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Icon Munitions
Munitions

Lock, load, and become a master of explosives and ballistics. Run and gun as you cut paths of destruction through your enemies with big guns and bigger explosions. Use your ordnance expertise to take control on the battlefield or simply blast right through the fray.
Access to Munitions powers is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Daybreak Cash, 600 Marketplace Cash or 600 Loyalty Points.

Specializing in Crowd Control abilities, Munitions is the game's 13th power set, released on April 7th, 2015.


Power Description Details
Dodge

Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.
While dodging, ranged attacks are deflected.

Innate
Vulnerable to Interrupt
Cooldown: 0.15s

Block

Press the Block button plus to reduce damage from incoming attacks.

You gain the following benefits while blocking:

Innate
Vulnerable to Block Breaker

Breakout

Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.
It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.

Innate
Power Cost: 100

Damage Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Damage Role:

  • +10% Damage

Role

Control Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Control Role:

  • Activating any super power restores Power to your group over time
  • +35% Vitalization

Role
Level: 10

Pump Action Shotgun

Blast a cone of pellets at enemies in front of you, damaging and pushing them back.
Munitions Combos : Tap Melee x 3 : Pump Action Shotgun: Blast enemies again, damaging and possibly knocking them down.

Power Interactions : Burning enemies take additional damage.

Level: 1
Cooldown: 1s
Power Cost: 100

Chain Gun

Blanket the area with gunfire, damaging, pushing back, and stunning your enemies.

Power Interactions : Burning enemies take additional damage.

Vulnerable to Interrupt
Level: 3
Cooldown: 3.5s
Power Cost: 200

Laser Net Launcher

Shoot a high velocity projectile that deploys a laser net, damaging, grounding, and stunning your target.

Power Interactions : Burns enemies, making them vulnerable to burning effects.

Level: 5
Cooldown: 1s
Power Cost: 200

Rocket Retreat

Get the hell out of Dodge and fire a rocket at the ground in front of you, damaging and knocking down nearby enemies. You are propelled backwards and gain damage absorption for a short time.

Power Interactions : Burning enemies take additional damage.
Control Role : Stuns enemies that are knocked down.

Shield
Level: 7
Cooldown: 3s
Power Cost: 200

Rocket Jump

Fire a rocket at the ground in front of you, damaging and knocking down nearby enemies. You are propelled forwards and gain damage absorption for a short time.

Power Interactions : Burning enemies take additional damage.
Control Role : Stuns enemies that are knocked down.

Shield
Level: 7
Cooldown: 3s
Power Cost: 200

Flak Cannon

Spray searing hot shrapnel at your target and nearby enemies, damaging them.

Power Interactions : Burns enemies, making them vulnerable to burning effects.
Control Role : Reduces the target's damage output and knocks down and stuns enemies.

Controller Debuff
Level: 9
Cooldown: 1s
Power Cost: 200

Mounted Turret

Cut down all opponents in front of you with suppressing fire, dealing damage, stunning, and knocking them down.
While using the turret, some of your incoming damage is absorbed.

Shield
Level: 11
Cooldown: 18s
Supercharge Cost: 5000

Reload

Make sure your team is well supplied, instantly revitalizing your group's three most fatigued members Power.

Control Role : Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time.

Group Power Heal
Group Weapon Buff
Level: 13
Cooldown: 1.5s
Power Cost: 300

Survival

Remember your survival training, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets.

Shield
Usable While Controlled
Level: 15
Cooldown: 18s
Power Cost: 100

Rocket Launcher

Shoot multiple rockets at your target, dealing damage to it and other nearby enemies.

Power Interactions : Burning enemies take additional damage.
Control Role : Reduces the target's ability to heal and stuns enemies.

Vulnerable to Interrupt
Controller Debuff
Level: 16
Cooldown: 3.5s
Power Cost: 300

MRE

Crack open a ready to eat field ration, preventing incoming damage, rapidly regenerating Health, and protecting yourself against control effects for a short time.

Shield
Usable While Controlled
Level: 17
Cooldown: 30s
Supercharge Cost: 5000

Shrapnel Grenade Launcher

Launch a series of grenades at your target that will explode shrapnel at nearby enemies, damaging over time and knocking them down.

Power Interactions : Burns enemies, making them vulnerable to burning effects.
Control Role : Reduces the target's damage output.

Supercharge Generator
Controller Debuff
Level: 18
Cooldown: 6s
Power Cost: 200

Five Barrel Minigun

Spray all the bullets, damaging your enemies.

Power Interactions : Burning enemies take additional damage.
Control Role : Reduces the target's defenses. Pushes enemies back, stunning and knocking them down.

Vulnerable to Interrupt
Controller Debuff
Level: 19
Cooldown: 3.5s
Power Cost: 200

Killer Instincts

You are beast! Get hyped for battle, increasing the damage of your weapon attacks for a short time.

Weapon Buff
Level: 20
Cooldown: 12s
Power Cost: 300

Multi-Net Launcher

Shoot a high velocity projectile that explodes and deploys a high density netting, damaging and stunning enemies.

Munitions Combos :
Tap Range : Net Retractor
Hold Range : Multi-Net Retractor
Launch a high tensile line following the initial shot to deal damage and pull your netted target or multiple netted enemies to you.

Power Interactions : Burning enemies take additional damage.
Control Role : Reduces the target's ability to heal.

Controller Debuff
Level: 21
Cooldown: 1s
Power Cost: 200

Railguns

Use your two railguns to fire bolts at enemies in front of you, dealing them damage.

Power Interactions : Burning enemies take additional damage.
Control Role : Knocks down enemies.

Vulnerable to Interrupt
Level: 22
Cooldown: 3.5s
Power Cost: 300

Active Protection System

Initialize a prototype APS, shielding yourself and your group members, preventing incoming damage and restoring Power over time.

Shield
Group Power Heal
Usable While Controlled
Level: 23
Cooldown: 30s
Supercharge Cost: 5000

50 Cal

Shoot a single explosive tipped round, dealing damage to your target and nearby enemies.

Power Interactions : Burning enemies take additional damage.
Control Role : Knocks down enemies.

Vulnerable to Interrupt
Level: 24
Cooldown: 3.5s
Power Cost: 300

Small Package

Use a tiny yet effective weapon to blast your target with a large energy beam, damaging it.
Enemies at 35% health or below will take double damage.

Vulnerable to Interrupt
Level: 25
Cooldown: 4.4s
Power Cost: 200

Smoke Grenade Launcher

Launch a smoke grenade to impair visibility for your target and nearby enemies, damaging and stunning them.

Power Interactions : Burning enemies take additional damage.
Control Role : Reduces enemy defenses.

Controller Debuff
Level: 26
Cooldown: 3s
Power Cost: 300

Chain Grenade Launcher

Fire two grenades strung together by a chain at your target, damaging and stunning it. After a short time, the grenades will explode causing your target and nearby enemies to be damaged and knocked down.

Power Interactions : Burns enemies, making them vulnerable to burning effects.
Control Role : Stuns enemies that are knocked down.

Level: 27
Cooldown: 3s
Power Cost: 200

Splosion

Get some! Set off a localized explosive to hit enemies near you, dealing damage and knocking them down.

Power Interactions : Burning enemies take additional damage.

Level: 28
Cooldown: 3.5s
Power Cost: 300

Particle Gun

Shoot your target with a high intensity energy beam, damaging and stunning it. Enemies near your target will also take damage.

Power Interactions : Burning enemies take additional damage.
Control Role : Grounds the target.

Vulnerable to Interrupt
Level: 29
Cooldown: 3.5s
Power Cost: 200

Mini-Nuke

Call in the heavy ordnance and drop a powerful bomb on your target and nearby enemies, dealing damage to them.

Power Interactions : Burning enemies take additional damage.
Control Role : Knocks down enemies.

Level: 30
Cooldown: 6s
Power Cost: 450

Biggun

Shoot a massive bolt of energy that will deal heavy damage to enemies. Some low rank enemies below 35% Health may be completely obliterated.

Level: 30
Cooldown: 30s
Supercharge Cost: 10000

Munitions Power Interactions[]

Interaction Powers
Burns enemies

Chain Grenade Launcher, Flak Cannon, Laser Net Launcher, Shrapnel Grenade Launcher
Iconic : Heat Vision
Consumable : Incendiary Mine, Inferno Module, Napalm Atomizer

Burning enemies take additional damage

50 Cal, Chain Gun, Five Barrel Minigun, Mini-Nuke, Multi-Net Launcher, Particle Gun, Pump Action Shotgun, Rocket Jump, Rocket Launcher, Railguns, Rocket Retreat, Smoke Grenade Launcher, Splosion

Trivia[]

Ballistics was one of the Powers in the Alpha version of DC Universe Online based on Conventional Weapons and Explosives.

Gallery[]

Trailer[]

DC_Universe_Online_-_Power_Munitions_Trailer

DC Universe Online - Power Munitions Trailer

External Links[]

See also[]

v · e · d
Powers
Tank Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u)
Controller Mental - Gadgets - Light - Quantum - Munitions
Healer Nature - Sorcery - Electricity - Celestial - Water
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