Power can be restored by active powers, consumables, breakouts and weapon combos.
Power also regenerates slowly every second.
Power restored by active powers or breakouts are represented as blue hitsplats.
Breakouts require Innate Skills in a Movement tree to restore power after a breakout.
Gadgets, Light, Mental, Quantum and Munitions each have an ability to provide immediate power to 3 group members and a Supercharge that restores power to all group members.
Tactical Mods may also provide power regeneration boosts.
Power Restoration Stats[]
Power[]
Power is required to use abilities in a Loadout and is drained as abilities are performed.
A percentage of max Power regenerates every second with increased regeneration when out of combat.
Power builds when performing weapon attacks with either a Weapons Expert or a Hybrid Focus.
Power does NOT build when performing weapon attacks with a Superpowered Focus but +10% Power and +25% Power Regeneration is granted instead.
Power is restored when defeating opponents in Challenges, Duos and open world content.
The main role of a Controller is to restore the party's power.
Vitalization[]
Vitalization determines the potency of power heals.
Vitalization does NOT affect passive power regeneration or power regeneration from weapon attacks.
Power Healing = Base Power Multiplier * (50% Vitalization)
Vitalization is the primary stat for Controllers.
Critical Power Magnitude[]
Critical Power Magnitude is the bonus percent power healing of a critical power heal.
Base Critical Power Magnitude is 25%.
Critical Power Chance[]
Critical Power Chance is the chance that a power heal will critically hit.
Base Critical Power Chance is 5%.
Active Powers that Restore Power to Group Members[]
Supercharges that Restore Power to a Group[]
Power Set | Powers |
---|---|
Gadgets | Battle Drone |
Iconic | Word of Power |
Light | Group Shielding |
Mental | Bastion |
Munitions | Active Protection System |
Quantum | Event Horizon |
Restores Power to 3 Group Members[]
Power Set | Powers |
---|---|
Gadgets | Defibrillator |
Light | Recharge |
Mental | Psychic Empowerment |
Munitions | Reload |
Quantum | Temporal Extortion |
Skills that Restore Power after a Breakout[]
Movement Tree Innate Skills that Restore Power after a Breakout[]
Skill | Movement Trees |
---|---|
Breakout Mastery | Acrobatics, Flight, Skimming, Super Speed |
Knockback Recovery | Acrobatics, Super Speed |
Restraint Recovery | Flight, Skimming, Super Speed |
Stun Recovery | Acrobatics, Flight, Skimming |
Tactical Mods[]
Tactical Mods are provided by the dispenser in a player's base. Several of those provide extended power regeneration.
Weapon Equipment Mods[]
Mod | Effect | Cost |
---|---|---|
Replenishing Adapter I | Weapon attacks have a chance to restore additional power. This effect may only occur once every 120 seconds. 140 to 160 Power - Self |
1 power cell |
Replenishing Adapter II | Weapon attacks have a chance to restore additional power. This effect may only occur once every 90 seconds. 226 to 286 Power - Self |
2 power cells |
Replenishing Adapter V | Weapon attacks have a chance to restore additional power. This effect may only occur once every 60 seconds. 226 to 286 Power - Self |
5 power cells |
Neck Equipment Mods[]
Mod | Effect | Cost |
---|---|---|
Escalating Replenishing Procs II | Increases your Power Critical Chance by 1% for 6 seconds each time you use Defibrillator, Recharge, Psychic Empowerment, Temporal Extortion or Reload. This effect stacks with itself. |
2 power cells |
Escalating Replenishing Procs V | Increases your Power Critical Chance by 3% for 6 seconds each time you use Defibrillator, Recharge, Psychic Empowerment, Temporal Extortion or Reload. This effect stacks with itself. Increases Vitalization by 1%. |
3 power cells |
Focused Restoration II | Increases your Restoration by 70 until you are hit by an attack. This effect is reapplied every 10 seconds. |
2 power cells |
Feet Equipment Mods[]
Mod | Effect | Cost |
---|---|---|
Empowered Glide | Requires Agile Movement You recover 2% of your total Power per second while using Rocket Assisted Glide. |
3 power cells |
Exhilarating Dive Bomb | Requires Aerial Movement Recover 6% of your maximum Power over three seconds after performing the Divebomb attack. This effect can occur once every 15 seconds. |
3 power cells |
Inertial Innervation | Requires Swift Movement Recover 6% of your maximum Power over three seconds when using Inertial Flywheel. This effect can occur once every 15 seconds. |
3 power cells |
Chest Equipment Mods[]
Mod | Effect | Cost |
---|---|---|
Enhanced Recovery | Blue baubles dropped by defeated enemies now restore more Power. | 3 power cells |