Mental
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Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds. Mental powered characters can travel two mind-bending paths:
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Telekinesis
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Manipulate objects and enemies with the power of your mind!
Specializing in this tree grants +1% critical attack chance, and +35 Power.
Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.
Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.
| Power | Description | Cast |
|---|---|---|
| Tier 1 | ||
| Telekinesis |
Lifts and holds enemies helplessly in the air while hurling nearby objects at them. Power Interactions : Dazes enemies, making them vulnerable to dazing effects |
200 |
| Tier 2 | ||
| Psychic Resonance |
Unleashes a pulse of telekinetic energy at nearby enemies. [Requires Telekinesis] |
300 |
| Telekinetic Push |
Projects a cone of mental energy that damages and knocks down enemies. [Requires Telekinesis] |
200 |
| Psychic Empowerment |
Restores Power to the three most fatigued group members. [Requires Telekinesis] |
300 |
| Tier 3 [Required level 8] | ||
| Bolt Barrage |
Devastates nearby enemies with a rapid-fire series of telekinetic bolts. |
50% SC |
| Telekinetic Bolt |
Blasts out a cone of telekinetic energy. [Requires Telekinetic Push] Vulnerable to Interrupt |
370 |
| Bastion |
Protect yourself and seven other teammates from damage and restores Power Over Time. While active, enemy attacks deal damage back to your attackers. 50% Supercharge Cost : Usable While Controlled |
50% SC |
| Tier 4 [Required level 12] | ||
| Pyrokinesis |
Causes an enemy to burst into flames. [Requires Psychic Resonance] |
370 |
| Thought Bubble |
Encases an enemy in a force field causing damage over time. [Requires Psychic Empowerment] |
300 |
| Tier 4 [Required level 16] | ||
| Cryokinesis |
Roots enemies around your target. [Requires Pyrokinesis] |
370 |
| Mass Levitation |
Levitates nearby enemies helplessly into the air. [Requires Telekinetic Bolt] Vulnerable to Interrupt |
390 |
| Telekinetic Shield |
Surrounds you with telekinetic force, preventing damage. [Requires Thought Bubble] Usable While Controlled |
350 |
Illusion
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Create phantoms of the mind so real they can down your enemies!
Specializing in this tree grants +5% critical attack damage, and +1 Stealth.
Controller Role : In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.
Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, and Electricity users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.
| Power | Description | Cast |
|---|---|---|
| Tier 1 | ||
| Terror Tendrils |
Flings a trio of tentacular orbs to assault enemies in their path. Power Interactions : Inflicts Terror to make enemies vulnerable to Terrorized Power Interactions. |
200 |
| Tier 2 | ||
| Menace |
Increases the odds that your enemies will run in fear and take damage when you attack. [Requires Terror Tendrils] |
250 |
| Invisibility |
Hides your movements in secrecy, enabling special sneak moves: Ambush Sleep : Renders an enemy unconscious. Breaks Stealth. [Requires Terror Tendrils] |
2s |
| Grandeur |
Fills nearby enemies with awe compelling them to attack other targets, frees you from control effects and prevents damage for a short time. [Requires Terror Tendrils] Usable While Controlled |
250 |
| Tier 3 [Required level 8] | ||
| Mass Hysteria |
Bestows a spectral form with increased offensive capabilities and powers of illusion. 100% Supercharge Cost : Retains Stealth |
100% SC |
| Horrific Visage |
Damages and disguises an enemy as a monster to terrify and confuse their allies. [Requires Invisibility] |
300 |
| Convalesce |
Blocks damage, rapidly regenerates Health, and protects against control effects for a short time. |
35% SC |
| Tier 4 [Required level 12] | ||
| Phantom Flames |
Physically assaults your target with the conviction they are aflame. [Requires Menace] |
300 |
| Psychic Shock |
Convince enemies they are being electrocuted. [Requires Grandeur] |
240 |
| Tier 5 [Required level 16] | ||
| Terrorize |
Overload an enemy with fright, damaging them and causing additional damage to enemies at 35% health or below. [Requires Phantom Flames] Vulnerable to Interrupt |
450 |
| Mass Terror |
Inflicts debilitating fear on multiple enemies. [Requires Horrific Visage] |
385 |
| Reflect Pain |
Deflects incoming damage back at your target. [Requires Psychic Shock] Usable While Controlled |
350 |
