Restoration is combined with Dominance to determine the potency of healing and shield abilities.
Healing = Base Healing Multiplier * (30% Restoration + 25% Dominance).
Shield = Base Shield Multiplier * (112.5% Restoration + 150% Dominance)
Restoration is the primary stat for Healers.
Nature, Sorcery, Electricity, Celestial and Water gain +35% Restoration in Healer role.
Healer Armor provides higher Restoration.
Restoration can be increased using Equipment Mods, Generator Mods and spending Stat Points in Restoration.
Other visible stats: