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MartialArts

A fluid, medium-speed melee style focusing on feet and hand strikes.

Skill Description
Martial Arts Weapon Proficiency

Allows access to Martial Arts Weapons and the Martial Arts Weapons Tree
Permanently Gain: +10 Precision

Grants Multiple Abilities:
Axe Kick : Hold Melee
Interrupts : Vulnerable to Block
Interrupts and possibly deflects strong ranged, sustained, or charge-up attacks with a powerful airborne or ground-based kick, with additional damage and knockdown (if in the air) when Supercharge is at maximum.

Heavy Shuriken : Hold Ranged
Block Breaker : Vulnerable to Interrupt
Launches a heavy shuriken to smash through and stun a blocking opponent's defenses, with additional damage and knockdown when Supercharge is at a maximum.

Knee Launch

Tap Melee, Hold Melee
Interrupts : Vulnerable to Block
Launches your target into the air.
Permanently Gain: +5 Restoration

Cartwheel Kick

Tap Melee x 2, Hold Melee
Interrupts : Vulnerable to Block
Stuns the enemy with a powerful kick to the head.
Permanently Gain: +24 Health

Elbow Drop

Tap Melee x 3, Hold Melee
Interrupts : Vulnerable to Block
Drops your enemy to the ground with an elbow jab.
Permanently Gain: +15 Might.

Shuriken Storm

Hold Range x 2
Block Breaker : Vulnerable to Interrupt
Flings a barrage of many small shuriken in a cone in front of you.

Smoke Bomb

Tap Melee x 5, Hold Melee
Interrupts : Vulnerable to Block
Releases smoke to stun enemies in the immediate area.

Spinning Punch

Tap Melee x 4, Hold Melee
Interrupts : Vulnerable to Block
Damages all surrounding targets with a powerful ground strike.

Enhanced Shuriken

Hold Range x 3
Block Breaker : Vulnerable to Interrupt
Throws a charged shuriken at the enemy.

Defense [x3] Permanently increase statistics: Boost Defense and Toughness by +40 per point.
Critical Attack Damage [x3]

Permanently increase statistics: Boost Critical Attack Damage by 4% per point.

Power [x3]
Power Heal Critical Chance

Permanently increase Power by +15 per point spent. On the third point spent Power Heal Critical Chance is permanently increased by 1%.

Critical Healing Chance [x3] Permanently increase statistics: Boost Critical Healing Chance by +1% per point.
Power [x6]

Permanently increase statistics: Boost Power by +8 per point.

Might [x6]

Permanently increase statistics: Boost Might by +9 per point.

Vitalization [x6]

Permanently increase statistics: Boost Vitalization by +4 per point.

Health [x6]

Permanently increase statistics: Boost Health by +14 per point.

Martial Arts Mastery

Requires 20 points in Martial Arts
Requires Knee Launch, Cartwheel Kick, Spinning Punch and Empowered Shuriken
Martial Arts Mastery is a prerequisite for performing cross-weapon combos into select Dual Pistol and Hand Blaster attacks.
Purchasing Martial Arts Mastery causes Knee Launch, Cartwheel Kick, Spinning Punch and Empowered Shuriken to hit for increased damage.
Permanently increases critical strike damage and resistance to control effects while using Martial Arts.

Loft Shot Mastery

Tap Melee, Hold Melee x 2
Requires Martial Arts Mastery
Requires Dual Pistol Mastery and Loft Shot
Use Dual Pistol to perform a high damage version of Loft Shot. Using a super power at the moment Loft Shot impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Loft Shot impacts will decrease the super power's Power cost.

Sweep Shot Mastery

Tap Melee x 4, Hold Melee x 2
Requires Martial Arts Mastery
Requires Dual Pistol Mastery and Sweep Shot
Use Dual Pistol to perform a high damage version of Sweep Shot. Using a super power at the moment Sweep Shot impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Sweep Shot impacts will decrease the super power's Power cost.

Uppercut Mastery

Tap Melee x 2, Hold Melee x 2
Requires Martial Arts Mastery
Requires Hand Blaster Mastery and Uppercut
Use Hand Blaster to perform a high damage version of Uppercut. Using a super power at the moment Uppercut impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Uppercut impacts will decrease the super power's Power cost.

Meteor Blast Mastery

Hold Range x 4
Requires Martial Arts Mastery
Requires Hand Blaster Mastery and Meteor Blast
Use Hand Blaster to perform a high damage version of Meteor Blast. Using a super power at the moment Meteor Blast impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Meteor Blast impacts will decrease the super power's Power cost.

Health/Dominance [x3]

Requires 21 Points in Martial Arts
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point.

Might/Precision [x3]

Requires 21 Points in Martial Arts
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point.

Restoration [x3]

Requires 21 Points in Martial Arts
Permanently increase statistics: Boost Restoration by +30 per point.

Power/Vitalization [x3]

Requires 21 Points in Martial Arts
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point.

See AlsoEdit

GalleryEdit

TriviaEdit

  • The database in the Fortress of Solitude ranks various fighters in classes. Karate Kid is ranked as a Class-15, the Batman is ranked as a Class-12.

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