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Below is a listing of all the statistics for a character. Statistics determine how a character will fare in a battle against another character and are increased by gaining levels or spending skill points on specific abilities that can temporarily enhance character stats. Retroactively, specific abilities can also be used to temporarily decrease character stats.

Contents

Visible StatsEdit

HealthEdit

The amount of damage a player can take in a battle. The main role of a healer is to restore the party's health.

PowerEdit

Power is required to use a character's abilities and is drained as they are performed. Power builds during weapon attacks as shown by the hit counter. Power also regenerates slowly out of combat. The main role of a Controller is to restore the party's power.

DefenseEdit

Defense reduces damage from non-player enemies; the higher your level, the more defense is required. Damage reduction by 1% = 15 Defense (Level 1) and 71 Defense (Level 30).

ToughnessEdit

Toughness reduces damage from player characters; the higher your level, the more toughness is required. Damage reduction by 1% = 15 Toughness (Level 1) and 71 Toughness (Level 30).

MightEdit

Might increases the amount of damage that a character's powers can inflict. Each 4 points in Might increase base damage by 1%

PrecisionEdit

Precision increases the amount of damage that a character's weapon attacks can inflict. Each 10 points in Precision increase base damage per second by 1.


RestorationEdit

Restoration increases the amount of Health restored by powers and Health regeneration while out of combat. Each 4 points in Restoration increase base healing by 1%.

For Ice players - the damage prevention effect of Winter ward, Bitter Winds and Shatter Restraints prevents damage equal to your Restoration combined with your Dominance.

For Mental players - the damage prevention effect of Grandeur, Telekinetic Shield and Reflect Pain prevents damage equal to your Restoration score and your Dominance combined. 

The damage prevention effect of Bastion prevents damage equal to your Restoration and Dominance scores combined.

From Iconic powers - the damage prevention effect of Hard Light Shield prevents damage equal to your Restoration and Dominance score combined

VitalizationEdit

Vitalization increases power generation effects, which is important for Controllers. 10 Vitalization = 1% power generation increase.

DominanceEdit

Dominance increases the number of health points lost by a target before a Control effect ends. At high levels, Dominance must be higher than enemy Willpower to be effective. 

For Fire tanks - They get additional Health based on their Dominance. The increase is 2.2 additional Health for every point of Dominance. Healing caused by Fire abilities now scale with Dominance (combined with Restoration). This affects: Absorb Heat, Backdraft, Burning Determination, Wildfire, Burnout, Consume Objects, Fiery Weapon, Stoke Flames, Eternal Flame and Reignition.

For Gadget players - Dominance (along with Restoration) increases the amount of Health healed by the Anesthetic power.

For Ice players - Winter ward, Bitter Winds and Shatter Restraints provide a damage prevention effect regardless of role. The damage prevention scales and prevents additional damage roughly equal to your Restoration score combined your Dominance.

For Light players - Dominance (along with Restoration) increases the amount of Health healed by Restore and Triage powers.

For Mental players - the damage prevention effect of Grandeur, Telekinetic Shield and Reflect Pain prevents damage equal to your Restoration and Dominance combined. The damage prevention effect of Bastion now scales and prevents additional damage equal to Restoration and Dominance scores combined.

From Iconic powers - the damage prevention effect of Hard-Light Shield now scales and prevents damage equal to your Restoration and Dominance score combined.

Hidden StatsEdit

These stats are not visible on the Stats screen.

Critical Healing ChanceEdit

The chance to perform a critical heal.

Critical Healing MagnitudeEdit

Increases the amount of health restored with a critical heal.

Critical Weapon Attack ChanceEdit

The chance to perform a critical attack with a weapon.

Critical Weapon Attack DamageEdit

Increases the damage a critical attack with a weapon does.

Critical Ability Attack ChanceEdit

The chance to perform a critical attack with an ability.

Critical Ability Attack DamageEdit

Increases the damage a critical attack with an ability does.

Critical Power ChanceEdit

Increases chance to perform a critical with a power-restoration ability.

Critical Power MagnitudeEdit

Increases the amount of power restored with a critical power-restoration.

WeaponizationEdit

Increases the damage done by throwable objects such as boxes, barrels and cars.

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