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Mental

Assault and control others, either by psychic power or the sheer force of your will. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds.

Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation.


Power Description Details
Dodge

Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.
While dodging, ranged attacks are deflected.

Innate
Vulnerable to Interrupt
Cooldown: 0.15s

Block

Press the Block button plus to reduce damage from incoming attacks.

You gain the following benefits while blocking:

Innate
Vulnerable to Block Breaker

Breakout

Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.
It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.

Innate
Power Cost: 100

Damage Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Damage Role:

  • +10% Damage

Role

Control Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Control Role:

  • Activating any super power restores Power to your group over time
  • +35% Vitalization

Role
Level: 10

Telekinesis

Use your mind to lift your target into the air and damage it over time. While levitated, your enemy is helpless, and nearby objects are hurled at it.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.

Level: 1
Cooldown: 0.5s
Power Cost: 100

Telekinetic Push

Project a cone of psychic energy at your enemies, pushing them back and damaging them.

Power Interactions : Dazed enemies take additional damage.

Level: 3
Cooldown: 0.5s
Power Cost: 100

Telekinetic Pull

Telekinetically trap your target, damaging and pulling it toward you.

Power Interactions : Dazed enemies take additional damage.
Control Role : Reduces enemy defenses and stuns the target.

Controller Debuff
Level: 5
Cooldown: 3s
Power Cost: 200

Telekinetic Shield

Surround yourself with a telekinetic barrier, preventing incoming damage for a short time.

Shield
Usable While Controlled
Level: 7
Cooldown: 18s
Power Cost: 200

Thought Bubble

Trap your target within their own mind, encasing them in a psychic bubble and causing damaging time.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.

Level: 9
Cooldown: 6s
Power Cost: 200

Convalesce

Calm your mind in the heat of battle to rapidly regenerate Health over time.

Usable While Controlled
Level: 11
Cooldown: 60s
Supercharge Cost: 5000

Psychic Empowerment

Soothe minds and instantly revitalize your group's three most fatigued members, restoring Power.

Control Role : Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time.

Group Power Heal
Group Weapon Buff
Level: 13
Cooldown: 1.5s
Power Cost: 300

Ambush: Sleep

Force your target to sleep, damaging and stunning it.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.

Retains Stealth
Level: 15
Cooldown: 0.5s
Power Cost: 100

Ambush Pain: Blast

Inflict sudden psychic damage on your target, knocking it down.

Power Interactions : Frightens disoriented enemies and converts Daze to Terror.

Level: 15
Cooldown: 3s
Power Cost: 300

Invisibility

Shroud your movements, detaunting enemies, and enabling special ambush attacks.

Grants Multiple Abilities:
Ambush Pain: Blast: Inflict sudden psychic damage on your target, knocking it down.
Ambush: Sleep: Force your target to sleep, damaging and stunning it.

Level: 15
Cooldown: 12s
Power Cost: 300

Pyrokinesis

Use extrasensory projection to force your targets to burst into flames, damaging them over time.

Power Interactions: Frightens disoriented enemies, inflicting Terror effects on Dazed enemies.
Enemies Encased in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage nearby enemies.
Control Role : Reduces the targets ability to heal and stuns enemies.

Controller Debuff
Level: 16
Cooldown: 3s
Power Cost: 200

Cryokinesis

Direct a piercing cold thought at your target, damaging and rooting it in place. Enemies near your target are damaged and may be rooted as well.

Power Interactions : Disorients frightened enemies, inflicting Daze effects on Terrified enemies.
Dazed or Terrified enemies may be encased.
Control Role : Reduces the target's damage output.

Controller Debuff
Level: 16
Cooldown: 0.5s
Power Cost: 200

Mass Hysteria

Become a horrifying phantasm, surrounded by apparitions that will defend you. This form provides an increased critical attack chance and critical attack damage.

Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.

Level: 17
Cooldown: 60s
Supercharge Cost: 5000

Horrific Visage

Disturb your target at its very core, damaging it and twisting it into a monster that cannot defend itself.
Enemies that get near the target are stunned and can become twisted as well.

Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.
Control Role : Reduces the targets ability to heal.
PVP : Does not form change PVP opponents.
Stuns and grounds opponents.

Supercharge Generator
Controller Debuff
Level: 18
Cooldown: 6s
Power Cost: 200

Psychic Shock

Convince your enemies they are being electrocuted, damaging them over time.

Power Interactions: Terrified enemies take additional damage.
Control Role : Reduces enemy defenses and stuns enemies.

Controller Debuff
Level: 19
Cooldown: 0.5s
Power Cost: 100

Menace

Become terrifying, increasing the damage of your weapon attacks for a short time.

Weapon Buff
Level: 20
Cooldown: 12s
Power Cost: 300

Phantom Flames

Burn the psyches of your enemies, damaging them over time.

Power Interactions: Terrified enemies take additional damage.
Control Role : Reduces the target's damage output and stuns enemies.

Controller Debuff
Level: 21
Cooldown: 3s
Power Cost: 300

Mass Levitation

Use the power of your mind to levitate your enemies, holding them helplessly in the air and damaging them over time.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.

Vulnerable to Interrupt Level: 22
Cooldown: 3s
Power Cost: 200

Bastion

Protect yourself and seven other teammates from incoming damage and restore Power over time.

Shield
Group Power Heal
Usable While Controlled
Level: 23
Cooldown: 60s
Supercharge Cost: 5000

Terror Tendrils

Release a triad of tentacular orbs to damage your enemies.

Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.
Control Role: Stuns enemies.

Level: 24
Cooldown: 0.5s
Power Cost: 200

Terrorize

Overload your target with fright, damaging it, then damaging it again.
If the target is below 35% health, the attack deals extra damage.

Vulnerable to Interrupt
Level: 25
Cooldown: 4.4s
Power Cost: 200

Mass Terror

Inflict debilitating fear upon your enemies, stunning and damaging them.

Power Interactions: Terrified enemies take additional damage.

Vulnerable to Interrupt
Level: 26
Cooldown: 3s
Power Cost: 300

Grandeur

Fills nearby enemies with awe, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets.

Shield
Usable While Controlled
Level: 27
Cooldown: 18s
Power Cost: 100

Telekinetic Bolt

Direct concentrated telekinetic energy at your enemies, heavily damaging them.

Power Interactions : Dazed enemies take additional damage.

Level: 28
Cooldown: 3s
Power Cost: 300

Bolt Barrage

Unleash a rapid-fire barrage of psychic projectiles at your enemies, heavily damaging and knocking them down.

Level: 29
Cooldown: 60s
Supercharge Cost: 10000

Reflect Pain

Form a psychic bond and deflect incoming damage back at your target.

Usable While Controlled
Level: 30
Cooldown: 18s
Power Cost: 200

Psychic Prison

Project a resonating field of overwhelm the psyches of your enemies, inflicting damage over time to any caught within it.

Control Role: Stuns enemies.

Level: 30
Cooldown: 6s
Power Cost: 300


Mental Power InteractionsEdit

Interaction Powers
Dazes enemies

Ambush: Sleep, Mass Levitation, Telekinesis, Thought Bubble
Iconic : Batarang Multi-Shot, Gag Glove, Sonic Cry
Consumable : Dazing Device

Terrifies enemies

Horrific Visage, Mass Hysteria, Terror Tendrils
Consumable : Ampoule of Terror

Additional damage to Dazed enemies

Telekinetic Bolt, Telekinetic Pull, Telekinetic Push
Iconic : Sonic Shout

Additional damage to Terrified enemies

Mass Terror, Phantom Flames, Psychic Shock

Mental Encasement Thought Bubble
Explodes Encasements Pyrokinesis
Inflicts Terror on Dazed enemies Pyrokinesis
Inflicts Daze on Terrified enemies
May Encase Dazed or Terrified enemies
Cryokinesis
Converts Daze to Terror Ambush Pain: Blast

TriviaEdit

  • Ingersoll ruling forbids the use of telepaths in police work due to potential breeches in Human Rights regarding privacy.

GalleryEdit

See AlsoEdit

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