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Twohanded

A slow, powerful style using a massive melee weapon.

Skill Description
Two Handed Weapon Proficiency

Allows access to Two Handed Weapons and the Two Handed Weapons Tree
Permanently Gain: +10 Precision

Grants Multiple Abilities:
Lunging Smash : Hold Melee
Interrupts : Vulnerable to Block
Interrupts and deflects enemy attacks with a lunging power strike, with additional damage and knockdown when Supercharge is at maximum.

Hammer Throw : Hold Range
Block Breaker : Vulnerable to Interrupt
Hurls your weapon in a sweeping arc to smash through and knock down your opponent, with additional damage and knockback when Supercharge is at a maximum.

Big Scoop

Hold Melee x 2
Interrupts : Vulnerable to Block
Sweeps an enemy into the air.
Permanently Gain: +5 Restoration

Home Run

Hold Melee x 3
Interrupts : Vulnerable to Block
Swings a powerful knockback blow.
Permanently Gain: +24 Health

Mega Smash

Hold Melee x 4
Block Breaker : Vulnerable to Interrupt
Launches a massive leap into the air to charge a potentially devastating ground smash to knock enemies back.
Permanently Gain: +5 Restoration

Clobber

Tap Melee x 5
Interrupts : Vulnerable to Block
Uses a powerful spin attack that has a chance to knock an enemy down.

Doom Spin

Hold Melee, Tap Melee x 2, Hold Melee
Interrupts : Vulnerable to Block
Deflects ranged attacks and knocks down enemies in a fully mobile lightning spin.

Health [x3]

Permanently increase statistics: Boost Health by +24 per point.

Critical Attack Chance [x3] Permanently increase statistics: Boost Critical Attack Chance by 1% per point.
Vitalization [x3]
Power Heal Critical Chance
Permanently increase statistics: Boost Vitalization by +10 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%.
Critical Healing Chance [x3] Permanently increase statistics: Boost Critical Healing Chance by 1% per point.
Power [x6]

Permanently increase statistics: Boost Power by +8 per point.

Might [x6]

Permanently increase statistics: Boost Might by +9 per point.

Restoration [x6]

Permanently increase statistics: Boost Restoration by +10 per point.

Dominance [x6]

Permanently increase statistics: Boost Dominance by +3 per point.

Two Handed Mastery

Requires 20 points in Two Handed
Requires Home Run and Hammer Throw
Two Handed Mastery is a prerequisite for performing cross-weapon combos into select Martial Arts and Bow attacks.
Purchasing Two Handed Mastery causes Home Run and Hammer Throw to hit for increased damage.
Permanently increases critical strike damage and resistance to control effects while using Two Handed.

Knee Launch Mastery

Tap Melee x 2, Hold Melee
Requires Two Handed Mastery
Requires Martial Arts Mastery and Knee Launch
Use Martial Arts to perform a high damage version of Knee Launch. Using a super power at the moment Knee Launch impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Knee Launch impacts will decrease the super power's Power cost.

Spinning Punch Mastery

Tap Melee x 4, Hold Melee
Requires Two Handed Mastery
Requires Martial Arts Mastery and Spinning Punch
Use Martial Arts to perform a high damage version of Spinning Punch. Using a super power at the moment Spinning Punch impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Spinning Punch impacts will decrease the super power's Power cost.

Flurry Shot Mastery

Hold Melee x 3, Hold Range
Requires Two Handed Mastery
Requires Bow Mastery and Flurry Shot
Use Bow to perform a high damage version of Flurry Shot. Using a super power at the moment Flurry Shot impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Flurry Shot impacts will decrease the super power's Power cost.

Arrow Storm Mastery

Hold Range x 2
Requires Two Handed Mastery
Requires Bow Mastery and Arrow Storm
Use Bow to perform a high damage version of Arrow Storm. Using a super power at the moment Arrow Storm impacts will increase the super power's chance to crit by 360% and its critical damage significantly.
Control, Tank and Healer Roles: Using a super power at the moment Arrow Storm impacts will decrease the super power's Power cost.

Health/Dominance [x3]

Requires 21 Points in Two Handed
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point.

Might/Precision [x3]

Requires 21 Points in Two Handed
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point.

Restoration [x3]

Requires 21 Points in Two Handed
Permanently increase statistics: Boost Restoration by +30 per point.

Power/Vitalization [x3]

Requires 21 Points in Two Handed
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point.

See AlsoEdit

GalleryEdit

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