Super Speed
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Chosen during Character Creation as a character's Movement Mode, Speedsters travel through the streets at an incredible velocity. Those with Superspeed movement reach such tremendous acceleration that they can run up the sides of buildings, up walls or across ceilings. Traveling long city blocks to get to the action becomes a cinch with this movement mode.
A character is able to run around at blazing speeds and jump great distances when using the sides of buildings. A character can enter Super Speed mode by pressing "F" on the keyboard. In order to use the super jumping, the character must be running up the side of a building and pressing Jump.
At Level 9, Super Speed characters have the ability to enable their inherent Super Speed, where the character is able to run much faster than the default speed, but is unable to attack in this mode. Inherent Super Speed can be enabled by clicking "NumLock" on the keyboard.
There is also another ability purchased that transfers downward momentum into forward momentum while falling, which enhances the Super Jumping ability.
Super Speed Skill Tree
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Race up and over any surface, dashing into the midst of combat.
[Requires Level 9]
| Skill | Description | Cast |
|---|---|---|
| Speed Force |
Taps into the Speed Force to accelerate your transit speed. | |
| Tornado Pull | Creates a Tornado which pulls your target towards you. Damage Role : Increases all damage by 35% until the hit counter resets. |
250 |
| Inertial Flywheel | While in movement mode, pressing and holding Jump converts vertical movement energy into forward speed. | |
| Vortex Trap | Encircles your target in a disorienting super-speed vortex. Damage Role : Increases all damage by 35% until the hit counter resets. |
300 |
| Dash Attack | In Super Speed mode, dashes you forward at blinding speeds, knocks intervening enemies into the air and prevents damage. 25% Supercharge Cost Damage Role : Increases all damage by 35% until the hit counter resets. Damage Prevention = 100% Dominance + 100% Restoration |
25% SC 1.1s |
| Cyclone Push | By spinning your arms at terrifying speed, creates a horizontal funnel to blow back nearby enemies and cause Helpless enemies to take additional damage. Damage Role : Increases all damage by 40% until the hit counter resets. |
250 |
| Phase Dodge | Deflects even block-breaking attacks by vibrating your molecules at fantastic speed, forcing the attack to simply pass through. Adds 5000 Defense |
300 |
| Speed Drain |
50% Supercharge Cost |
50% SC |
| Metabolic Boost |
Usable While Controlled :
50% Supercharge Cost |
50% SC |
| Whirling Dervish |
Spins you like a maniacal gyroscope, tossing aside enemies as you turn; cancels most control effects and recovers 200 power over 10 seconds. |
350 |
| Restraint Resistant | Permanently increase statistics: Adds 10% Encase and Root Resistance. | |
| Restraint Recovery |
[Requires Restraint Resistant] | |
| Knockback Resistant |
Permanently increases statistics: Adds 10% Impulse Resistance. | |
| Knockback Recovery |
[Requires Knockback Resistant] | |
| Breakout Mastery |
[Requires Restraint Recovery] |