Sorcery
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Specializing in Support abilities, Sorcery is a Power Set available for a character during Character Creation. Characters who wield the unseen forces of the universe hold the power of life and death in their hands. Sorcerers can doom enemies to failure or ensure their allies have the power to carry on the fight. They are ideal for combat support, often tipping the balance of a fight with their spells. Arcane powers often fall into two categories:
Contents |
Summoning
Edit
Harness the souls of fallen foes to increase your power and call forth powerful entities and objects to do your bidding! Specializing in this tree grants +1% critical attack chance and +2% critical healing chance.
Healing Role : In the Healing role all damage you cause is penalized by 25%. All Health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player : While in the Healing Role you have special advantage versus Ice, Fire and Earth power users. Your super powers completely negate their nigh impenetrable defenses, leaving them weakened and vulnerable. Attacking them may inspire Confidence within you, briefly increasing your damage by 70%.
| Power | Description | Cast |
|---|---|---|
| Tier 1 | ||
| Summon Guardian |
Summons a defensive Guardian; hold the Summon Guardian button for three seconds to banish it. |
340 |
| Tier 2 | ||
| Boon of Souls |
Summons a barrier to prevent damage to you and three group members. | 270 |
| Conjure Soul Well |
Conjure a Soul Well to damage nearby enemies; heals nearby allies or improves their offense depending on your role. |
250 |
| Wrath |
Blasts an enemy with magical energy. |
200 |
| Tier 3 [Required level 8] | ||
| Summon Watcher |
Summons a healing Watcher; hold the Summon Watcher button for three seconds to banish it. |
340 |
| Transcendence |
Channels a spell that protects you from damage and impulses, while recovering heavy health and power over time for yourself and your allies. This spell regenerates the user and the party during the casting animation, not afterwards. | |
| Grand Summoning |
Summons a terrifying triumvirate of Grand Watcher, Fury, and Guardian to fight freely at your side and annihilate enemies. | |
| Summon Fury |
Summons a destructive Fury; hold the Summon Fury button for three seconds to banish it. |
340 |
| Tier 4 [Required level 12] | ||
| Transmutation |
Explodes nearby objects with magical force to damage enemies and heal allies. |
300 |
| Tier 5 [Required level 16 | ||
| Sacrificial Offering |
Heals allies, restores Power to summoned demons, and non-player allies over time - at the expense of your health. |
425 |
| Life Element |
Summons a healing crystal that releases Health-restoring energy when smashed or thrown. |
350 |
| Soul Storm |
Blasts a barrage of magical projectiles to knock down and damage enemies. Deals severe damage repeatedly over a medium area. |
300 |
Destiny
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Master universal metaphysical laws to bring enemies to their end and see allies to victory! Specializing in this tree grants +5% critical attack damage and +5% critical healing magnitude.
Healing Role: In the Healing role all damage you cause is penalized by 25%. All Health restoration and damage prevention effects you trigger are increased by 65%.
Player versus Player: While in the Healing Role you have a special advantage versus Ice, Fire and Earth power users. Your super powers completely negate their nigh impenetrable defenses, leaving them weakened and vulnerable. Attacking them may inspire Confidence within you, briefly increasing your damage by 70%.
| Power | Description | Cast |
|---|---|---|
| Tier 1 | ||
| Condemn |
A powerful curse that stuns and causes damage over time. |
240 |
| Tier 2 | ||
| Rejuvenate |
Instantly restores Health to the most injured group mate or yourself. |
250 |
| Shared Fate |
Damages and pulls enemies toward you. |
220 |
| Vengeance |
Channels a destructive beam at an enemy. |
200 |
| Tier 3 [Required level 8] | ||
| Polymorph |
For a short time, polymorphs an enemy into a harmless animal and bestows healing on all allies who strike it. |
25% SC |
| Karmic Backlash |
Flings enemies away in a magical explosion. |
250 |
| Baleful Transmogrification |
Curses enemies with a transformation that only the strongest can endure. |
100% SC |
| Tier 4 [Required level 12] | ||
| Invocation of Renewal |
Heals yourself and up to seven nearby allies. |
340 |
| Weapon of Destiny |
Magically imbues your weapon with additional damage. |
240 |
| Tier 5 [Required level 16] | ||
| Arbiter of Destiny |
Transforms you into the ultimate agent of Destiny by imbuing all Destiny powers with inexhaustible power; weapon attacks are not usable in this form. |
50% SC |
| Final Ruin |
A shattering spell that smashes your opponents, pulling health from knocked-out enemies to heal your allies, while dealing additional damage to enemies at 35% health or below. |
350 |
| Circle of Destiny |
Depending on your role, casts a wide field to damage enemies or heal allies. |
350 |
