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Mental

Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds. Mental powered characters can travel two mind-bending paths:

Contents


TelekinesisEdit

Mental Telekinese Tree Pic

Manipulate objects and enemies with the power of your mind!
Specializing in this tree grants +1% critical attack chance, and +35 Power.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast
Tier 1
Telekinesis

Lifts and holds enemies helplessly in the air while hurling nearby objects at them.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects
Control Role :Restores Power to group members over time
Damage Role: Increases all damage by 35% until the hit counter resets

200
1.2s
1.2s

Tier 2
Psychic Resonance

Unleashes a pulse of telekinetic energy at nearby enemies.

[Requires Telekinesis]
Power Interactions : Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Damage Role : Increases all damage by 35% until the hit counter resets

300
1.2s
1.2s

Telekinetic Push

Projects a cone of mental energy that damages and knocks down enemies.

[Requires Telekinesis]
Power Interactions :Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage.
Damage Role: Increases all damage by 35% until the hit counter resets

200
1.2s
1.2s

Psychic Empowerment

Restores Power to the three most fatigued group members.
Applies +77 Might and +62 Precision for 6 seconds.

[Requires Telekinesis]
Damage Role: Increases all damage by 35% until the hit counter resets

300
1.3s
1.6s

Tier 3 [Required level 8]
Bolt Barrage

Devastates nearby enemies with a rapid-fire series of telekinetic bolts.

50% Supercharge Cost

50% SC
1.1s

Telekinetic Bolt

Blasts out a cone of telekinetic energy.

[Requires Telekinetic Push] Vulnerable to Interrupt
Power Interactions : Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Damage Role : Increases all damage by 60% until the hit counter resets

370
3.4s
4.1s

Bastion

Protect yourself and seven other teammates from damage and restores Power Over Time. While active, enemy attacks deal damage back to your attackers.

50% Supercharge Cost : Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration

50% SC

Tier 4 [Required level 12]
Pyrokinesis

Causes an enemy to burst into flames.

[Requires Psychic Resonance]
Power Interactions: Inflicts Burning to cause damage over time. Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Control Role : Reduces the target's ability to Heal and stops Power over Time effects
Damage Role: Increases all damage by 45% until the hit counter resets

370
1.3s

Thought Bubble

Encases an enemy in a force field causing damage over time.

[Requires Psychic Empowerment]
Power Interactions : Crushes enemies, making them vulnerable to crushing effects
Control Role : Reduces enemy defenses by 7%. Encases two enemies
Damage Role : Increases all damage by 45% until the hit counter resets

300
1.2s
1.2s

Tier 4 [Required level 16]
Cryokinesis

Roots enemies around your target.

[Requires Pyrokinesis]
Power Interactions : Inflicts Frostbite to make enemies vulnerable to freezing effects; may encase Frostbitten enemies. Dazed enemies take additional damage and may get knocked down.
Control Role : Reduces the target's damage output and removes Damage role buffs
Damage Role : Increases all damage by 50% until the hit counter resets

370
1.2s
1.2s

Mass Levitation

Levitates nearby enemies helplessly into the air.

[Requires Telekinetic Bolt] Vulnerable to Interrupt
Power Interactions : Dazes enemies, making them vulnerable to dazing effects
Damage Role: Increases all damage by 60% until the hit counter resets

390
3.6s
4.2s

Telekinetic Shield

Surrounds you with telekinetic force, preventing damage.

[Requires Thought Bubble] Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration
Damage Role: Increases all damage by 50% until the hit counter resets

350
2s
20s

IllusionEdit

Mental Illusinary Tree Pic

Create phantoms of the mind so real they can down your enemies!
Specializing in this tree grants +5% critical attack damage, and +1 Stealth.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast
Tier 1
Terror Tendrils

Flings a trio of tentacular orbs to assault enemies in their path.

Power Interactions : Inflicts Terror to make enemies vulnerable to Terrorized Power Interactions.
Control Role: Restores Power to group members over time.
Damage Role: Increases all damage by 35% until the hit counter resets

200
1.6s
3s

Tier 2
Menace

Increases the odds that your enemies will run in fear and take damage when you attack.

[Requires Terror Tendrils]
Power Interactions : Terrified enemies take additional damage.
Damage Role : Increases all damage by 35% until the hit counter resets

250
1.8s
1.8s

Invisibility

Hides your movements in secrecy, enabling special sneak moves:

Ambush Sleep : Renders an enemy unconscious. Breaks Stealth.
Ambush Pain Blast : Catches your target off-guard with a high-damage attack. Breaks Stealth.

[Requires Terror Tendrils]
Buffs: 5% Dodge (2s), 5% Evasion (2s), 60% Critical Hit Chance (0.5s), 60% Weapon Attack Critical Hit Chance (0.5s)

2s
15s

Grandeur

Fills nearby enemies with awe compelling them to attack other targets, frees you from control effects and prevents damage for a short time.

[Requires Terror Tendrils] Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration
Damage Role: Increases all damage by 35% until the hit counter resets

250
1.4s
20s

Tier 3 [Required level 8]
Mass Hysteria

Bestows a spectral form with increased offensive capabilities and powers of illusion.

100% Supercharge Cost : Retains Stealth 
Increases power regeneration.
Summons 5 illusionary specters
Power Interactions : Inflicts Terror to stun and render enemies vulnerable to illusions.

100% SC

Horrific Visage

Damages and disguises an enemy as a monster to terrify and confuse their allies.

[Requires Invisibility]
Control Role : Reduces the target's ability to Heal and stops Power over Time effects. Enemies that get near the target can be disguised as a monster as well. Damage Role : Increases all damage by 40% until the hit counter resets

300
1.2s
8s

Convalesce

Blocks damage, rapidly regenerates Health, and protects against control effects for a short time.

35% Supercharge Cost : Usable While Controlled

35% SC

Tier 4 [Required level 12]
Phantom Flames

Physically assaults your target with the conviction they are aflame.

[Requires Menace]
7 Ticks of Damage over Time
Power Interactions: Inflicts Burning to cause damage over time. Terrified enemies take additional damage.
Control Role: Reduces enemy defenses by 7%
Damage Role: Increases all damage by 45% until the hit counter resets

300
1.7s
8.2s

Psychic Shock

Convince enemies they are being electrocuted.

[Requires Grandeur]
Power Interactions: Electrifies enemies, making them vulnerable to Electrified Power Interactions. Terrified enemies take additional damage.
Damage Role: Increases all damage by 45% until the hit counter resets

240
2s
3.1s

Tier 5 [Required level 16]
Terrorize

Overload an enemy with fright, damaging them and causing additional damage to enemies at 35% health or below.

[Requires Phantom Flames] Vulnerable to Interrupt
Power Interactions : Inflicts Terror to make enemies vulnerable to illusions.
Control Role : Reduces the target's damage output and removes Damage role buffs Damage Role : Increases all damage by 50% until the hit counter resets

450
3.5s
4s

Mass Terror

Inflicts debilitating fear on multiple enemies.

[Requires Horrific Visage]
3 Ticks of Damage over Time
Power Interactions: Inflicts Terror to make enemies more vulnerable to illusions.
Damage Role: Increases all damage by 50% until the hit counter resets

385
1.5s
1.5s

Reflect Pain

Deflects incoming damage back at your target.

[Requires Psychic Shock] Usable While Controlled
Transfers 100% of incoming damage to target for 5 seconds capped at 15% of maximum Health.
Damage Role : Increases all damage by 50% until the hit counter resets

350
1.4s
28s

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