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Power Interactions empower the effect of certain powers. This can be achieved through the use of certain initial powers or the use of certain consumables.

Atomic Power InteractionsEdit

Interaction Powers
Dazes enemies

Atomic : Irradiate, Radiation Burn, Radiation Shower
Iconic : Gag Glove
Consumable : Dazing Device

Additional damage to Dazed enemies

Atomic : Electron Flare, Fracture, Ionizing Eruption, Particle Beam
Iconic : Gag Glove

Adds a Nuclear Pressure stack

Atomic : Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion

Grants a Molecular Charge

Atomic Combos : Atomic Fragmentation, Beta Flood, Neutron Explosion, Nuclear Blast, Thermochemical Detonation

Additional damage after 3 Nuclear Pressure stacks

Atomic : Geiger Beam, Geiger Blast

Regenerates Power when Nuclear Pressure stacks are applied Atomic : Atom-Powered Assault
Activates Quark-Gluon Aura after 3 Nuclear Pressure stacks and 6 Molecular Charges Atomic : Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion
Activates Quark-Gluon Aura after 1 Nuclear Pressure stack and 2 Molecular Charges Atomic : Atom-Powered Assault, Neutrino Blast, Proton Remedy

Celestial Power InteractionsEdit

Interaction Powers
Panics opponents Celestial Combo: Corrupted Smite
Purifies enemies causing their attacks to heal a small amount  Celestial : Divine Light, Retribution
Celestial Combo: Cleansed Wither
Causes enemies to spread Purification to other enemies Celestial Combo: Corrupted Divine Light
Regenerates Power if cast after a multi-input Celestial Combo Celestial : Admonish, Benediction, Blessing, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Malediction, Plague, Renew, Retribution, Smite, Wither, Wrath of the Presence
Causes increased damage if cast after a multi-input Celestial Combo Celestial : Admonish, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Plague, Retribution, Smite, Wither, Wrath of the Presence
 Damages enemies near your target if cast after a multi-input Celestial Combo Celestial : Consume Soul, Haunt, Retribution, Smite
Deals increased damage while using multi-input Celestial Combos Celestial : Cursed Idol, Divine Light


Earth Power InteractionsEdit

Interaction Powers
Crushes enemies Earth : Earthen Grip, Rumblecrush
Consumable : Formula of Crushing, Doom Seeds
Dazes enemies

Earth : Pebble Blast, Stone, Tectonic Break, UnstoppableIconic : Gag Glove
Consumable : Dazing Device

Additional damage to Crushed enemies Earth : Debris Field, Shards, Striking Stones, Crystal Golem
Additional damage to Dazed enemies

Earth : Debris Field, Crystal Golem, Jackhammer, Localized Tremor, Upheaval

Aftershock abilities
Earth : Gemstone Shield, Jackhammer, Upheaval
Increases power regeneration if cast after Fortify Golem while Crystal is active  Earth : Debris Field, Earthen Grip, Reinforce, Rumblecrush, Shards, Soothing Sands, Striking Stones, Totem


Electricity Power InteractionsEdit

Interaction Powers
Electrifies enemies Electricity : Arc Lightning, Tesla Blast, [[Wired]
Iconic : Word of Power
Consumable : Electrostatic Pulse Device
Polarizes enemies Electricity : Attract, Repulse, Static Push, Circuit Breaker
Consumable : Polarization Mechanism
Additional damage to Electrified enemies

Electricity : Shockwave, Tesla Ball, Voltaic Bolt, Electrocute

Refreshes the Electrified interaction and spreads Electro-Charges to nearby enemies Electricity : Voltaic Bolt
Places an Electro-Charge on enemies to cause damage over time Electricity : Electrogenesis, Electroburst
Heals in Healer role if enemies are Electrified Electricity : Electroburst
Applies a Bio-Charge to Allies Electricity : Bio-Capacitor, Invigorate
Heals Bio-Charged Allies Electricity : Bioelectric Surge
Additional damage to Polarized enemies
Electricity : Electrostatic Bomb, Electrocute, Overcharge, Spark Barrage, Static Push
Quantum : Gravity Well
Polarized enemies are levitated
Electricity : Attract
Regenerates Power when activated after an Electro-Charge Electricity : Arc Lightning, Electrocute, Electrogenesis, Voltaic Bolt, Wired
Regenerates Power when activated while Electrocute is active Electricity : Arc Lightning, Electrogenesis, Voltaic Bolt, Wired


Fire Power InteractionsEdit

Interaction Powers
Inflicts Burning

Causes Damage Over Time

Fire : Fireball, Fireball Barrage, Burning Determination, Eternal Flame, Enflame, Immolation, Inferno, Meteor, Meteor Strike, Reignition, Stoke Flames, Wildfire
Iconic : Heat Vision
Consumable : Incendiary Mine, Inferno Module, Napalm Atomizer

Additional Damage to Burning enemies

Fire : Detonate, Fireburst, Spontaneous Combustion

Heals when used on Burning enemies Fire : Absorb Heat, Backdraft, Wildfire, Fiery Weapon
Grants Immolation Fire : Enflame, Immolation, Inferno
Inflicts Burning if Immolation is active Fire : Flashpoint
Heals if Immolation is active Fire : Overheat
Causes additional Damage if Immolation is active Fire : Flashpoint, Overheat
Activates Volatility on Burning enemies to cause additional damage Fire : Flame Cascade, Fireburst, Burning Determination
Activates Thermal Absorption

Fire : Absorb Heat, Burning Determination

Regenerates Power when activated while Thermal Absorption is active

Fire : Flame Cascade, Fireburst, Mass Detonation, Fiery Weapon, Enflame, Inferno

Extends the duration of Burning, Volatility and Thermal Absorption effects Fire : Flame Cascade, Fireburst, Mass Detonation
Additional Damage if Volatility is active Fire : FireburstMass Detonation


Gadgets Power InteractionsEdit

Interaction Powers
Electrifies enemies Gadgets : Gauss Grenade, Taser Pull
Gadgets (Control Role): Suppressor Turret
Iconic : Word of Power
Inflicts Burning Gadgets : Thermite Mine, Napalm Grenade, Suppressor Turret
Iconic : Heat Vision
Inflicts Frostbite Gadgets : Cryo-Foam, Cryo-field
Gadgets (Control Role): Suppressor Turret
Iconic : Freezing Breath
Dazes enemies Gadgets : Sticky Bomb, Vortex Cannon
Iconic : Gag Glove
May Root or Encase Frostbitten enemies Gadgets : Fear Gas, Cryo-field, Cryo-Foam
Additional damage if cast after Distract, Intimidation or unstealthing Gadgets : Paralyzing Dart, EMP Pulse
Additional damage after 3 different Gadgets Interaction starters Gadgets : Paralyzing Dart, EMP Pulse
Activates Battle Awareness Gadgets : Battle Display
Regenerates Power while Battle Awareness is active Gadgets : Cryo-field, Cryo-Foam, Fear Gas, Gauss Grenade, Paralyzing Dart, Taser Pull, Distract, EMP Pulse, Napalm Grenade, Stasis Field, Sticky Bomb, Vortex Cannon
Gadgets Encasement Gadgets : Stasis Field, Suppressor Turret (Control Role)
Additional damage to Dazed enemies Gadgets : Neural Neutralizer, Paralyzing Dart, Vortex Cannon
Iconic : Gag Glove
Additional damage to Frostbitten enemies Gadgets : Gauss Grenade, Napalm Grenade
Additional damage to Electrified enemies  Gadgets : Napalm Grenade, EMP Pulse
Inflicts Burning on Electrified enemies Gadgets : Fear Gas, Cryo-Foam, Cryo-field
Explodes Burning or Electrified enemies Gadgets : Fear Gas Cryo-Foam, Cryo-field


Ice Power InteractionsEdit

Interaction Powers
Inflicts Frostbite

May Root or Encase Frostbitten enemies
Ice : Inescapable Storm, Wintry Tempest, Snow Devil, Bitter Winds
Iconic : Freezing Breath
Consumable : Cryogenic Solution
Grants Chill Effects
5 Chill Effects activates Ice Armor
Ice : Cold Snap, Ice Bash, Reflection
May Root Frostbitten enemies and form an Icy Field damaging nearby enemies
Ice : Arctic Gust, Avalanche, Freeze Wave, Glacier Flash, Shatter Restraints
Additional Damage to Frostbitten enemies

Ice : Frost Blast

Additional damage to opponents in an Ice Field Ice : Arctic Gust, Avalanche
Additional Damage to Rooted enemies Ice : Snow Ball, Frost Blast
Additional Damage after Chill Effects Ice : Frost Snipe, Ice Boulder
Will Explode after 3 Chill Effects Ice : Snow Ball
Additional Damage in Ice Armor or after 4 Chill Effects Ice : Arctic Gust, Avalanche
May Root or Encase when Chilled Ice : Frost Snipe, Ice Boulder, Reflection
Additional damage to enemies Encased in Ice Ice : Resonating Gale
Additional damage if Ice Bash is active Ice : Arctic Gust, Avalanche
Regenerates Power if Cold Snap is active Ice : Arctic Gust, Avalanche, Cold Snap, Bitter Winds, Ice Bash, Wintry Tempest


Light Power InteractionsEdit

Interaction Powers
Dazes enemies

Light : Ballistic Assault, Chompers, Spikequake
Iconic: Gag Glove
Consumable : Dazing Device

Panics opponents

Light : Chainsaw, Chompers, Light Claws, Strafing Run

Inflicts Burning Light : Strafing Run
Additional damage to Dazed enemies

Light : Boxing, Chainsaw, Chompers, Fan, Grasping Hand, Hand Clap, Light Claws, Snap Trap, Spikequake, Whip Thrash
Iconic : Gag Glove

Crushes enemies Light : Entrap, Grasping Hand
Regenerates Power if cast on an opponent Dazed by Chompers or Spikequake in Damage role Light : Boxing, Chainsaw, Fan, Grasping Hand, Hand Clap, Light Claws, Snap Trap, Whip Thrash


Mental Power InteractionsEdit

Interaction Powers
Activates Resonance Mental : Psychic Resonance
Increases Resonance level

Mental : Telekinetic Bolt, Telekinetic Push, Phantom Flames, Psychic Shock

Causes additional damage based on the Resonance level

Mental : Mass Levitation, Mass Terror

Causes additional damage if cast after Grandeur or Invisibility

Mental : Mass Levitation, Mass Terror

Regenerates Power and causes additional damage when Resonance is active

Mental : Mass Levitation, Telekinetic Bolt, Telekinetic Push, Mass Terror, Phantom Flames, Psychic Shock

Dazes enemies

Mental : Telekinesis, Mass Levitation
Iconic  : Gag Glove
Consumable : Dazing Device

Inflicts Terror

Mental : Terror Tendrils, Terrorize, Mass Hysteria, Mass Terror
Nature : Roar, Serpent Call
Consumable : Ampoule of Terror

Panics opponents

Mental (Control Role) : Menace, Mass Terror, Terrorize

Additional damage to Dazed enemies

Mental : Cryokinesis, Pyrokinesis, Telekinetic Bolt, Telekinetic Push
Iconic : Gag Glove

Additional damage to Terrified enemies

Mental : Menace, Phantom Flames, Psychic Shock

Mental Encasement Mental : Thought Bubble
Additional damage to enemies in Mental Encasement Mental : Pyrokinesis
Inflicts Burning Mental : Phantom Flames, Pyrokinesis
Electrifies enemies Mental : Psychic Shock
Inflicts Frostbite Mental : Cryokinesis


Munitions Power InteractionsEdit

Interaction Powers
Inflicts Burning

Causes Damage Over Time

Munitions : 50 Cal, Chain Grenade Launcher, Flak Cannon, Laser Net Launcher
Iconic : Heat Vision
Consumable : Incendiary Mine, Inferno Module, Napalm Atomizer

Additional Damage to Burning enemies

Munitions : Chain Gun, Five Barrel Minigun, Mini-Nuke, Pump Action Shotgun, Shrapnel Grenade Launcher, Smoke Grenade Launcher, Splosion

Explodes Burning enemies

Munitions : Rocket Jump, Rocket Launcher, Rocket Retreat

Graviton-Charges enemies

Munitions : Biggun, Multi-Net Launcher, Railguns
Consumable : Graviton Accelerator

Additional damage to Graviton-Charged  enemies

Munitions : Laser Net Launcher, Multi-Net Launcher, Particle Gun, Splosion

Explodes  Graviton-Charged enemies Munitions : Rocket Jump, Rocket Launcher, Rocket Retreat
Activates Eye of the Tiger Munitions : Killer Instincts, Survival
Activates Bullet Frenzy and Regenerates Power if Eye of the Tiger is active. Munitions : 50 Cal, Chain Gun, Five Barrel Minigun, Particle Gun, Railguns, Rocket Launcher, Shrapnel Grenade Launcher, Splosion
Refreshes Bullet Frenzy and Eye of the Tiger Munitions : Mounted Turret
Causes additional damage when Bullet Frenzy is active. Refreshes Bullet Frenzy and Eye of the Tiger Munitions : 50 Cal, Chain Gun, Five Barrel Minigun, Particle Gun, Railguns, Rocket Launcher, Shrapnel Grenade Launcher, Splosion


Nature Power InteractionsEdit

Interaction Powers
Releases Poison Spores
to causes Damage Over Time
Nature : Briar, Savage Growth, Vine Lash
Releases Pheromones
in Healer role to Heal Over Time
Nature : Bloom, Cross Pollination, Harvest, Savage Growth, Metabolism
Inflicts Terror

Nature : Roar, Serpent Call
Consumable : Ampoule of Terror

Crushes enemies Nature : Carnivorous Plants
Spreads Poison Spores Nature : Harvest, Thorn Burst
Spreads Poison Spores in Canine Form Canine Form : Thrash, Fling
Additional damage if inflicted with Poison Spores Nature : Harvest, Voracious Plants
Additional damage to Terrified enemies

Nature : Voracious Plants

Removes Pheromones for additional Healing Nature : Blossom
Regenerates Power when activated after Poison Spores are released or spread Nature : Briar, Carnage, Harvest, Hive Mind, Swarm, Thorn Burst, Vine Lash
Regenerates Power when activated while Swarm is active Nature : Briar, Carnage, Harvest, Hive Mind, Thorn Burst, Vine Lash
Regenerates Power in Insectoid Form while Hive Mind is active Nature : Blossom, Swarm Shield
Regenerates Power and causes additional damage in Primal Wolf Form while Carnage is active Nature : Roar, Serpent Call
Additional damage if Hive Mind is active Insectoid Form : Acid Spit, Fury, Launching Uppercut
Regenerates Power in Insectoid Form while Hive Mind is active Nature : Blossom, Swarm Shield

Quantum Power InteractionsEdit

Interaction Powers
Destabilizes enemies Quantum : Anomaly, Distortion Wave, Tachyon Burst
Consumable : Chronometric Emitter
Additional damage to Destabilized enemies Quantum : Tachyon Blast, Time Shift, Time Bomb, Warp Barrage
Graviton-Charges enemies

Quantum : Alcubierre Wave, Gravitonic Field, Oblivion, Warped Reality
Consumable : Graviton Accelerator

Additional damage to Graviton-Charged  enemies

Quantum : Gravity Bomb, Gravity Well, Inspiral Waves, Singularity

Polarizes Graviton-Charged enemies Quantum : Gravity Bomb, Singularity
Additional damage to Polarized enemies Quantum : Gravity Bomb, Singularity
Drags nearby enemies toward them if Graviton-Charged Quantum : Lift
Activates Time Loop Quantum : Time Bomb
Increases Time Loop damage.
Power regenerated by Time Loop.
Quantum : Anomaly, Distortion Wave, Tachyon Blast, Tachyon Burst, Time Shift, Warp Barrage


Rage Power InteractionsEdit

Interaction Powers
Inflicts Plasma Burn Rage : Galling Eruption, Plasma Retch

Consumable: Plasma Capsule

Additional damage to Plasma Burned enemies Rage : Dreadful Blast, Eviscerating Chain, Frenzy, Outrage
Activates a Savage state Rage Combos : Dreadful Explosion, Eviscerate, Extra Measure, Frenzy, Revenge Spin
Regenerates Power in Damage role while in a Savage state Rage Combos : Dreadful Explosion, Eviscerate, Extra Measure, Frenzy, Revenge Spin
Causes increased damage while in a Savage state Rage Combos : Dreadful Explosion, Eviscerate, Extra Measure, Frenzy, Revenge Spin
Extends the duration of a Savage state Rage : Berserk, BloodlustChannel Hate, Dreadful Blast, Eviscerating Chain, Frenzy, Galling Eruption, Infuriate, Lacerate, Mangle, Outrage, Plasma Retch, Rage Blast, Revenge, Violence
Activates a Rage Mode that delays incoming damage as a Rage Crash Rage : Relentless Anger, Severe Punishment
Ignores damage from a Rage Crash during the attack or combo Rage : Dreadful Blast, Eviscerating Chain, Outrage, Revenge, Plasma Retch
Reduces damage from a Rage Crash during power effect  Rage : Bloodlust, Galling Eruption, Lacerate, Violence, Remorseless Recovery
Provides immunity to a Rage Crash Rage : Vindictive


Sorcery Power InteractionsEdit

Interaction Powers
Inflicts Bad Karma
Enemy attacks either heal their targets or damage their allies
Sorcery : Condemn, Karmic Backlash, Shard of Life, Soul Siphon, Weapon of Destiny
Consumable : Karmic Hex
Grants Red Soul Aura Sorcery (Damage role) : Soul Siphon
Sorcery : Soul Well, Fury, Guardian, Watcher
Grants Golden Soul Aura
+10% critical healing chance
Sorcery : Invocation of Renewal, Rejuvenate, Vengeance Sorcery (Healer role) : Soul Siphon
Additional damage to enemies afflicted with Bad Karma

Sorcery : Circle of Destruction, Vengeance, Summon Fury, Soul Storm, Transmutation, Summon Fury

May Polymorph enemies afflicted with Bad Karma Sorcery : Weapon of Destiny
Additional Damage when Red Soul Aura is active Sorcery : Soul Storm, Transmutation
Inflicts Damage when Red Soul Aura is active Sorcery : Boon of Souls
Increases power regeneration if cast after Offering while Fury is active  Sorcery : Boon of Souls, Circle of Destruction, Ritualistic Word, Shard of Life, Soul Barrage, Soul Storm, Soul Well, Transmutation, Weapon of Destiny


Movement Power InteractionsEdit

Power Interactions
Acrobatics : Launching Roll Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds.
Flight : High Pressure Recent Victims of Low Pressure take additional damage
Flight : Low Pressure

Recent Victims of High Pressure take additional damage

Flight : Air Burst Using the Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds
Super Speed : Whirling Dervish Cancels most control effects and recovers 200 power over 10 seconds.

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