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Plans are one-use items related to Research and Development.

The Man With The Plans

Once a plan is researched by right clicking on it, a new formula for creating items becomes permanently available at a research and development station.

Plans can be separated in two differents categories - plans for equipment mods and plans for consumables - and are graded in six different levels to indicate the increasing potency of items that can be created with them.

Plans already researched will continue to drop, but will disappear from vendor lists. Players could sell them to vendors or put those on the broker instead.


Exobyte Plans

Plans for reconstructing an exobyte from exobits are received as a reward from the level 10 mission Research & Development. They cannot be sold or deleted, likely because they cannot be obtained as a drop or be bought.

A player researching an exobyte plan

Consummables Plans
Name Use
Plans: Aggressive Exobyte Researching these plans will allow the player to reconstruct Aggressive Exobytes.
Plans: Durable Exobyte Researching these plans will allow the player to reconstruct Durable Exobytes.
Plans: Support Exobyte Researching these plans will allow the player to reconstruct Support Exobytes.
Plans: Fortified Exobyte Researching these plans will allow the player to reconstruct Support Exobytes.
Plans: Vengeful Exobyte Researching these plans will allow the player to reconstruct Vengeful Exobytes.
Plans: Tenacious Exobyte Researching these plans will allow the player to reconstruct Tenacious Exobytes.
Plans: Super-Speed Exobyte Researching these plans will allow the player to reconstruct Super-Speed Exobytes.


Equipment Mods Plans

Equipment Mods Plans are available in six different levels:

  • Alpha, Beta: the only ones actually allowing creation of items for free-to-play players
  • Mark I, II, III and IV: gradually more powerful and hard-to-get version of the same plans.
  • Mark V: requires Origin Crisis episode
  • Mark V Expert:
  • Mark VI:
  • Mark VI Expert: requires War of the Light Part II episode or newer
  • Mark VII: requires Halls of Power Part II episode or newer
Name Drop Stats
Plans: Health

Alpha: R&D vendors for 175 cash
Beta: R&D vendors for 1540 cash
Mark I: R&D vendors for 3150 cash and 25 Marks of Triumph
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Health-enhancing equipment mods.
Plans: Power

Alpha: R&D vendors for 175 cash
Beta: R&D vendors for 1540 cash
Mark I: R&D vendors for 3150 cash and 25 Marks of Triumph
Mark II: Queen Bee/Zetta-Drone
Mark III:
Mark IV: Brainiac Vanquisher
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Power-enhancing equipment mods.
Plans: Precision

Alpha: R&D vendors for 175 cash
Beta: R&D vendors for 1540 cash
Mark I: R&D vendors for 3150 cash and 25 Marks of Triumph
Mark II:Poison Ivy
Mark III: Sunstone Domineer
Mark IV: Avatar of Magic
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Precision-enhancing equipment mods.
Plans: Might

Alpha: R&D vendors for 175 cash
Beta: R&D vendors for 1540 cash
Mark I: R&D vendors for 3150 cash and 25 Marks of Triumph
Mark II: Bat Family
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Might-enhancing equipment mods.
Plans: Dominance

Alpha: R&D vendors for 175 cash
Beta: R&D vendors for 1540 cash
Mark I: R&D vendors for 3150 cash and 25 Marks of Triumph
Mark II: Black Adam
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Dominance-enhancing equipment mods.
Plans: Vitalization

Alpha: R&D vendors for 175 cash
Beta: R&D vendors for 1540 cash
Mark I: R&D vendors for 3150 cash and 25 Marks of Triumph
Mark II: Bat Sentinels
Mark III:
Mark IV:
Mark V: Paradox Destroyer
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Vitalization-enhancing equipment mods.
Plans: Restoration

Alpha: R&D vendors for 175 cash
Beta: R&D vendors for 1540 cash
Mark I: R&D vendors for 3150 cash and 25 Marks of Triumph
Mark II:
Mark III:
Mark IV: Wonder Woman/Circe
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Restoration-enhancing equipment mods.
Plans: Precision&Might

Alpha:
Beta:
Mark I:
Mark II: Non, Ursa, & General Zod
Mark III: Sunstone Herald
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Precision&Might-enhancing equipment mods.
Plans: Health&Power

Alpha:Giganta
Beta:
Mark I:
Mark II: Bat Sentinels
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Health&Power-enhancing equipment mods.
Plans: Precision&Health

Alpha:
Beta:
Mark I:
Mark II: Brainiac
Mark III:
Mark IV:
Mark V: Jor-El
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Precision&Health-enhancing equipment mods.
Plans: Precision&Power

Alpha:Giganta
Beta:
Mark I: Gorilla Grodd
Mark II:
Mark III: Corrupt Jor-El A.I./Sunstone Domineer
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Precision&Power-enhancing equipment mods.
Plans: Might&Health

Alpha:
Beta:
Mark I:Isis
Mark II: Armored Robotic Custodian/Brainiac Guardian MK-IV
Mark III: Sunstone Herald
Mark IV: Wonder Woman/Circe
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Might&Health-enhancing equipment mods.
Plans: Might&Power

Alpha:
Beta:
Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Might&Power-enhancing equipment mods.
Plans: Dominance&Health

Alpha:
Beta:
Mark I:Metropolis City Hall Duo reward
Mark II: Brainiac/Riot Control Prototype
Mark III:
Mark IV: Brainiac Swarm Master
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Dominance&Health-enhancing equipment mods.
Plans: Dominance&Power

Alpha:
Beta:
Mark I: Prime Servitor, 8th Precinct challange reward
Mark II: Brainiac Guardian MK-III/Riot Control Prototype
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Dominance&Power-enhancing equipment mods.
Plans: Dominance&Precision

Alpha:
Beta:
Mark I:
Mark II: Bat Family
Mark III: Sunstone Herald
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Dominance&Precision-enhancing equipment mods.
Plans: Dominance&Might

Alpha:
Beta: Lex Luthor
Mark I:
Mark II:
Mark III: Scorpionod MK-1
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Dominance&Might-enhancing equipment mods.
Plans: Vitalization&Dominance

Alpha: Giganta
Beta: Isis (Faust)
Mark I:
Mark II: General Adnan
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Vitalization&Dominance-enhancing equipment mods.
Plans: Vitalization&Health

Alpha:
Beta:
Mark I:
Mark II: Pharaoh Vezina/Queen Bee
Mark III: Sunstone Herald
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Vitalization&Health-enhancing equipment mods.
Plans: Vitalization&Power

Alpha:Giganta
Beta:
Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Vitalization&Power-enhancing equipment mods.
Plans: Vitalization&Precision

Alpha:
Beta:
Mark I: Brother Eye
Mark II:
Mark III: Sunstone Domineer
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Vitalization&Precision-enhancing equipment mods.
Plans: Vitalization&Might

Alpha:
Beta:
Mark I:
Mark II: Pharaoh Vezina
Mark III:
Mark IV:
Mark V: Paradox Destroyer
Mark V Expert:
Mark VII:

Researching these plans will allow you to create Vitalization&Might-enhancing equipment mods.
Plans: Restoration&Health

Alpha:
Beta:
Mark I: Gorilla Grodd's Lab Duo reward
Mark II:Batcave: Brainiac Sub-Construct monthly bonus reward
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Restoration&Health-enhancing equipment mods.
Plans: Restoration&Power

Alpha: Giganta
Beta:
Mark I:Watchtower Containment Facility (Alert) weekly bonus reward
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Restoration&Power-enhancing equipment mods.
Plans: Restoration&Precision

Alpha:
Beta: Eclipso
Mark I:
Mark II: Brainiac Guardian MK-XXII
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Restoration&Precision-enhancing equipment mods.
Plans: Restoration&Might

Alpha: Giganta
Beta:
Mark I:
Mark II: Brainiac Guardian MK-XXII/OMAC Batman
Mark III: Sunstone Herald
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:

Researching these plans will allow you to create Restoration&Might-enhancing equipment mods.


Consumables Plans

Consumables plans are available in four different levels, from Mark I to Mark IV. Once researched, they allow the creation of enhanced Soder Colas which give a temporary boost to an extra stat or supplies which can help you in battle.


Consumables Plans (Drinks)
Name Drop Stats
Plans: Flex Soder Mark I: R&D vendor for 3150 cash and 25 Marks of Triumph
Mark II:
Mark III: Sunstone Herald
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to create Precision-enhanced Soder Colas
Plans: Nitro Soder Cola Mark I: R&D vendor for 3150 cash and 25 Marks of Triumph
Mark II:
Mark III: Scorpionod MK-1
Mark IV: Avatar of Magic
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to create Might-enhanced Soder Colas
Plans: Energy Soder Mark I: R&D vendor for 3150 cash and 25 Marks of Triumph
Mark II: Krona
Mark III:Sunstone Herald
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII
Researching these plans will allow you to create Power-enhanced Soder Colas
Plans: Bulldozer Soder Mark I: R&D vendor for 3150 cash and 25 Marks of Triumph
Mark II:
Mark III:
Mark IV: Wonder Woman/Circe
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to create Dominance-enhanced Soder Colas
Plans: Vitamin Soder Mark I: R&D vendor for 3150 cash and 25 Marks of Triumph
Mark II: Pharaoh Vezina/Zod
Mark III: Sunstone Domineer/Sunstone Herald
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VI:
Researching these plans will allow you to create Vitalization-enhanced Soder Colas
Plans: Soder Cola Max R&D vendor for 5250 cash and 25 Marks of Distinction Researching these plans will allow you to create improved Soder Colas that restore Health and Power.
Plans: Soder Cola Prime R&D vendor for 5250 cash and 25 Marks of Krypton Researching these plans will allow you to create improved Soder Colas that restore Health and Power.


Consumables Plans (Misc.)
Name Drop Stats
Plans: Ampoule of Terror Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII
Researching these plans will allow you to develop an Ampoule of Terror consumable
Plans: Cryogenic Solution Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Cryogenic Solution consumable
Plans: Dazing Device Mark I: Subprime Regulator Zeta (Area 51 hard alert)
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Dazing Device consumable
Plans: Electrostatic Pulse Device Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop an Electrostatic Pulse Device consumable
Plans: Explosive Detonator Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop an Explosive Detonator consumable
Plans: Expendable Guise: Amazon Mark I:H.I.V.E. base Duo (weekly bonus reward)
Researching these plans will allow you to develop an Expendable Guise: Amazon consumable
Plans: Expendable Guise: Assassin Mark I:
Researching these plans will allow you to develop an Expendable Guise: Assassin consumable
Plans: Expendable Guise: Brainiac Unit Mark I:
Researching these plans will allow you to develop an Expendable Guise: Brainiac Unit consumable
Plans: Expendable Guise: HIVE Drone Mark I:
Researching these plans will allow you to develop an Expendable Guise: HIVE Drone consumable
Plans: Expendable Guise: Morrowbot Mark I:
Researching these plans will allow you to develop an Expendable Guise: Morrowbot consumable
Plans: Formula of Crushing Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Formula of Crushing consumable
Plans: Karmic Hex Mark I: Mannheim's Chinese Theater challenge (weekly bonus reward)
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Karmic Hex consumable
Plans: Mass Provocation Agent Mark IV:
Researching these plans will allow you to develop a Mass Provocation Agent Consumable consumable
Plans: Mass Shadow Concoction Mark IV:
Researching these plans will allow you to develop a Mass Shadow Concoction consumable
Plans: Napalm Atomizer Mark I:
Mark II: The Gatekeeper
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Napalm Atomizer consumable
Plans: Personal Dampening Field Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Personal Dampening Field consumable
Plans: Polarization Mechanism Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Polarization Mechanism consumable
Plans: Provocation Agent Mark III:
Researching these plans will allow you to develop a Provocation Agent consumable
Plans: Shadow Concoction Mark III:
Researching these plans will allow you to develop a Shadow Concoction consumable
Plans: Shock Inducer Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Shock Inducer consumable
Plans: Static Grenade Mark I:
Mark II:
Mark III:
Mark IV:
Mark V:
Mark V Expert:
Mark VI:
Mark VI Expert:
Mark VII:
Researching these plans will allow you to develop a Static Grenade consumable


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