Weaponization is the act of using large objects as blunt weapons.
Players can pick up objects by holding the Use button (default E for PCs).
Tapping the Use button while holding an object will drop it in front of the player without damaging it. Extremely useful while carrying barrels.
Weaponized smash Edit
Using Melee Attack while holding an object will smash it into all enemies directly in front of the player, stunning them dealing damage. This can be done up to a maximum of three times before the object breaks and disappears.
Weaponized Throw Edit
Using Ranged Attack while holding an object will throw it at a targeted enemy in an arc, dealing damage and knocking it back. If the object has enough health left it will hit all enemies in its path, otherwise it will break on the first impact.
Throwing range varies greatly depending on an object. A spherical-shaped object will usually continue to roll once it hits the ground, doing reduced damage to any targets it passes through. This can attract unwanted attention if used carelessly, or allow the group to pull enemies from a greater distance.
Damage caused by weaponization increases slightly with player level, with Throw doing roughly double Smash's damage. All the damage from objects is area effect and, unlike all other AE damage, does full damage to each target.
When an object is thrown it will deal damage based on the speed and size of the object. It will deal maximum damage until its speed is reduced by hitting the ground or a wall, and reduced damage to any targets caught in the bounce.
Iconic powers Edit
There are only two Iconic Powers that directly affect Weaponization Rating.
In addition to doubling the base amount of damage, it allows players to pick up even bigger objects such as cars, buses and giant boulders, which in addition to having a wider area of attack also deal twice the damage of smaller items, providing an astonishing four times the damage yield of an un-powered throw.
Neo-Venom Boost Edit
While this is active, the character gains an extra 50% Weaponization Rating, meaning they will do 50% extra base damage with objects.