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Below is a listing of all the statistics for a character. Statistics determine how a character will fare in a battle against another character and are increased by gaining levels or spending skill points on specific abilities that can temporarily enhance character stats. Retroactively, specific abilities can also be used to temporarily decrease character stats.

Visible Stats

Health

Health measures the ability to withstand knockout.
Health automatically begins to recover out of combat.
The main role of a Healer is to restore the party's health.
Fire Tanks increase Health by 60% after a power is used. 
Health is the primary stat for Tanks.

Power

Power is required to use abilities in your loadout and is drained as they are performed.
Power builds when performing weapon attacks and increases with each hit on the hit counter. Power also regenerates slowly out of combat.
The main role of a Controller is to restore the party's power.

Defense

Defense reduces damage from non-player enemies; the higher your level, the more defense is required.
To reduce incoming NPC damage by 1% requires 15 Defense at Level 1 and 71 Defense at Level 30.
Ice Tanks increase Defense by 90% after a power is used. 
Defense is an important stat for Tanks in PVE content.

Toughness

Toughness reduces damage from player characters; the higher your level, the more toughness is required.
To reduce incoming player damage by 1% requires 15 Toughness at Level 1 and 71 Toughness at Level 30 .
Ice Tanks increase Toughness by 90% after a power is used. 
Toughness is an important stat for Tanks in PVP content. 

Might

Might increases the amount of damage from powers activated from your loadout.
Adds 0.25% per point at Level 1 up to 0.45% per point at Level 30.

Precision

Precision adds damage to all weapon attacks.
10 points of Precision increases weapon damage per second by 1 point.
Precision increases damage from Construct Combos, Celestial Combos, Rage Combos and Aftershock damage.

Restoration

Restoration increases Healing and increases the potency of certain defensive abilities.
4 points of Restoration increases base healing by 1%.
Controller, Tank and Iconic Shields prevent damage equal to Restoration + Dominance.
Healer Shields prevent damage equal to 125% Restoration in Healer role and 60% Restoration in Damage role.
Restoration is the primary stat for Healers.

Vitalization

Vitalization increases power generation effects.
10 points of Vitalization increases base power generation by 1%.
Controllers gain 350 Vitalization.
Vitalization is the primary stat for Controllers.

Dominance

Dominance increases the potency of certain defensive and healing abilities, and the duration of certain control effects (stuns, roots, levitations and encasements) from powers.
At high levels, Dominance must be higher than enemy Willpower to be effective.
The recommended Dominance for an Alert, Raid or Operation is needed to affect opponents in that content when using power based control effects.
4 points of Dominance increases base healing by 1% .
Power Control Effect duration is increased by 1 second for every 500 Dominance.
Controller, Tank and Iconic Shields prevent damage equal to Restoration + Dominance.
Dominance is doubled in Tank role and Controller role.
Fire Tanks gain 2.2 points of Health for every point of Dominance after a power is used.
Earth Tanks gain 1 point of Defense for every point of Dominance after a power is used.
Rage Tanks increase Health by two-thirds Dominance for each nearby enemy after a power is used. 
Dominance is an important stat for Tanks and Controllers.

Combat Rating

Measures your combat effectiveness based on the best equipment in your possession.

Hidden Stats

These stats are not visible on the Stats screen and can be developed through the iconic powers and the weapon skill trees.

Critical Healing Chance

The chance to perform a critical heal.
Base Critical Heal Chance is 5%. Critical Heal Chance is reduced by 50% in PVP.

Critical Healing Magnitude

The percentage increase of health restored with a critical heal.
Base Critical Healing Magnitude is 25%. Critical Healing Magnitude is reduced in PVP.

Critical Attack Chance

The chance to perform a critical attack with a weapon.
Base Critical Attack Chance is 5%. Critical Attack Chance is reduced by 50% in PVP.

Critical Attack Damage

The percentage increase of damage a critical attack with a weapon does.
Base Critical Attack Damage is 25%. Critical Attack Damage is reduced in PVP.

Critical Ability Attack Chance

The chance to perform a critical attack with an ability.

Critical Ability Attack Damage

The percentage increase of the damage a critical attack with an ability does.

Critical Power Chance

The chance to perform a critical with a power-restoration ability.
Base Critical Power Chance is 5%.

Critical Power Magnitude

The percentage increase of the amount of power restored with a critical power-restoration.
Base Critical Power Magnitude is 25%. 

Weaponization

Weaponization determines the size of objects that can be weaponized and the damage caused by tossing or smashing those objects. High Weaponization is required to lift large objects including vehicles.
Weaponization can be increased with Super-Strength and Neo-Venom Boost.

Stealth

The effectiveness of  the concealed powers Invisibility, Sneak and Stealth.

Perception

The chance to detect nearby concealed enemies.
Tanks gain +3 Perception.  X-Ray Vision adds +5 Perception.

Evasion

The chance to evade an attack.
Evasion is temporarily granted by specific powers and weapon combos.

Run Speed

Run Speed affects in combat movement.
Run Speed is affected by specific powers and control effects.

Control Resistance

Knockback Resistance affects knockdown, juggle, impulse or push effects.
Restraint Resistance affects root or encasement effects
Stun Resistance affects stunning effects.
Each Movement type provides 2 types of control resistance.
Weapon Mastery Combos increase Control resistance.
Tanks have powers that provide Group Control Resistance.
Some powers provide individual Control Resistance.

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