Wikia

DC Universe Online Wiki

Movement Modes

Talk0
7,221pages on
this wiki
NewHeroes10

Chosen during Character Creation, a character's Movement Mode affects the character's speed, movement style, and maneuvers in combat. It also determines if the character is a flyer, speedster or jumps from building to building as an acrobat.

Super SpeedEdit

See Also: Super Speed
Speedsters travel through the streets at an incredible velocity. Those with Superspeed movement reach such tremendous acceleration that they can run up the sides of buildings, up walls or across ceilings. Traveling long city blocks to get to the action becomes a cinch with this movement mode.
In combat, speedsters become deadly whirlwinds using their quickness to move in and out of range with ease and special attacks to stun and disorient enemies.

Super Speed is the fastest movement mode

AcrobaticsEdit

See Also: Acrobatics
Acrobats are master aerialists and climbers who use their skills to vault across the rooftops with seemingly effortless grace. Acrobats are able to climb and cling to any surface, giving them a unique way to approach both movement and combat. Using a Grapple Line, Acrobats can quickly ascend tall buildings and traverse the gap between skyscrapers. And for movement across the massive cityscapes, Acrobats can even glide across the sky after leaping from vast heights.
In combat, the Acrobat's agility is unmatched, with special combat moves designed to draw enemies in close to deliver precision attacks.

FlightEdit

See Also: Flight
Flyers soar over the skyscrapers, swooping down to engage their enemies with devastating attacks. There is no place out of reach for flyers, who are able to traverse any environment with ease. Those with Flight movement have their own special combat moves designed to stun enemies or knock them senseless. Using the environment around them, flyers can turn almost anything into aerial projectiles to defend the innocent or destroy the city.

Common Movement Mode Functions Edit

Movement Innate Skills
Each movement mode has passive Movement Skills that provide additional Resistance to Control Effects and Restore Power after a Breakout.  

Skill Movement Trees Description
Breakout Mastery Acrobatics, Flight, Super Speed  Recovers 75 power over 10 seconds when you use Breakout in addition to any other movement recovery effect.
Knockback Resistant Acrobatics, Super Speed  Adds 10% Impulse Resistance
Restraint Resistant Flight, Super Speed  Adds 10% Encase and Root Resistance
Stun Resistant  Acrobatics, Flight  Adds 10% Stun Resistance
Knockback Recovery Acrobatics, Super Speed  Recovers 75 power over 10 seconds when you use Breakout on a knockdown, juggle or push effect.
Restraint Recovery Flight, Super Speed  Recovers 75 power over 10 seconds when you use Breakout on a root or encasement effect.
Stun Recovery Acrobatics, Flight  Recovers 75 power over 10 seconds when you use Breakout on a stunning effect

Movement Active Skills
Each Movement Mode has Active PVP Role Debuffs and similar Utility Powers.

Function Powers
 Removes Healing type shields and reduces Health Restoration for Healers in PVP. Acrobatics : Zip Tie Attack
Flight : Downdraft Attack
Super Speed : Tornado Pull
Removes Controller type shields and reduces Vitalization for Controllers in PVP.   Acrobatics : Forward Flip Attack
Flight : Whirwind Attack
Super Speed : Vortex Trap
Removes Tank shields and removes defensive effects for Tanks in PVP. Acrobatics : Throwing Knives
Flight : Swoop Attack
Super Speed : Cyclone Push
Targeted Pull Acrobatics : Grapple Line Attack
Flight : Low Pressure
Super Speed : Tornado Pull
Control Breakout that may restore Power on a Breakout Acrobatics : Launching Roll
Flight : Air Burst
Super Speed : Whirling Dervish
Control Breakout Supercharge Acrobatics : Perfect Poise
Flight :Dustoff
Super Speed : Metabolic Boost
Damage Prevention Acrobatics : Perfect Poise
Flight : Dustoff
Super Speed : Dash Attack, Phase Dodge
Advertisement | Your ad here

Around Wikia's network

Random Wiki