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Rifle

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Rifle

A medium-speed ranged style using a long-barreled rifle.

Skill Description
Rifle Weapon Proficiency

Allows access to Rifle Weapons and the Rifle Weapons Tree
Permanently Gain: +5 Restoration

Grants Multiple Abilities:
Grenade Launcher : Hold Range
Block Breaker : Vulnerable to Interrupt
Fires a grenade to damage and push back enemies.

Surprise Volley : Hold Melee
Interrupts : Vulnerable to Block
Interrupts and possibly deflects strong ranged, sustained, or charge-up attacks with three short surprise blasts, with additional damage and knockdown when Supercharge is at maximum.

Overhead Smash

Tap Melee, Hold Melee
Interrupts : Vulnerable to Block
Interrupts and possibly deflects strong ranged, sustained, or charge-up attacks with a powerful overhead melee strike that can knock an opponent to the ground.

Rolling Barrage

Hold Range, Up (far from target)
Block Breaker : Vulnerable to Interrupt
Sets off a leaping roll toward the target while firing a barrage to propel them into the air.
Permanently Gain: +24 Health

Rifle Slam

Tap Melee x 5
Interrupts : Vulnerable to Block
Repurposes your rifle as a blunt melee weapon to bludgeon your target.

Flip Burst

Hold Range, Down (near target)
Block Breaker : Vulnerable to Interrupt
Launches you away from the target while firing a barrage that propels them into the air.
Permanently Gain: +8 Vitalization

Mortar

Hold Range, Down (far from target)
Block Breaker : Vulnerable to Interrupt
Blasts a mortar at the enemy from long range; heavily damages and knocks down enemies when Supercharge is at maximum.

Flamethrower

Hold Range, Up (near target)
Block Breaker : Vulnerable to Interrupt
Unleashes a flamethrower blast at point-blank range; heavily damages and stuns multiple enemies when Supercharge is at maximum.
Permanently Gain: +15 Might

Critical Attack Chance [x3]

Permanently increase statistics: Boost Critical Attack Chance by 1% per point.

Health [x3]

Permanently increase statistics: Boost Health by +24 per point.

Critical Healing Chance [x3]

Permanently increase statistics: Boost Critical Healing Chance by 1% per point.

Vitalization [x3]
Power Heal Critical Chance
Permanently increase statistics: Boost Vitalization by +10 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%.
Power [x6]

Permanently increase statistics: Boost Power by +8 per point.

Precision [x6]

Permanently increase statistics: Boost Precision by +7 per point.

Restoration [x6]

Permanently increase statistics: Boost Restoration by +10 per point.

Dominance [x6]

Permanently increase statistics: Boost Dominance by +3 per point.

Rifle Mastery

Requires 20 points in Rifle
Requires Overhead Smash, Flamethrower, Rolling Barrage and Flip Burst
Rifle Mastery is a prerequisite for performing cross-weapon combos into select One Handed and Dual Pistol attacks.
Purchasing Rifle Mastery causes Overhead Smash, Flamethrower, Rolling Barrage and Flip Burst to hit for increased damage.
Permanently increases critical strike damage and resistance to control effects while using Rifle.

Flurry Mastery

Tap Melee, Hold Melee x 2 : Tap Melee x 2-4, Hold Melee x 2
Requires Rifle Mastery
Requires One Handed Mastery and Flurry
Use One Handed to perform a high damage version of Flurry. Using a super power at the moment Flurry impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Flurry impacts will decrease the super power's Power cost.

Air Launch Mastery

Hold Ranged, Up, Hold Melee
Requires Rifle Mastery
Requires One Handed Mastery and Air Launch
Use One Handed to perform a high damage version of Air Launch. Using a super power at the moment Air Launch impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Air Launch impacts will decrease the super power's Power cost.

Full Auto Mastery

Hold Range, Up, Hold Range
Requires Rifle Mastery
Requires Dual Pistols Mastery and Full Auto
Use Dual Pistols to perform a high damage version of Full Auto. Using a super power at the moment Full Auto impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Full Auto impacts will decrease the super power's Power cost.

Slip Shot Mastery

Hold Range, Down, Hold Range
Requires Rifle Mastery
Requires Dual Pistols Mastery and Slip Shot
Use Dual Pistols to perform a high damage version of Slip Shot. Using a super power at the moment Slip Shot impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Slip Shot impacts will decrease the super power's Power cost.

Health/Dominance [x3]

Requires 21 Points in Rifle
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point.

Might/Precision [x3]

Requires 21 Points in Rifle
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point.

Restoration [x3]

Requires 21 Points in Rifle
Permanently increase statistics: Boost Restoration by +30 per point.

Power/Vitalization [x3]

Requires 21 Points in Rifle
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point.

See AlsoEdit

GalleryEdit

To use rifle skills effectively: Edit

The rifle has remarkable DPS when utilized skillfully. The ingame help is brief, and, on the skill tree page, downright misleading. It mentions some combo of holding right mouse button and a few arrow keys, but here's how to use the rifle skills and more information on what each does.

Note: To use each of these skills, you must first unlock them by putting a Skill Point into them, as well as having all prerequisite skills, if any.


On a PC:

Grenade Launcher: Simply tap right mouse button. Does AoE damage and knockback, good for clearing some space.

Rolling Barrage: Hold right mouse button and forward (up arrow or W) while far away from an enemy. You leap forward, deal nice damage, and knock your opponent into the air. Good for closing to melee; combo this with Flip Burst for a nice stunlock.

Flip Burst: Hold right mouse button and backward (down arrow or S) while close to an enemy. You flip backward, deal nice damage, and knock your opponent into the air. Good for escaping melee AoE's and for getting some distance between you and dangerous opponents. Alternate Rolling Barrage and Flip Burst for decent damage and stunlock (until the enemy becomes immune, anyway).

Mortar: Hold right mouse button and backward (down arrow or S) while far away from an enemy. Launches several mortars to the targeted enemy's spot, dealing heavy AoE damage after a second and knocking everyone back. Spamming this essentially turns you into AoE artillery. Spectacular against grouped enemies while another player has their attention.

Flamethrower: Hold right mouse button and forward (up arrow or W) while near an enemy. Unleashes a stream of flame, dealing damage and stunning anyone in a line in front of you. Great for locking down grouped opponents in melee if you don't want to knock them back with Grenade Launcher.

Surprise Volley: Hold left mouse button. Unleashes a three-shot burst at one enemy, stopping a ranged charge-up (the skull over their head), if the enemy is using one. Warning: Doesn't work on other charge-ups; damage is nice at low levels, but you should switch to Rolling Barrage/Flip Burst for better damage when you unlock them.

Overhead Smash: Tap, then hold left mouse button. You leap forward and clobber your target with your rifle. Stops ranged charge-ups and does more damage than Surprise Volley, but like Surprise Volley, you should use something else if it's not a ranged charge-up (try holding Shift).

Rifle Slam: Tap left mouse five times. If you're spamming melee attacks with left clicks, you'll use this every five hits. Deals heavy damage and knocks your target back. Spectacular for soloing or against one target if you like staying in melee; for groups of enemies, try Grenade Launcher or Flamethrower.

Rifle Strategies: Putting it all togetherEdit

Each skill has its uses, and some make nice combos together.

While far away from an enemy: Hold right mouse and back to rain down explosives with Mortar, or hold right mouse and forward to launch towards the enemy using Rolling Barrage.

While close to an enemy: Hold right mouse and back to clear some distance with Flip Burst, or hold right mouse and forward to stun them with Flamethrower. Or, just keep tapping left mouse button to dish out some damage, unleashing a Rifle Slam every fifth hit. Hold left mouse to quickly stop a ranged charge-up with Surprise Volley, or tap and then hold left mouse for an even more impressive ranged charge-up interrupt with Overhead Smash.

While far away or close to: Just hold right mouse button to keep shooting the enemy. (Your rifle will fire for thirteen consecutive shots and then stop. To resume firing simply let go of the right mouse button for a moment.)

This requires more testing, but it seems that against a single target, alternating Flip Burst and Rolling Barrage does more damage and recharges more power than simply holding right mouse. (It's certainly more impressive.)

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