s 1.5s
Recharge
Restores Power to the three most fatigued group members.
Applies +77 Might and +62 Precision for 6 seconds. Damage Role : Increases all damage by 35% until the hit counter resets.
Hold Melee: Grasping Hand [Pull] Tap Range: Fan Hold Range: Light Blast Power Interactions : Crushes target making them vulnerable to crushing effects; Stuns target, making them vulnerable to helpless effects Control Role : Reduces the target's damage output and removes Damage role buffs Damage Role : Increases all damage by 40% until the hit counter resets.
350 2.3s 2.4s
Tier 5 [Required level 16]
Shielding
Constructs a shield to prevent damage and state effects to yourself and those standing behind your defenses, Chance for shield to break on each hit
Blasts a beam of light to smash and stun an opponent, dealing additional damage to enemies at 35% health or below
Tap Melee: Boxing (x4) Power Interactions : Stuns target, making them vulnerable to helpless effects Damage Role : Increases all damage by 50% until the hit counter resets. Control Role : Reduces the target's ability to Heal and stops Power over Time effects
350 3.5s 4.3s
Triage
Heals your wounds as you focus, incoming attacks may break your concentration, ending the effect
Vulnerable to Interrupt Damage Role : Increases all damage by 50% until the hit counter resets. Dominance added to Restoration to affect the amount Healed
Assault your enemies with hard light constructs! Specializing in this tree grants +1% Critical Attack Chance and +35 Power.
Controller Role :
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.
Player versus Player:
While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.
Power
Description
Cast
Tier 1
Light Claws
Slashes and stuns opponents with giant claws
Tap Melee: Light Claws x4 Hold Melee: Light Claws Tap Ranged: Ram Hold Ranged: Miniguns Control Role : Restores Power to group members over time. Panics the target. Power Interactions : Stuns target, making them vulnerable to helpless effects Damage Role : Increases all damage by 35% until the hit counter resets.
250 1.3s 2.5s
Tier 2
Minigun
Constructs a trio of rifles to blanket the area with gun fire and stun opponents
Tap Melee: Whip Thrash x2 Hold Melee: Snap Trap Power Interactions : Stuns enemies, making them vulnerable to helpless effects Damage Role : Increases all damage by 35% until the hit counter resets.
250 3.5s 4.3s
Spikequake
Erupts spikes at the feet of nearby enemies to knock them down and cause damage over time
Power Interactions : Knocks down target, making them vulnerable to helpless effects Damage Role : Increases all damage by 35% until the hit counter resets.
250 1.5s 1.5s
Ram
Smashes and flings enemies into the air
Tap Melee: Whip Thrash x2 Hold Melee: Snap Trap Power Interactions : Knocks down target, making them vulnerable to helpless effects Damage Role : Increases all damage by 35% until the hit counter resets.
250 1.3s 1.4s
Tier 3 [Required level 8]
Ballistic Assault
Constructs a missile strike, launching a devastating forward assault
Creates a light construct weight and swings it around to knock down enemies and provides protection against ranged attacks
Tap Ranged: Light Weight Vulnerable to Block Control Role : Reduces the target's damage output and removes Damage role buffs Damage Role : Increases all damage by 40% until the hit counter resets.
300 3.5s 3.5s
Strafing Run
Generates a light construct jet to bomb enemies surrounding your target, setting them on fire and causing them to flee in panic.
Panics and causes damage over time to the target and others in the area
Power Interactions : Panics target, making them vulnerable to helpless effects Damage Role : Increases all damage by 45% until the hit counter resets.
300 1.5s 1.5s
Whip Thrash
Punishes and stuns enemies
Tap Ranged: Hand Clap x3 Hold Ranged: Impact Tap Melee: Whip Thrash Vulnerable to Block Control Role : Reduces Enemy Defenses by 7% Power Interactions : Stuns target, making them vulnerable to helpless effects Damage Role : Increases all damage by 45% until the hit counter resets.
350 1.8s 1.8s
Tier 5 [Required level 16]
Fan
Creates a fan construct to pull enemies toward you and knock them down
Tap Melee: Light Claws x4 Power Interactions : Knocks down enemies, making them vulnerable to helpless effects Damage Role : Increases all damage by 50% until the hit counter resets.
300 3.3s 3.4s
Chainsaw
Mauls your enemies with a giant chainsaw, May panic nearby enemies
Tap Melee: Chainsaw x5 Hold Melee: Chainsaw Tap Range: Ram Hold Range: Minigun Damage Role : Increases all damage by 50% until the hit counter resets.
350 1.3s 2.2s
Snap Trap
Snaps and stuns a target with the jaws of a trap
Tap Range: Fan Hold Range:Light Blast Power Interactions : Stuns target, making them vulnerable to helpless effects. Control Role : Reduces the target's ability to Heal and stops Power over Time effects. Damage Role : Increases all damage by 50% until the hit counter resets.