Wikia

DC Universe Online Wiki

Mental

Talk0
7,250pages on
this wiki
Mental

Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds.


TelekinesisEdit

Mental Telekinese Tree Pic

Manipulate objects and enemies with the power of your mind!
Specializing in this tree grants +1% Critical Attack Chance, and +35 Power.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, Electricity and Celestial users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast
Tier 1
Telekinesis

Lifts and holds enemies helplessly in the air while hurling nearby objects at them.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.
Control Role : Restores Power to group members over time.
Damage Role: Increases all damage by 35% until the hit counter resets.

200
1.2s
2s

Tier 2
Psychic Resonance

Unleashes a pulse of telekinetic energy at nearby enemies.

Power Interactions : Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Control Role : Stuns opponents.
Damage Role : Increases all damage by 35% until the hit counter resets.

300
1.2s
2s

Telekinetic Push

Projects a cone of mental energy that damages and knocks down enemies.

Power Interactions :Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage.
Control Role : Stuns opponents.
Damage Role: Increases all damage by 35% until the hit counter resets.

200
1.2s
2s

Psychic Empowerment

Restores Power to the three most fatigued group members.
Applies +77 Might and +62 Precision for 6 seconds.

Damage Role: Increases all damage by 35% until the hit counter resets.

300
1.3s
2s

Tier 3 [Required level 8]
Bolt Barrage

Devastates nearby enemies with a rapid-fire series of telekinetic bolts.

50% Supercharge Cost
11 ticks of Damage

50% SC
1.1s

Telekinetic Bolt

Blasts out a cone of telekinetic energy.

Vulnerable to Interrupt
Power Interactions : Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Control Role : Stuns opponents.
Damage Role : Increases all damage by 60% until the hit counter resets.

400
3.4s
3s

Bastion

Protect yourself and seven other teammates from damage and restores Power Over Time. While active, enemy attacks deal damage back to your attackers.

50% Supercharge Cost : Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration

50% SC

Tier 4 [Required level 12]
Pyrokinesis

Causes an enemy to burst into flames.

Power Interactions: Inflicts Burning to cause damage over time. Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned enemies take additional damage. Enemies in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage other enemies.
Control Role : Reduces Healing In by 25% and Healing Out by 50%. Removes any Healer type shielding and Power Over Time effects. Stuns target.
Damage Role: Increases all damage by 45% until the hit counter resets.
13 Ticks of Burning Damage over Time  

370
1.3s

Thought Bubble

Encases an enemy in a force field causing damage over time.

Power Interactions : Crushes enemies, making them vulnerable to crushing effects
Control Role : Reduces Defense by 7% and Toughness by 10%. Encases two enemies.
Damage Role : Increases all damage by 45% until the hit counter resets.
7 Ticks of Crushing Damage over Time

300
1.2s
1.2s

Tier 4 [Required level 16]
Cryokinesis

Roots enemies around your target.

Power Interactions : Inflicts Frostbite to make enemies vulnerable to freezing effects; may encase Frostbitten enemies. Dazed enemies take additional damage and may get knocked down.
Control Role : Reduces the target's damage output by 7% and removes any active Damage buff.
Damage Role : Increases all damage by 50% until the hit counter resets.

375
1.2s
1.2s

Mass Levitation

Levitates nearby enemies helplessly into the air.

Vulnerable to Interrupt
Power Interactions : Dazes enemies, making them vulnerable to dazing effects.
Damage Role: Increases all damage by 60% until the hit counter resets.

390
3.6s
4.2s

Telekinetic Shield

Surrounds you with telekinetic force, preventing damage.

Usable While Controlled
Damage Role: Increases all damage by 50% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration

350
2s
22s

IllusionEdit

Mental Illusinary Tree Pic

Create phantoms of the mind so real they can down your enemies!
Specializing in this tree grants +5% critical attack damage, and +1 Stealth.

Controller Role :  In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

Player versus Player: While in the Controller role you have a special advantage versus Nature, Sorcery, Electricity and Celestial users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

Power Description Cast
Tier 1
Terror Tendrils

Flings a trio of tentacular orbs to assault enemies in their path.

Power Interactions : Inflicts Terror to make enemies vulnerable to illusions.
Control Role: Restores Power to group members over time; Stuns opponents.
Damage Role: Increases all damage by 35% until the hit counter resets.

200
1.6s
3s

Tier 2
Menace

Increases the odds that your enemies will run in fear and take damage when you attack.

Power Interactions : Terrified enemies take additional damage.
Control Role : Panics opponents.
Damage Role : Increases all damage by 35% until the hit counter resets.

250
1.8s
16s

Invisibility

Hides your movements in secrecy, enabling special sneak moves:

  • Ambush Sleep : Renders an enemy unconscious. Breaks Stealth.
  • Ambush Pain Blast : Catches your target off-guard with a high-damage attack. Breaks Stealth.


Buffs: 5% Dodge (2s), 5% Evasion (2s), 60% Critical Hit Chance (0.5s), 60% Weapon Attack Critical Hit Chance (0.5s)
Invisibility is removed on zone and is Usable in Combat.

2s
30s

Grandeur

Fills nearby enemies with awe compelling them to attack other targets, frees you from control effects and prevents damage for a short time.

Usable While Controlled
Damage Role: Increases all damage by 35% until the hit counter resets.
Damage Prevention = 100% Dominance + 100% Restoration

250
1.4s
20s

Tier 3 [Required level 8]
Mass Hysteria

Bestows a spectral form with increased offensive capabilities and powers of illusion.

100% Supercharge Cost : Retains Stealth
Power Interactions : Inflicts Terror to stun and render enemies vulnerable to illusions.
Buffs: +10% Critical Weapon Attack Chance, +15% Critical Weapon Attack Damage
Summons 5 illusionary specters.

100% SC

Horrific Visage

Damages and disguises an enemy as a monster to terrify and confuse their allies.

Control Role : Reduces Healing In by 25% and Healing Out by 50%. Removes any Healer type shielding and Power Over Time effects. Enemies that get near the target may be disguised as a monster as well.
Damage Role : Increases all damage by 40% until the hit counter resets.

285
1.2s
9s

Convalesce

Blocks damage, rapidly regenerates Health, and protects against control effects for a short time.

35% Supercharge Cost : Usable While Controlled
Damage Prevention = 100% Dominance + 100% Restoration

35% SC

Tier 4 [Required level 12]
Phantom Flames

Physically assaults your target with the conviction they are aflame.

Power Interactions: Inflicts Burning to cause damage over time. Terrified enemies take additional damage.
Control Role: Reduces Defense by 7% and Toughness by 10%; Stuns opponents.
Damage Role: Increases all damage by 45% until the hit counter resets.
11 Ticks of Damage over Time

300
1.7s
8s

Psychic Shock

Convince enemies they are being electrocuted.

Power Interactions: Electrifies enemies, making them vulnerable to Electrified Power Interactions. Terrified enemies take additional damage.
Control Role : Stuns opponents.
Damage Role: Increases all damage by 45% until the hit counter resets.

240
2s
3.1s

Tier 5 [Required level 16]
Terrorize

Overload an enemy with fright, damaging them and causing additional damage to enemies at 35% health or below.

Vulnerable to Interrupt
Power Interactions : Inflicts Terror to make enemies vulnerable to illusions.
Control Role : Reduces the target's damage output by 7% and removes any active Damage buff; Stuns and Panics the target.
Damage Role : Increases all damage by 50% until the hit counter resets.
2 Ticks of Damage over Time 

350
3.5s
4s

Mass Terror

Inflicts debilitating fear on multiple enemies.

Power Interactions: Inflicts Terror to make enemies vulnerable to illusions.
Control Role : Stuns and Panics opponents.
Damage Role: Increases all damage by 50% until the hit counter resets.
3 Ticks of Damage over Time

385
1.5s
1.5s

Reflect Pain

Deflects incoming damage back at your target.

Usable While Controlled
Damage Role : Increases all damage by 50% until the hit counter resets.
Transfers 100% of incoming damage to target for 5 seconds capped at 15% of maximum Health.

350
1.4s
28s

GalleryEdit

See AlsoEdit

Around Wikia's network

Random Wiki