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Mental

Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds.


TelekinesisEdit

Mental Telekinese Tree Pic

Manipulate objects and enemies with the power of your mind!
Specializing in this tree grants +1% Critical Attack Chance, and +35 Power.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, Electricity and Celestial users. Your harmful super powers remove their shielding effects and severely reduce their ability to heal in the Healing role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage by 135%.

Power Description Cast
Tier 1
Telekinesis

Use your mind to damage your target and lift it into the air. While in the air, your enemy is helpless, and nearby objects are hurled at it.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.
Control Role : Restores Power to group members over time.
Damage Role: Increases all damage by 35% until the hit counter resets.

200
1.2s
2s

Tier 2
Psychic Resonance

Unleash a forward pulse of psychic energy at your enemies, damaging and stunning them.

Power Interactions : Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Control Role : Stuns opponents.
Damage Role : Increases all damage by 35% until the hit counter resets.

300
1.2s
2s

Telekinetic Push

Projects a cone of psychic energy at your enemies, damaging and knocking them down.

Power Interactions : Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage.
Control Role : Stuns up to two enemies.
Damage Role: Increases all damage by 35% until the hit counter resets.

200
1.2s
2s

Psychic Empowerment

Soothe minds and instantly revitalize your group's three most fatigued members, restoring Power. Also increase your Might and Precision for a short time.
Applies +77 Might and +62 Precision for 6 seconds.

Damage Role: Increases all damage by 35% until the hit counter resets.

300
1.3s
2s

Tier 3 [Required level 8]
Bolt Barrage

Unleash a rapid-fire barrage of psychic projectiles at your enemies, heavily damaging and knocking them down.

50% Supercharge Cost
11 ticks of Damage

50% SC
1.1s

Telekinetic Bolt

Direct concentrated telekinetic energy at your enemies, heavily damaging and knocking them down.

Vulnerable to Interrupt
Power Interactions : Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Control Role : Stuns enemies.
Damage Role : Increases all damage by 60% until the hit counter resets.

400
3.4s
3s

Bastion

Protect yourself and seven other group members from incoming damage and restores Power Over Time. While active, some incoming damage will be directed back at your attackers.

50% Supercharge Cost : Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration

50% SC

Tier 4 [Required level 12]
Pyrokinesis

Use extrasensory projection to force your target to burst into flames, stunning and damaging it over time.

Power Interactions: Inflicts Burning to cause damage over time. Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Control Role : Reduces Healing In by 25% and Healing Out by 50%. Removes any Healer type shielding and Power Over Time effects. Stuns target.
Damage Role: Increases all damage by 45% until the hit counter resets.
13 Ticks of Burning Damage over Time

370
1.3s

Thought Bubble

Trap your target within their own mind, encasing them in a psychic bubble and causing damage over time.

Power Interactions : Crushes enemies, making them vulnerable to crushing effects
Control Role : Reduces Defense by 7% and Toughness by 10%. Encases two enemies.
Damage Role : Increases all damage by 45% until the hit counter resets.
7 Ticks of Crushing Damage over Time

300
1.2s
1.2s

Tier 4 [Required level 16]
Cryokinesis

Direct a piercing cold thought at your target, damaging and rooting it in place. Enemies near your target are damaged and may be rooted as well.

Power Interactions : Inflicts Frostbite to make enemies vulnerable to freezing effects; may encase Frostbitten enemies. Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage.
Control Role : Reduces the target's damage output by 7% and removes any active Damage buff.
Damage Role : Increases all damage by 50% until the hit counter resets.

375
1.2s
1.2s

Mass Levitation

Use the power of your mind to levitate your enemies, damaging, stunning, and holding them helplessly in the air.

Vulnerable to Interrupt
Power Interactions : Dazes enemies, making them vulnerable to dazing effects.
Damage Role: Increases all damage by 60% until the hit counter resets.

390
3.6s
4.2s

Telekinetic Shield

Surrounds yourself with a telekinetic barrier, preventing incoming damage for a short time.

Usable While Controlled
Damage Role: Increases all damage by 50% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration

350
2s
22s

IllusionEdit

Mental Illusinary Tree Pic

Create phantoms of the mind so real they can down your enemies!
Specializing in this tree grants +5% critical attack damage, and +1 Stealth.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, Electricity and Celestial users. Your harmful super powers remove their shielding effects and severely reduce their ability to heal in the Healing role. Using harmful super powers against them inspires Confidence within you, briefly increasing your damage by 135%.

Power Description Cast
Tier 1
Terror Tendrils

Release a trio of tentacular orbs to damage your enemies.

Power Interactions : Inflicts Terror to make enemies vulnerable to Terrorized power interactions.
Control Role: Stuns opponents and restores Power to group members over time.
Damage Role: Increases all damage by 35% until the hit counter resets.

200
1.6s
3s

Tier 2
Menace

Become terrifying, empowering your attacks to deal additional damage and sometimes cause enemies to panic in fear.

Power Interactions : Terrified enemies take additional damage.
Control Role : Panics opponents.
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.8s
16s

Invisibility

Shroud your movements, enabling special ambush attacks:

  • Ambush Sleep : Force your target to sleep, damaging and stunning it. Breaks Stealth.
  • Ambush Pain Blast : Inflict sudden, psychic damage on your target, knocking it down. Breaks Stealth.

Buffs: 5% Dodge (2s), 5% Evasion (2s), 60% Critical Hit Chance (0.5s), 60% Weapon Attack Critical Hit Chance (0.5s)
Invisibility is removed on zone and is Usable in Combat.

2s
30s

Grandeur

Fills nearby enemies with awe, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets.

Usable While Controlled
Damage Role: Increases all damage by 35% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration

250
1.4s
20s

Tier 3 [Required level 8]
Mass Hysteria

Become a horrifying phantasm, surrounded by apparitions that will defend you. This form provides an increased critical attack chance and critical attack damage.

100% Supercharge Cost : Retains Stealth
Power Interactions : Inflicts Terror to make enemies vulnerable to Terrorized power interactions.
Buffs: +10% Critical Weapon Attack Chance, +15% Critical Weapon Attack Damage
Summons 5 illusionary specters.

100% SC

Horrific Visage

Disturb your target at its very core, damaging it and twisting it into a monster that cannot defend itself.

Control Role : Reduces Healing In by 25% and Healing Out by 50%. Removes any Healer type shielding and Power Over Time effects. Enemies that get near the target are stunned and can become twisted as well.
Damage Role : Increases all damage by 40% until the hit counter resets.

285
1.2s
9s

Convalesce

Fortify your mind against attacks, preventing incoming damage, rapidly regenerating Health, and protecting yourself against control effects for a short time.

35% Supercharge Cost : Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration

35% SC

Tier 4 [Required level 12]
Phantom Flames

Burn the psyches of your enemies, damaging and stunning them.

Power Interactions: Inflicts Burning to cause damage over time. Terrified enemies take additional damage.
Control Role: Reduces Defense by 7% and Toughness by 10%; Stuns opponents.
Damage Role: Increases all damage by 45% until the hit counter resets.
11 Ticks of Damage over Time

300
1.7s
8s

Psychic Shock

Convince your enemies they are being electrocuted, damaging and stunning them.

Power Interactions: Electrifies enemies, making them vulnerable to Electrified Power Interactions. Terrified enemies take additional damage.
Control Role : Stuns opponents.
Damage Role: Increases all damage by 45% until the hit counter resets.

240
2s
3.1s

Tier 5 [Required level 16]
Terrorize

Overload your target with fright, damaging and stunning it, then damaging it again, which induces panic
If the target is below at 35% health, the attack deals extra damage.

Vulnerable to Interrupt
Power Interactions : Inflicts Terror to make enemies vulnerable to Terrorized power interactions.
Control Role : Reduces the target's damage output by 7% and removes any active Damage buff; Stuns and Panics the target.
Damage Role : Increases all damage by 50% until the hit counter resets.
2 Ticks of Damage over Time 

350
3.5s
4s

Mass Terror

Inflicts debilitating fear upon your enemies, stunning and damaging them over time.

Weapon Mastery Crit Excluded
Power Interactions: Inflicts Terror to make enemies vulnerable to Terrorized power interactions.
Control Role : Stuns and Panics enemies.
Damage Role: Increases all damage by 50% until the hit counter resets.
3 Ticks of Damage over Time

385
1.5s
1.5s

Reflect Pain

Form a psychic bond and deflect incoming damage back at your target.

Usable While Controlled
Damage Role : Increases all damage by 50% until the hit counter resets.
Transfers 100% of incoming damage to target for 5 seconds capped at 15% of maximum Health.

350
1.4s
28s

GalleryEdit

See AlsoEdit

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